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Status Updates posted by Fallen Guardian
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It was good. I'm ready to get back to it though, what all needs to get done still?
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Sounds like it's going well.
If you need something of me just shoot it my way, I can probably get something smallish done pretty quickly. Also, do I still owe you guys the fixed Hurka scripts?
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Really good, actually, thanks for asking.
I haven't really had much time to check the forums, or do much modding, but how's K1R coming along?
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I've never used a local number - I'm fairly certain they don't work properly, if at all.
When using locals and stuff I only use local booleans.
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Yeah, I should be able to.
Sorry I haven't been around at all - I've had a lot of stuff going on recently, and it doesn't really appear to be letting up anytime soon. I should be able to make some time though. Does Thursday at around 4 EST work?
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Yeah, I've been busier than I anticipated.
Everything's going well - just busy.
Yeah, I can upload it. A lot of it's incomplete but I can put it up there.
Speaking of incomplete stuff, could you help me out with the Duan and Viglo stuff? Everything should be working correctly but it isn't, and I've just about exhausted all the options I can think of.
PS: Nice work with Dark Jedi!
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dialog_p.gui may only be a KotOR II file. Honestly, I'd just look around the GUI and see if any file names may possibly relate to what you're looking to do, and then investigate them individually.
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No, I never did figure out how to get rid of the letterbox, unfortunately. Glad my work has inspired some KotOR playing, though.
If you really wanted to, you could try rummaging around dialog_p.gui with the K-GFF and look for things that may relate to the letterbox and modify them... though there's no guaranteeing that what you'd need would even be in dialog_p.gui.
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Yeah, bare feet and shirt. Sorry, I didn't realize I'd copied the link incorrectly.
It should be here. In the screenshot it's the bottom right, model variation LJ in the files I believe.
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Crap, well I could do Friday as well possibly, though within a more limited time frame. Monday could possibly work as well, but it'd either be from noon to three your time or for just an hour or so after five your time.
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Damn, so, yeah...
I could be do some preliminary stuff, outline a few things with you via Skype this weekend. However, Paddy's busy with stuff and he thinks it'd be better to put off the majority of our part of the work for a month or two.
So yeah, I'm free whenever you are this weekend, Paddy's more busy but we can probably throw something together if need be.
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Thanks. Camera orientations were driving me so crazy one time. I ended up sitting down and deciding to fix the problem no matter how long it took (needless to say, it took awhile).
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Hey, I don't know if you come on much anymore but I made a tutorial about creating static cameras and your orientation armband played a prominent role in it. I actually modified your original mod a bit, setting up an installer for KotOR 2 and adding some bits to the .NSS to add orientation fields that would give the right camera orientation every time. I credited you, but in your source readme it said you'd also like to be informed when someone changed your source scripts, so, I'm informing you.
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Hey, just wanted to let you know that I wrote a tutorial on static cameras since you requested one back in July I think. Here it is.
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You should grab a copy of Windows 7 while you still can, I've never had very many problems with it. I only ever see Windows 8 in stores anymore and I can't stand its UI.