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Fallen Guardian

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Status Updates posted by Fallen Guardian

  1. How's it going with the bootless clothing?

  2. Can't really do 7 today. How about 7ish (PM) on Saturday?

  3. All right sounds good.

  4. Hey, how's the animation coming?

  5. All right, hope you get it sorted out.

  6. Alright thanks! Could I actually use the Rodian and Quarren Jedi? This helps a lot btw, thank you so much.

  7. I should be able to go on then.

  8. I actually just tried it out on this playthrough of kotor, and I thought it was put together excellently. However, it caused some major issues and I uninstalled it.

    Show spoiler
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    First being Chuundar would not attack me if I was lightside, due to a script missing,
    and then, when
    Show spoiler
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    *SPOILER ALERT DO NOT CONTINUE READING IF YOU HAVE NOT BEATEN KOTOR*

     

     

     

     

    Bastila goes to attack Malak, instead of Carth saying No Bastila don't! He says the lines before you got captured by the Leviathan.

  9. Yes I can skin modules, there's plenty of examples in the Dantooine Tension WIP thread if you need any reference for my ability.

  10. Yeesh, I'm a bit late.... but happy birthday all the same j7!

  11. Yeah I think I got the hang of it, but any help would be appreciated. Also, thanks!

  12. Yeah I think I got the hang of it, but any help would be appreciated. Also, thanks!

     

    (I posted this here as well just in case you didn't happen to look at my Visitor Messages.)

  13. I've never used a local number - I'm fairly certain they don't work properly, if at all.

     

    When using locals and stuff I only use local booleans.

  14. Sounds good. I've kind of already gotten a way to break them up, if you could get on hssiss around 7:00 PM Pacific time tomorrow, I can explain it in better detail.

  15. I'm available pretty much all of today except between 1-2:30 EST. I'm available tomorrow as well, except for a few hours in the evening.

  16. I should hopefully be able to get on by 9 PM your time at the latest.

  17. No, I never did figure out how to get rid of the letterbox, unfortunately. Glad my work has inspired some KotOR playing, though. :D

     

    If you really wanted to, you could try rummaging around dialog_p.gui with the K-GFF and look for things that may relate to the letterbox and modify them... though there's no guaranteeing that what you'd need would even be in dialog_p.gui.

  18. dialog_p.gui may only be a KotOR II file. Honestly, I'd just look around the GUI and see if any file names may possibly relate to what you're looking to do, and then investigate them individually.

  19. Hey, sorry I didn't reply for a little over two weeks. I meant to, then I forgot. Anyway, thanks for the tip, man.

  20. Yeah, seems like some pretty interesting stuff. I downloaded the signage when I saw the thread in the TUCE.

  21. Ha ha.. Alright, in the famous words of

    lieutenant Grenn: "I'll be waiting."

  22. Hey no problem. RL always takes precedence.

  23. Well does your actual UTC file have quotes as its tag? Honestly I'd think you'd be better off just making your tag something like mrow_typer. And if it's a fireforget animation you're using don't forget that you can't make its time -1.0. Only looping animations can do that.

  24. It's all right. I should be available most any time for the next couple days as well.

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