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Kyr'am Galaar

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    Republic Commando
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  1. KotOR came out in 2003. It is now 2013. So this game, and the modding of this game, has been around for roughly ten years. It is still known as a wonderful game. I don't see this modding community dying out anytime soon.
  2. Well, always nice to see new modders. I hope you succeed in your endeavors. Good luck and all that jazz. ~KG~
  3. Hehe ok, just wondering about your nichts zu danken at Ulmont's page :D

  4. Not fluently. I only know a few words. Really just danke, ja, and nein. No, not fluently at all.

  5. Try to find something to occupy your attention while you wait for the release. It will come out eventually. If they gave up and aren't planning on finishing, I feel reasonably confident that they would tell us so. In the meantime, patience is a virtue. And required. ~KG~
  6. Did I ever actually do that? I can't remember...

  7. Hey! When was the last time you were on here? I check this site every day out of sheer habit. And post occasionally. Been doing more of that lately... *clears throat* Anyway, HI! :waive1:





    :sign2:~KG~ :devsmoke:


    ((^I'm trying out a new signature, you like? :p))

  8. I concur. I am enjoying this debate very much. Carry on. Love(HAHA-no...), ~KG~
  9. Hmm... You did make a hood mod for TSL, so I figured that is was you who had started to make one for the original KotOR. Never finished, mind you. But someone was, at any rate. I just...can't...remember... *pouts* Love(HAHA-no...), ~KG~
  10. You're welcome. Love(HAHA-no...), ~KG~ PS, "thanks you?" Really? Get rid of that "s" and then we'll talk.
  11. The main problem with elongating the robe-tail...thingies, is that it lack the proper animation(or any animation, really) of a proper flowing robe. I do recall, however, someone working on a hood mod for the original KotOR. I remember testing it and finding the hood model was at least triple the size of the head and pretty much floating around it. I do not recall who was making it though... I think it may have been Canderis. At any rate, what you are looking for would require going through both models(male/female) and both elongating the "tails" and animating them, which is a long and, so I'm told, a rather difficult procedure. Unless, of course, you'd rather have a couple of stiff boards sticking out behind your shebs. It may not be what you wanted to hear, but that ain't my problem. Love(HAHA-no...), ~KG~
  12. This mod makes Naga Sadow a playable head in TSL. That's the only one that adds the actual sith species to either game that I know of.
  13. I said it would "likely not work." Meaning that there was a chance of it working. I read the review and even quoted the relevant piece. Perhaps I did not word my statement correctly, I had assumed that I had been clear. Perhaps not.
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