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Laserschwert

Poster Guru
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Everything posted by Laserschwert

  1. Just to let you know, trying to send a PM to another user throws a 403.
  2. For ZAMN I already have a perfect scan of this: So I basically only need material to remove the Genesis logo on the lady in the front (and the SNES manual cover looks like the best chance). Also I have a great version of the Ghoul Patrol US artwork, so I mainly need scans of the US version to get a clean version of the game's logo. EDIT: I just snagged the EU SNES version of Ghoul Patrol on eBay, so that's covered. And speaking of covered, I think I could use a version of the EU ZAMN artwork, without the kids' hands being covered by the logo. The SNES box seems to offer the biggest version of that: With only the label on the Genesis version showing the complete tree:
  3. Since my poster thread isn't on yet, I'll put it here: Anybody here able to provide me with scans from "Zombies Ate My Neighbours" and "Ghoul Patrol"? Boxes and manuals, anything can be useful. I'm especially looking for the European box cover of GP: And this one from ZAMN (the SNES and Genesis manuals especially, I already have the Sega Genesis cover):
  4. This issue (#45, June 1992) promises a "Giant US Gold poster", so that's most likely it:
  5. You're right, and this would scale this at 2x4 times the size of the magazine, right? That would be a HUGE source for the MI2 artwork...
  6. We are having a discussion on Twitter right now, trying to find out where this poster comes from (which I found a photo of on Instagram): It's branded with the logo of the UK gaming mag "The One", but it doesn't seem to be a typical magazine centerfold poster (as that would just be folded in half and have staple holes). One user on Twitter, @TalviOnline, says, that she had the same poster but without the "The One" branding, coming with her copy of the game, and tucked away in the CD-ROM case. With the magazine being Amiga-centric, it would be weird to be included in the PC version of the game anyway, while the Amiga version came on floppies, so no CD-ROM case where this could have appeared. Judging by the creases, and using the CD-ROM info as an indication, this would scale this at roughly A3 size, which was confirmed to be the case for the un-branded poster by @TalviOnline as well. So, any UKers here able to help out? This MIGHT provide a very detailed version of the artwork.
  7. I'll get back to that offer. Life's a bit busy right now, but eventually I'd like to re-do a few of the posters with the better tools we've got over the years.
  8. That's a pretty nice collection. Do you by any chance have a decent scanner at your disposal?
  9. Just missing the smooth Murtaugh-sax. But now that you mention it, I don't know why I never drew the connection of Max being Riggs and Sam being Murtaugh. It's so obvious now!
  10. I loved the version recorded for "Poker Night at the Inventory":
  11. I think you're confusing the two games here. That cover version is from the soundtrack to Telltale's Sam & Max, not LucasArts' Hit the Road. The original version of that soundtrack already used a bunch of live instruments, so a remaster of it is hardly necessary (the orchestral parts of those soundtracks n the other hand would benefit from live recordings). The Hit the Road soundtrack is a great Jazz/Americana soundtrack though, which I would LOVE to hear played by live players.
  12. Wow, awesome! Does this mean you'll take Monkey Island out of its frame as well?
  13. Lucasfilm is famous for archiving everything. I'm pretty sure the artwork is safely stored away. (raidersofthelostark.gif)
  14. After I made them aware of the fact that it's my restoration of the artwork they were using on their promo material, they were VERY humble about it. In fact, they found my version on Google and assumed it was the source artwork (and Disney apparently were okay with them using whatever they couldn't deliver themselves). They even had one of their artists remove the logo from my version, so they were somewhat shocked when I linked them my logoless version. Anyway, yes, I've got compensated and am now doing more or less regular paid work for them. I've contributed artwork to their releases of "Jedi Knight", "X-Wing" and "TIE Fighter". We'll see how much artwork Disney can deliver for the Monkey Island collection, and if I can contribute to that as well. Their reaction to my complaint made clear that this is a group of fine folks, well aware of the value of fan contributions (hell, they are fans themselves, otherwise they wouldn't put effort into releasing old games). Another discovery I made was when watching a flip through of Bitmap Books' Amiga compendium on YouTube, spotting my Monkey Island and Simon the Sorcerer restorations in there. I felt a bit silly bringing it up to the author 6 years after the release of the book, but it turned out Steve Purcell himself directed him to my poster thread. Ah well, in an artwork heavy book like that I understand that those two artworks are just a drop in the bucket.
  15. Given that there were obviously very high-quality reproductions made of the MI1 artwork via the promo poster, it surprises me that these aren't easily available on some database server. Granted, these were the early years of Lucasfilm Games and before storing stuff digitally being the norm, so maybe not everything was deemed important enough to archive properly. And for taking a trip to the archives to dig out an old artwork to scan and possibly restore, a licensed product might not appear lucrative enough.
  16. Oh man, that detail is so great. For a promo poster from the 90s that is a very detailed reproduction of Steve's brushwork. Then again, the FOA poster is of very high quality as well. Scanning posters can usually be done in most copy shops, as they usually offer scan services for maps and architectural plans. I guess non-franchise copy shops are the better choice regarding scanning copyright protected stuff (the one I went to couldn't care less), although who the hell still knows what Monkey Island is? And an employee who does, would probably be happy to help out. SHOULD you be willing to do that, I'd be happy to clean it up and add it to the poster thread 😉 I guess this would be the absolute highest quality we could get of the artwork, save for the original. And speaking of which, anybody willing to buy the Rebel Assault II poster I linked to above? I actually already bought it from that seller, but he said ever since the virus, shipping costs to Europe have skyrocketed (and they were already as much as the poster itself to begin with), so he refunded me. If someone in the US or Canada is willing to get it AND get it scanned, that would be a huge addition to the poster project!
  17. Be careful though, many of those eBay posters are my versions. That FOA one could be real, but hardly worth it (I got mine for a hundred bucks a couple of years ago). By the way, X-Wing got an official poster as well. I have a scan of that, but the print quality was very poor. I'll add proper XW and TF posters once my new thread opens. Also Rebel Assault 1 and 2, Dark Forces, as well as Full Throttle had official posters too. And the Grim poster in my thread is a scan of an official poster as well. Steve Purcell's "Hit the Road" artwork at least got an official artprint (hanging on my wall, thanks to Jake for snagging it at some long ago SDCC and Marius for delivering it safely to Germany).
  18. Man, I'd love to have a scan of the official MI1 poster. Could you take a few close up photos of it? I'd like to check the level of detail...
  19. Ha, same here. Looks like I used to be an ass every now and then. I hope THAT's over.
  20. It's really a strange feeling to have the forums back... good strange. Like a sneeze. Anyway, since I still did a lot of LucasArts related stuff over the years, it feels kind of like a relief to show those things to people that actually value it (very few people I know in real life bat an eye when I tell them about posters or anything).
  21. Looks like the final CoMI used many of those ideas. Really looking forward to the other stuff you'll uncover!
  22. Ever since you've revealed that book I was hoping that one day we'll see an English translation. My French is way too rusty to be of any use here. On the upside, it gave us another Steve Purcell artwork (which I bought immediately!).
  23. I guess one of the bigger things I did (literally) was using some machine learning models (via ESRGAN) to upscale all the CoMI backgrounds to 4x their size. All backgrounds can be found HERE, while I've posted several comparisons to the originals HERE. This is more of a proof of concept, because currently there's no way to use these inside the game (via ScummVM), plus all the sprites would need to be upscaled as well, which would be an enormous task on its own. Maybe I'll combine these with an offspring of the poster thread, in case someone wants to hang CoMI's backgrounds on their wall. And in the same vein I've also used ESRGAN (and further manual work) to clean-up and upscale the CoMI intro to HD resolution (while rebuilding the logo and credits): A side-by-side with the original cutscene can be found here:
  24. I remember liking "Beyond Time and Space" the best, because of the time travel concept of going back into Season 1, BTTF2-style. That being said, I remember nothing else about that game.
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