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Everything posted by Vagabond

  1. No doubt - I wanted to call over my server and say, "I'll have what he's having."
  2. Woah, dude! You're a fleet unto yourself What I'd like for our org to do is to save up enough to eventually get an Idris. Being able to dock some fighters while out exploring would be handy.
  3. Same here, man - I hang out at both of those forums - mostly Star Citizen's though. About the size of our organization, Enigma Enterprises, as Lando would so appropriately say, "Our operation is small enough not to be noticed... which is advantageous for everybody since our customers are anxious to avoid attracting attention to themselves." In other words, I'll send you an invite By the way, which ships do you have? I have a Super Hornet, and a Phoenix, both LTI. And that's all I'll probably get for now.
  4. acdcfanbill, great to see you, dude! I'm going out on a limb here, but I don't suppose you've heard of a game called Star Citizen, have you? If so, and you're interested in playing it, please let me know. If you're not familiar with Star Citizen, the best way to describe the game is like a huge version of the game Privateer. In summary, you start off with a ship, and you run missions to earn money to upgrade your ship, buy additional ships, get equipment, hire NPCs, etc. Ships range from small one-man fighters up to large capital ships. And the cool thing is your friends can join you on the multi-crew ships and literally walk around inside your ships, man different stations / turrets, etc. There's also the ground component, that has first-person-shooter mechanics built into the game. Mission types run from simple trading (buy low here, and sell high there), to bounty hunting, fighting piracy, or being a pirate, exploring, transporting VIPs, and many, many more. If they (CIG, the developer) can pull this off, it will be awesome. The downside is that the game is still in development, but getting closer. But, you can join our organization, if you decide to purchase a starter ship (I think they're around $30). Here's information about the game: https://robertsspaceindustries.com/about-the-game/spaceflight Here's information about the various ships so far: https://robertsspaceindustries.com/ship-specs Here's information about the existing game packages: https://robertsspaceindustries.com/pledge/game-packages Although the game is not out yet, it's organization structure is in place, and there are are few of us from here that have banded together to join forces once the game does launch: Wilhuf Sherack Nhar Kurgan (I'm still trying to convince him, and he might be able to get his brother to join too) My 12-year-old son - he goes by "Dark Predator" If interested, just create a Star Citizen account and private message me, and I'll invite you to our organization, Enigma Enterprises. Naturally, my username is Vagabond I think it would be awesome to play this game with a bunch of cool people from back in the day, so we could take it, to the limit, one more time ...
  5. Oh - no, no no! Sorry for the confusion, Wilhuf isn't my son! Sorry for the confusion. My son is playing Star Citizen, and Wilhuf is also playing Star Citizen. We're all three in our Enigma Enterprises organization. If you know of any other cool people to include, please let me know.

  6. LucasForums has been here for a long, long time. I was here during the Golden Age of LucasArts games: X-Wing Alliance, Jedi Knight / Mysteries of the Sith ... all of it. And I helped run these forums with a core group of friends that most of you probably don't know. I even wrote several articles for the site, and interacted with the development staff at LucasArts. It was such a fun time! We've all mostly gone our separate ways, although I do still stay in touch with a few. But the memories I have of those times and this place will always be special.
  7. Hey man - sorry for the delay in responding - I rarely log into these forums. Anyway, my son, Wilhuf (formerly of Lucasforums) and I are also getting Star Citizen (we already have our ships), and I've already created an organization called "Enigma Enterprises". If you have a handle, I'd be happy to invite you. Just let me know what it is.

  8. How's it hanging, home slice?

  9. Hey, old friend. How are you? It's been a long time - too long. Wilhuf and I still game together, from time to time. Would sure love to catch up some time. You can email me at: vagabond_nomad@yahoo.com.

  10. Wow ... I can't remember the last time I visited my old stomping grounds here, but it's nice to be back. At least one more time. And though I may be speaking to an empty chamber, what memories I have of this place! I made a lot of friends here, starting with Kurgan, Wilhuf, StormHammer, and many more. What a motley crew we were, hailing from all over the world, but joined in common purpose: our love of Star Wars games, ranging from "Jedi Knight: MotS" to "X-Wing Alliance". What fun we had! I realize that my old friends are likely ghosts, long gone, scattered to the far corners of the world, living their lives. As it should be. Still, I sometimes wonder if they ever think back on the old days. When we were young, the games were fun, and we laughed a thousand laughs! It seems so, so long ago, like a fading whisper, dimmed by age. I'll never forget them, and am privileged, if even for a short time, to have called them friends. Yet, none of this would have come to pass without LucasArts, and their classic games. For the fun, the friends and the memories, I am truly grateful. As most of you probably know by now, LucasArts has ceased operations, as of April 3, 2013: http://www.nydailynews.com/entertainment/tv-movies/lucasarts-gaming-studio-shuttered-disney-article-1.1307749 http://www.nbcnews.com/video/in-game/51434865/#51434865 I think some of us knew this moment was coming - that LucasArts was near the end. For just as every journey has a first step, so must it have a last. Again, as it should be. As it was meant to be. I'll always have fond memories of LucasArts, and of this place. Goodbye, LucasArts. And thank you ... for everything.
  11. I need to put my pedals in for repair, but once I get them back, I'll see what I can do to get my MotS back on
  12. I continue to have this problem. After the 4th rebel campagin mission, my save game was 97 Mb, and literally took 15 minutes to save, and I've got a decent PC. I literally just walked away and watched TV until I heard the little *beep* signaling that the save was done. It's crazy. I like the game, but when you spend more time waiting for the game to save / load, that's called "a problem". I hope they patch this quick.
  13. All I've go to say is that my complaints aren't about the gameplay per se - heck, I can't get past four planets in the Rebel campaign to really get into the gameplay - it's the technical glitches that cause the save games to balloon in size, consequently causing the time to save the game to shoot up into the 10-15 minute range. For me, this makes the game unplayable and needs to be fixed ASAP. Now, maybe once that gets fixed I'd be able to provide meaningful feedback on the gameplay. Until then, this game is just a big tease for me because I can't penetrate very far into the campaign before hitting the save game barrier.
  14. I've had this same problem, and before someone asks me a silly question about actually having enough disk space, yes, I have over 100 Gb of free disk space During the course of one planetary invasion, my save game size skyrocketed from 9 Mb to over 100 Mb. This bug seems to be related to the bug where multiple turrets occupy the same build pad. I believe there is a memory leak causing this problem with the game. It's amazing that this wasn't caught during testing.
  15. Agreed - there must be a memory leak. My singleplayer campaign save-games are around 100 Mb in size. That's just ridiculous. The memory leak theory would also explain the bug where multiple turrets occupy the same build pad.
  16. I'm glad there's not resource gathering. I always HATED having to herd my brain-dead little minions around because they were too stupid to know better than to walk through an enemy outpost. Besides, I don't play games so I can gather lumber and fish. I like to do the combat. I like the way they've abstracted all of that down to occupying a piece of real estate, which translate into $$$ that you can use for units. Perfect! Now if they could just fixe the saving / loading.
  17. Here's an update, in my new campaign, during the course of one planetary invasion, my save game size shot up from 9 Mb to 97 Mb, and takes 10 minutes to save. This is just absolutely ridiculous...
  18. I've started my campaing over again - the next time it happens I'll try to do a screenshot, but the paraphrase of the message is that you're out of disk space, which I'm most assuredly am not since I have over 100 Gb of free space.
  19. And what did they say when you mentioned this? Because I'm having this problem in single play - I can't even get past about 4 freaking planets before my save get gets to about 67 Mb in size, and then just completely times out. It's ridiculous. I'm not sure how they could ever get this through testing with such a fatal bug. Didn't anyone ever actually play the game all the way through, saving and loading, before the game went gold? Amazing...
  20. I have to say that I stopped playing Star Wars Galaxies long ago, after it was initially released, as I ended up finding that the game was just too much of a chore (grind), and really didn't end up feeling much like Star Wars at all. I think the last time I played the game had just received speeder bikes. Anyway, from what I understand, some of the proposed changes sound like they could be promising, but others make me wonder. For example, I hope there are enough classes to satisfy most people. But I would welcome anything to get rid of the tedium, and inject a little life into a game that I had come to find as exhaustion interrupted by slight moments of interest. Don't get me wrong - there were some really cool people I would hang with, and we went on some entertaining group missions - but the fun we had mainly came from our banter than the game itself. I missed those people when I stopped playing, but I didn't miss the game. Anyway, I'm cautiously optimisitic about the new changes. I'll have to try it before I can put forth an informed opinion.
  21. Actually, my buddy Wilhuf and I (he runs the Ascending Force server) played last night - him as Boba Fett, and me as Count Dooku. We were both using Ventrilo and would double team people. We'd stick together and discuss who we were going to take out. Once we zeroed in on someone I'd grip the target, usually a Jedi, from a distance, and he would blast him or her with his guns. It was soooooooooooo funny!!!
  22. Really?! I've tried using the communication keys but nothing happens. Do you have to be looking at the NPCs to get them to do anything? Hmmm - I'll have to mess with this some more, but I've been really frustrated wtih this aspect of the game because the NPCs just seem less useful in MP than in SWBF1.
  23. Related to why they took out being prone is why they gook out the orbital bombardment. I used to find an out-of-the-way power droid, lay prone (feigning death), and then orbital bombard the heck out of the approaching enemies. Once we took the next CP, I'd advance to the next inconspicuous power droid, and begin the onslaught during our march to victory. Now I have to shoot stuff
  24. I find neither Leia nor Han to be very useful heroes in combat. Haven't tried Jango or Chewie, but Boba is pretty sweet. And all the Jedis seem to be very useful over your standard soldier, so no complaints there. To to clarify, I'm not commenting on how well they look, or the lines they speak - rather, I'm only commenting on their utility on the battlefield.
  25. I have to say, that when they still had orbital strikes in the game, I'd often go find me an out-of-the-way gonk droid and just hunker down, prone, so as to draw as little attention to myself as possible, and just oribital bomard the heck out of everyone. I have to say, that was a LOT of fun. I'm sort of sad to see that both oribital bombardment and laying prone are gone from SWBF2, but I still think the game is pretty fun so far.
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