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Landmaster13

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  • Current Game
    Rogue Squadron
  • Favorite LucasArts Game
    currently the Phantom Menace PC
  • Resolution
    1600x1200
  • Height in cm
    0

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  1. ATI Mobility Radeon HD 4570. There ya go.
  2. Sure does. Water ripples, blaster marks, (the good quality ones) lighsabre slice marks and I think shadows. If you need pictures for proof then just ask.
  3. Hold on lads, the correct graphics seem to work on my system, and mine is a laptop with Windows 7...? Maybe it depends on the graphics card?
  4. Here you are lads and ladies. This is after a normal no cheating playthrough. I didn't try to speedrun or attempt to find less violent ways around objectives except on Tatooine... Yeah I got crappier as the levels went on.
  5. It'll always be SWGB for me. I adored the easy to use map maker!
  6. As the Episode I: The Phantom Menace game forum is quite a small community (and a very knowledgable one at that) I see no reason not to ask about a supposed planned feature I read about quite a while ago. Was it true that there was to be a map creator of some sort to be shipped with the game (along with all the other stuff)? I remember reading about it on a post Zanzibar made quite a while ago. I'm assuming it was never included due to time constraints. Just wondering. Supposedly that was the reason the maps were so chunky and block-like.
  7. Thanks Bulsey, it seems to work now, although I have only tested the main menu and not the actual game. Thanks anyways! EDIT: I tried the game out. Apart from some slightly low quality text on the pause menu small print the game runs flawlessly, with some graphical changes compared to the previous pc, such as draw distance fading instead of cutting off angularly, footprints and ripples in water. HAWT.
  8. Hey Bulsey, sorry THIS reply took so long as well. I'm gonna give this way a go tonight and edit this post to say how well it went, so thanks again!
  9. Good to see some activity here again. I'll start a fresh playthrough some time next week, see how well I can do!
  10. Yet again the bane of games had struck...time constraints. Well, at least we can alway dream of what could have been.
  11. I have to say I don't know why that puzzle got so much jip from the critics, and you're entirely right. It's not fair to judge the whole game due to a single jump sequence being a bitch to complete if you havent had a lot of practice.
  12. It was always a bit of a trick to get into that room. Sometimes the door was open, and sometimes it was not. Sometimes it was open, I would run right up to it and it would close in my face!
  13. I never did actually. I was thinking perhaps an emulator might work, but I never got round to actually trying it. I suppose I should have posted this but, as it turns out, I did manage to get the game functioning properly again. It all started when I decided to play the game through and see if I could get through it without pausing, because I knew what would happen if I did. I managed to get the the "Escape from Theed" level, fought my way to the section with the tank, moved under the bridge, and the game froze. SO then I had to shut down the game using task manager. It was then I thought to myself I should make a new copy and see if that works. While copying from one disc to another the original failed to copy several music files but everything else worked fine. I tried out this new disc and amazingly the main screen worked, as well as the pause screen, words, etc. It turns out that, while the reason the game screens flickered was due to a heavily scratched disc, the ingame crashes were due to corrupted sound files. Now various sections of the game are suddenly eerily quiet...
  14. I suppose the only reason Swamps of Naboo is a memorable level to me is because back in 1999 I walked in on my Dad playing it. It was also my first encounter with Star Wars to tell the truth. Anyways, i'll try to get a few more screens from Mos Espa some time in the near future.
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