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Rum Rogers

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Posts posted by Rum Rogers

  1. 2 hours ago, Nfsfan83 said:

    Writing my post about 3D graphics in EMI, I was not going to write anything about the Grim (that's not my type of game and that's it) I love 2D graphics (in adventures games or best platform games like Alladin) from my childhood when I grew up with best animation from Disney (Duck Tales and many movies) so Monkey Island in 2D for me are great games. Broken Sword 1 and 2, Toonstruck, Discworld 2, and of course COMI - best 2D graphics in SVGA. Peace ;)

     

    Bill Tiller game, imagine Escape in this graphics style...

     

     

     

    Kaptain Brawe was really cool, but it's not a Bill Tiller game. You might be referring to the failed Kickstarter campaign for Kaptain Brawe 2, which indeed would have had Bill Tiller on board but never happened.

    • Like 1
  2. I never really understood the hatred towards pre-rendered backgrounds as well.


    First: A pre-rendered background from a 3D environment is a 2D background. I understand it's a different take on the art than hand drawn images, but it's still 2D.

    Second: With EMI in mind, I appreciate there's tons of detail getting lost in the process, but this doesn't apply to Grim Fandango at all. It's detailed, realistic, art deco goodness.

    But back to EMI again, it was the last high budget adventure game I remember and it's a great adventure game, just not a great Monkey Island game (as I always say and as has been said here already). It's such a shame because if the reception took into account the fact that after all it's a great adventure game on its own, we might have had more from LucasArts or at least their interest in the genre would have lasted longer.

    Anyway, the bottom line is EMI gets bashed far, far more than it deserves.

    Over and out.

  3. Sure, I'm not trying to force you to like Grim Fandango, my point is that maybe the motivation behind your dislike is a bit weak? Grim Fandango has 3D characters/objects but the backgrounds are 2D, pre-rendered, and gorgeous? It's not a full 3D game at all.
    Aside from that, it even made it to the museum of modern art for a lot of reasons: story, dubbing, puzzles, art direction, OST. All objectively top notch.
    But alright I respect your personal taste :guybrush:

  4. Random thought, but what made LeChuck so scary to me as a kid was that he had the rotting body of a normal-sized human.

    He could barely walk and that somehow made him a bit pitiful and a bit more disgusting as you could imagine his body being partially decomposed made him lose his full walking ability.

    From CMI on he's always had this huge torso and the tiny legs made him look more of a parody.

     

    Agreed though, this is the scariest I've seen him since Monkey 2!

    • Like 1
  5. 3 minutes ago, Aro-tron said:

    Whoa, I didn’t even notice his lips in the screenshots.

    I thought that was a voodoo necklace till Ron shared a talking LeChuck on #MonkeyIslandMonday that made me notice they're lips.
    I think it's pretty likely that the changes have been applied to the whole game.
    That, or LeChuck changes a bit during the game.

  6. Pretty interesting how LeChuck is being modified during these last months of development.
    Now the Jolly Roger on his hat has real bones that have been roughly tied together, and his "lips" are more thick, noticeable and green. Here they are for comparison.
    LeChuck.png

    • Like 4
  7. That's what humanity gets for creating a beautiful instrument of communication like the Internet, which not only connects us with the rest of the world but also connects the rest of the world with us (and that's where things go awry).

    • Like 2
  8. 8 minutes ago, KestrelPi said:

    Heh. I allowed myself one more post on Ron's blog after all as a little about-to-turn-40 treat. It's probably a bad idea. But we're all young once.

    That was top notch, sir. It's a shame those pricks won't understand a word you've written. I'm also done arguing there. It's too much.

    • Like 1
  9. Just now, KestrelPi said:

    I don't want to get too deep into this but I hope they shy away from insult stuff a bit, if they're gonna make a reference.

    Totally agree, I would have just loved a little scribble of Ozzie Mandrill, or a kangaroo. Just to communicate "hey, you can hate it as much as you want but we acknowledge it has a right to exist."

    • Like 2
  10. 2 minutes ago, Staple Remover said:

    This bums me out pretty good… my only hope is that any person associated with the development of this game knows about this site and reads what we have to say instead of such toxic nonsense.

    At least we know @Dmnkly does, so he might probably report that there's still tons of adoring fans.

  11. A bit sad to see there's no clear reference to EMI whereas all the other games are strongly acknowledged. I mean, if you embrace TMI it makes no sense to ignore EMI. It's all or nothing imho. Just a minor complaint here, I'm literally just sad for EMI to also be bashed by RMI when it's been stated that all the games will be treated with respect. Maybe there WILL be some reference and then I'll be fully at peace.

    • Like 2
  12. 1 hour ago, Jake said:

    I have to remember “if this was 1996, instead of exploding all over the comments section, these people would have seen these images in PC gamer, said ‘oh well,’ and gone about their lives,” and try to make myself do the same when I see the comments.

    I made the mistake to comment a little too much on Ron's blog. It's making me furious, I'll have to stop for my own peace of mind.

  13. 8 minutes ago, Thrik said:

    Haha. Unfortunately this is just a React thing, as well as SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED. We had a good ‘laugh’ about this at work once.

    Haha thanks for saving me from getting back to JS shenanigans. I did that for years (no React.js though!), and I'm glad I'm free from that nightmare now 😂 But yeah it's seriously hilarious I must say!

    • Haha 1
  14. 3 minutes ago, KestrelPi said:

    My first thought was something like - can you interrupt characters to respond to whatever they're talking about at the moment and press them on that? That sounds interesting, but potentially a bit counterintuitive as someone who doesn't want to 'miss' dialogue.

    Grim Fandango already does that to some degree (metal detector puzzle). It's just a joke, but it does exactly as you describe. 

    • Like 1
  15. Heh, I found this one interesting/funny in one of the JS scripts of the webpage. I'm too lazy right now to breakpoint my way to the point that function is actually called and I can see what the input param contains besides the exports field. Maybe tomorrow.

    image.png

    • Like 3
  16. I hate that among the comments on the trailer there's some dude that is really convinced that Steve Purcell has worked on every Monkey Island game. And uses this false premise to insist that the game looks like shit, and that the reason for that is Purcell is not involved for the first time. Damn that's so frustrating to witness.

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