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Rum Rogers

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Everything posted by Rum Rogers

  1. Hey J-C, sounds like fun! I really miss having a side project like that, the only thing I'm uncertain of is the time I can actually dedicate to the project due to work commitments Path finding is what I'm currently implementing for the game I'm working on, though, so it's very fresh in my mind at the moment! Please do feel free to PM me if you're still interested in part-time efforts.
  2. Nice, hadn't checked out the render engine code, which is much better for my taste. +1 for using ImGui too, keep it up man! For the record, here's a very old demo room I've recreated from MI2 I'd exported from my crappy JS engine back in 2014. Luckily my JS days are over and I'm mainly all about C++ now, still I keep fond memories of the engine, which featured code generation, path finding, scrolling & more.
  3. May I suggest going fully Object-Oriented? I don't think I've seen a single class in your code, it's basically almost pure C.
  4. I'd never noticed that the voodoo doll in the middle actually has some beard. Thanks Laserschwert!
  5. Those shadows are honestly embarrassing. Yeah yeah we don't care about cutting edge graphics, I know that broken record, but seriously it's 2021. Having decent shadows is not asking for the moon, it's like asking to have VGA graphics in 1992. Ugh.
  6. That's awesome, @Sopabuenawhere'd you buy that? I'd like to throw my money at whoever made that too.
  7. Every time I think of Iron Phoenix and what could have been, I have a heart attack. We should have had at least another Indy graphic adventure. *sigh* That GDD Aric leaked is effin' amazing.
  8. As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo.
  9. Remember Jesse Harlin, the guy behind the amazing Monkey Island SE soundtrack? Well, he did it again, I just found out he was the composer for Mafia: Definitive Edition's Orchestral Score. So glad for the lad, last time I heard that name we were all quite happy about a Monkey Island comeback.
  10. Not that he really needed to prove anything, but I get what you mean!
  11. So, Mr. Simpson, you admit you grabbed her can. What do you have to say in your defense?
  12. Here we go again! Three (3!) open positions at Terrible Toybox. I'm dying to know what Ronzo's working on. The hype, man.
  13. Hey Jamps, I'm glad you loved it, I was sure you would! Funny thing is, back in the days "being stuck" for a long time was part of the gameplay in a loose way. Obviously as ThunderPeel said, it's something that we could afford to do as kids and wouldn't be possible right now as adults. I still fondly remember those lightbulb moments when I suddenly *knew* I found the solution before even trying it. Sometimes it happened while I wasn't even playing, in the dead of night. Wouldn't change that feeling of satisfaction with any other game genre
  14. You'll love it! Please do play the HARD mode, as Easy mode will skip not only puzzles but entire rooms and a very big chunk of the game
  15. Welcome among us! I have to admit I'm a little envious, I wish I could play all those immortal classics for the first time again. By the way, if you loved Monkey 1, you'll be completely blown away by Monkey 2. Seriously, I don't just think it's the best Monkey Island game, I think it's the best adventure game ever! Enjoy!
  16. This acquaintance of mine made this metal take on the MI theme many years ago, it got pretty popular when Ronzo tweeted about it.
  17. Haha you beat me to it, I just entered the forums to post about it. I must say the official announcement is somehow exciting, since we at least now have a new logo plus proper social accounts. Good times!
  18. Brilliant, thanks for this! You might also want to have a look to a similar project from another fan (unless you're the same guy, in that case double congrats!).
  19. Finally some love for Desktop Adventures! Nice one Quez
  20. I apologize in case my question felt provoking or out of place, mine was a genuine question asked to / among people I somehow consider "close" (for what the internet allows us to be close obviously). I respect all of you and had a great time for decades here, both as a lurker and as an active member. I understand that such a question is a bit too much to actually deal with in a forum like this (for LucasArts related stuff mainly). You don't come off rude and I hope I didn't as well, it's really something I was wondering but you're right, this implies personal research instead of wondering aloud (pretty much what I did in my previous post). I'm actually glad that my question still didn't seem absurd to you and that you've been there before, I think it's a reasonable doubt for which I'll have to do some research especially in the context of the United States, which I think could probably be the key here to fully understand this. Once again, hope I haven't triggered anything bad here and thanks for your considerations! Still, the first part of my post stays: I'll support the devs to the end, I've purchased the remaster once again! Cheers Marius!
  21. I've changed my mind, although I was refunded I can't avoid to support the remasters: I'll buy it again. On a side note and just to play the devil's advocate here, isn't preventing a person from doing a job based on their skin color (in this case white) the very definition of racism?
  22. I normally don't wanna go OT, but I will just this one time. I can't argue with those who consider EMI to be a messed up entry in the MI series. Due to all the issues it has I can't even argue with those who consider it a sub-par entry in the MI series. But I can pretty much argue with those who say it's not a great game: if you take it for what it is - a graphic adventure - I can't see many adventures today that even come close to EMI's standards. It's the last high budget graphic adventure ever (or so it seems, unless I'm proven wrong), and it has great puzzles, humor, musical score... Not sure what's not great about EMI outside of it being a bad sequel, that is as a game.
  23. Interesting indeed, those screens were totally adjusted for the print. From the few german words I know, I can also notice that Guybrush is still keeping the sword on Monkey Island. No way. Good catch Marius!
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