Basically, because I couldn't find a "midi2to1" program. Anyway, the tracks (and the instrument/patch information) are gone in format 0, but the channels are still there, so all I need to do to transfer it to Western music notation is open the resulting MIDI files in Finale and select "Channels become Staves".
My main problem at the moment is a rather basic one: how can I tell which patches are being called in the original format 2 MIDI files? I used MIDI File Analyser II to open the MIDI files in readable format, but I couldn't find where the patches are listed.
Thanks! One of the reasons I'm not yet sure whether to focus on making Mt-32-type WAV recordings or AdLib-type is because of these custom patches, which would be difficult to reproduce without having the original equipment. The other reason is that most players would have heard the AdLib-type music, so an argument could be made that this was the "default" soundtrack for the game.
Actually, I think it was found that the ROM is legal to distribute, according to this history, at least.
I've tried a number of MT-32 emulators and Soundfonts.
The ones I've found so far are:
http://sourceforge.net/projects/munt/ (this seems to be an updated version of the previous one)
Instructions for MUNT were in the download zip. MT32_PCM.ROM and MT32_CONTROL.ROM are not provided, but I used the instructions here to get them:
I did this, but found the resulting quality of the MT-32 emulation to be a bit iffy. Out of tune, and a bit slow. So proceeded to try a few other things.
Installing a soundfont player:
then using a mt-32 soundfont. That worked ok for tuned notes, but percussion was not correct, and Wally theme was missing.
Then tried using 16-mb soundfont from this website:
Result: not that good
Shan's Soundfont (136mb) (tried it, but it seems it's too large for my computer)
Silverspring soundfont (32mb)
8mbgm enhanced soundfont (17mb): http://www.bredel.homepage.t-online.de/Soundfonts/Soundfonts-English/soundfonts-english.html
That last one seems to work, if I manually adjust everything.
For the Wally theme (channel=patch): 3=60 (f.horns), 1=24 (nylon guitar), 2=33 (fingered bass), 4=46 (harp)
the result is a close approximation of what it actually sounds like when I was playing the game, but not perfect.
Here's what it sounds like: Link.
I'm also going to try this software:
He also mentions a more specific one called "SCUMM Midi Player", but I can't find a download.
Yes, I saw that. I'm trying to record everything from the "Woodtick" section of the game, including every transition.
Except for the main theme, which was apparently written in AdLib first then adapted to Mt-32 (or so the notes in the Scumm Revisited 2 program say, anyway). Would some of the people working on Scumm know more about that, since they have to emulate this part?
So the special edition includes separate WAV files for all of the transitions, as well?