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Klw

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  1. I've heard this same argument from Republicans arguing against gun control. "Guns don't kill people; people kill people." It's just a play on words. In reality, guns make it much easier. In the same way, games which are designed never to end make video game addiction much more likely than games which do end. Addiction is caused by the "reward" psychology. Rewards "reinforce" certain types of behavior. MMO's are designed to keep you hooked by constantly holding the carrot out in front of you. There is always another reward waiting for you if you play a little longer. You don't just play it; you subscribe to it. They don't prove addicting to everybody because not everyone has the same tastes in video games. You might find WoW quests boring, for instance, so that you stop playing it. It's because you are not getting a psychological reward for such behavior. For other people, though, playing WoW is like a drug.
  2. I'm not so sure that the WoW Freakout Kid was proven to be a fake, but I'd welcome a link that proves it. People do strange things when they are in a fit of rage. They grab the nearest object and try to destroy it or use it to destroy themselves. If that was acting then it was certainly very good acting. I don't think we are really having a debate because all you are doing is attacking straw men with red herrings. I don't disagree with any points you've made and you don't disagree with any points I've made. No need to get spirited about anything. Now back to the main topic: You may be right that TOR is different, but I'm not willing to risk addiction to it to find out.
  3. 1. I insulted you by admitting that I have a tendency to get addicted to video games? If anything, I insulted myself. I never made a single "assessment" about other gamers in my entire post. The only generalization that I made is that MMO's are addictive. I stand by that statement. 2. MMO addiction is real for many players. I can come up with many more examples, including scholarly ones. In fact, I know a kid who got addicted to WoW and had to recover. I also knew a kid who was addicted to Halo. Here is some quick data: http://scienceblogs.com/cognitivedaily/2008/06/are_mmorpgs_addictive.php 3. I don't play FPS's either, mostly because I'm terrible at them but also because I know that they are also addictive. It is my opinion that MMO's are dangerous and can have evil consequences if you take them too far. It is also my opinion that certain types of video games, like MMO's, are more addictive than others. But that doesn't mean that I think that all WoW players are "morons." Above I was simply answering the OP's request for reasons "why I won't be playing TOR." I won't be playing it because I have a past history of video game addiction.Now I will leave this forum and go back to the TFU forum if you don't mind.
  4. Surgery by proxy? You mean surgery done by someone on behalf of someone else? Just kidding . . . The only reasonable in-universe explanation is reconstructive surgery unless the case can be made that the contact was so brief that his face and eyes would not have been severely disfigured by the blade. You can suffer varying degrees of injury from a given heat source depending on the duration of contact. Also note that Kota's eyes had water on them, which may be pertinent since you can touch fire for a split second without getting burned so long as your hand is wet. But since lightsabers can cut through almost any material without encountering resistance and may have an internal blade temperature hotter than the sun, escaping from severe disfigurement is probably not possible even if contact is only made for a millisecond. That is unless all lightsabers have a "coronal" layer represented by the colored aura that is not as hot as the core and thus capable of inflicting minor burns under the right circumstances. There's my "silly" theory for you.
  5. I won't be playing it because it's an MMO. Have you ever heard of the "WoW Freakout Kid?" I have no doubt that I would turn into that kid if I ever picked up an MMO. I can get extremely addicted to much less immersive games like turn-based rpg's and rts's, all single-player even. The only games I will even touch nowadays are single-player story adventure games like TFU that actually end at some point. The less replayability the better. If this game were like TFU I would be drooling over it.
  6. Glad I could help. There are other threads about beating Vader, so I will only give you a hint: Block until he goes into his red shield (he can't strike you while you block), then hop behind him before he hits you with it. As soon as he discharges the shield, give him a few good lightsaber hits from behind. When he turns around, hold down the block button again. Rinse and repeat; he won't get a hit on you.
  7. There is a "force speed." It's called "dash" and I'm assuming that your game has it. I don't have the manual for the Mac game, so you're going to have to look up which button to push yourself. Didn't I tell you this already on the original thread? This thread should be deleted as a duplicate. In my manual for Xbox, it's described under the heading "Dash and Evade" in the section "Combat Actions." So jump up in the air and *press the dash button.* If the Mac game doesn't have dash then I can't help you, but I don't understand why it wouldn't. It's a basic part of the game that they teach you early on. Edit: According to the PC manual, which I found online, the SHIFT button is force dash. So assuming the Mac controls are the same, what you have to do is run towards the end of the bridge, double-tap the spacebar and then tap and release shift while you're in midair.
  8. Palpatine did migrate his soul to the new body, though. So that's not really cloning a force sensitive. It's more like changing the tires. Would his clone bodies have been able to wield his force powers otherwise? In any case, it's probably impossible to clone Vader if only because he is the fatherless Chosen One and has very unique genetics that cannot be replicated.
  9. I see where you're coming from. He's just a mess of conflicting emotions and raw talent that never really was tamed and put to use. He is either really angry or really frustrated or really in love. But maybe that's just the impression we get from playing a button-masher video game. The constant attacking and rushing from objective to objective may simply block out the careful thoughts and reflections that a character like Luke evokes in the audience. Nevertheless, I think that the gravity of his actions and his immense talents merit him a fairly high rank in the pantheon of Star Wars force-users. Just how high is the problem.
  10. How does Starkiller stack up against the great force-wielders of the galaxy? In other words, what company does he deserve? Top 5? Top 10? Top 20? What do you say? By "greatness," I mean fighting skills, force powers, accomplishments, etc. He defeated some very formidable Jedi masters, took down a massive starship with his mind, and soundly vanquished Darth Vader in a prolonged duel. I would also say that he beat up on Palpatine but we all know that the Emperor was faking it. His force powers as shown in the game are probably exaggerated for effect, of course. So disregard the special effects as special effects. What do you think? If you want my opinion, I would say Top 10. But I don't know very much Star Wars canon to begin with.
  11. Look up the character of Markus Corvinus in the movie Underworld: Evolution. Does that ring a bell? He's the Sith Stalker without armor or tattoos.
  12. Yeah, you're probably right. But what if the body he threw out the window was a training droid of Juno (presumably durable enough to survive such a beating if that is even possible) and the body that Starkiller kisses is the real one? That would address both of the above comments. It is also worth mentioning that since Vader believes that keeping her alive is the best way to control Starkiller, he probably wouldn't just chuck the real Juno out the window with such little care - she's too valuable to him. But now I'm getting even further away from the OP, so feel free to stop me.
  13. I agree. It's even worse than "Wait! He didn't actually die!", which is something we may still see from this series. It would have been much better if they went with a totally new apprentice, if only for the sake of preserving the original Starkiller's noble martyrdom and nothing else.
  14. Given how deserted this board is, I welcome speculative discussion about the game's plot. Also, I would call it a theory before I would call it a "fanboy rumor." I certainly haven't heard anyone else say it yet. That being said, I don't think a clone of Vader would say "As long as she lives, I will always control you" or whatever he said after he was captured. How or why would Vader cause his clone to memorize something like that? Also remember that Vader's arm was cut off and revealed to be bionic. Making a clone is one thing but making a clone and then replacing its limbs with cyborg parts is another. I think that given the above quote, Juno is more likely to be a fake. She couldn't possibly have survived that fall. Maybe there was some body switching going on or a disguised robot. PROXY sure got to Juno's side fast. If you really think about it, making endless clones of Juno would be a perfect way to control Starkiller and/or the Dark Apprentice. By creating an endless stock of Junos to go through (using DNA collected from the days when she worked for Vader), Vader could ensure that "I will always control you." Just something to think about.
  15. I hate it when they take a great movie with a complete storyline and try to pin on two more films to make it into a trilogy. It's not a trilogy; it's two separate stories told in three movies. If there was any possibility of the first movie being so popular that it would inspire a sequel, why didn't you leave any openings whatsoever for the story to be continued? The only good trilogies are those that were trilogies to begin with. Just look at what a flop Pirates of the Caribbean turned out to be. I'm getting the same vibe from TFU2 that I got from Dead Man's Chest. Both are basically an extended trailer for the third installment. The Star Wars prequel trilogy, even though it was meant to be a trilogy, is also guilty of this. Episode 1 was a complete story with a beginning and end. Episode 2 basically started all over again and did nothing more than set the stage for Epsode 3. That's two separate stories crammed into one trilogy, not one continuous story like it should be, and it's exactly what they're doing to TFU. Even if it's not one continuous story, why not three stories? That can work too. The Lord of the Rings was one story but it was also three separate stories. At the end of the Two Towers you had at least been treated to a complete storyline about Saruman that essentially began and ended in the same movie. If Christopher Lee's character had been defeated in Episode 2 of Star Wars, the ending wouldn't have felt so abrupt. In fact, it would have felt like the proper conclusion to a movie mostly about his actions. The Two Towers was a story within a story. TFU 2, as much as you'd like to call the duel with Vader a climax, was still only half of a story.
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