Ok here it is. I think it deserves it's own thread, cause the old "Special Edition" one got pretty crowded.
I refined the 3d models of the Mix'n Mojo and Captain Dread's ship a little more (the ones I got by projecting the original concept art onto 3d geometry). For traditional real-time usage a proper UV texture layout was needed but after that it was very easy to get them into Cryengine.
With all the shaders in place, some little normal mapping, HDR, cloud shadows and other fancy pants high-tech stuff the rendering quality easily surpasses the one from Maya, and it's real-time!
The environment around the sets is just there to enhance the feeling of the place a little bit and have a nice little Caribbean island night atmosphere.
The original Voodooshack interior is impossible to get into an exterior that would look like the skull one in the original game. That is one of the advantages of 2d, you aren't restricted by stuff like this. In 3d you need to find other solutions.
So I just put it into a rough tent and stuck it into the swamp. Building the whole exterior with the skull and the jaw elevator would've been a little too much work for the limited free time I have right now
Also the voodoo swamp is basically a mixture of the scabb island graveyard and the original swamp. It was just a mockup to have a nice surrounding environment for the Mix'n Mojo. I used existing assets for the twisted trees and the graves.
I might release the "level" I built as a mod download in the future. I would still need to fix some little bugs so stay tuned for this.
It's called "Chicken Crysis on Monkey island" and features some basic gameplay. You need to unleash Pollo El Diablo by feeding it Voodoobananas...
Oh and please try to ignore the fact that you play as Nomad from Crysis...I didn't have a cartoony character model readily available