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Fair Strides 2

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Status Updates posted by Fair Strides 2

  1. ...You ready for this?

     

    I haven't tried the patch yet, but on the first link, it says:

     

    "...Added support for Intel i915 chipset."

     

    Well, go figure.*crooked grin*

  2. "To the eeennndd! Duuhh dduuhh duowow":D

     

    You will survive, won't ya?:)

  3. *sigh*

     

    Well, I'll switch it to a Global then...

     

    As a side note, guess what else doesn't work?

     

    In stringtokens.2da, it has <he/she> and <He/She>; the value is switched based on gender, and the capitalization can't be changed. The issue is that when my female character encountered the capitalized version, it didn't show She, while the lowercase one did...

     

    Hence, I had to set a custom token to do that...:(

  4. http://www.lucasforums.com/showthread.php?t=210267

     

    I sure hope you're on soon. I have it done except for two things:Adding the items to the locker on the Endar Spire, and the descriptions. Just started it half an hour ago. I want you to make the descriptions, okay? Since it's your idea.

  5. http://www.lucasforums.com/showthread.php?t=211391

     

    Could you update the link please? I tried to download it and got the filedropper homepage...

  6. In Modding:

    This about sums up how I'm doing in modding...:

    http://deadlystream.com/forum/topic/2519-sleheyron-and-other-things/#entry25304

     

    However, I've done a turnaround lately. You up for being a tester/providing input or modding aid in a big K1 project I've got going?

     

    It'd only be a when-you-can type of thing, so don't worry. Unfortunately, I can't give details unless you're interested.:)

     

    In Real Life:

    Not a whole heck of a lot; I'm finishing my senior year of high school in a few months...

  7. After I throw it into .mod, should I have deleted the .rims? I didn't, so maybe the game couldn't choose between .mod and .rim?

     

    And I use ERFEdit; I don't trust the KT one.

  8. Check again. :)

     

    I might have "edited" the message... Thanks for the heads up. So Logan can help on SG? Great!

  9. Could you PM a general walkthrough of what you did to the alien TSL heads?

     

    I'd like to attempt the same for K1...

  10. Could you, um, check the links for your module tutorial? You had Canderis update the links, but the links are re-directing in a way that will never complete...

     

    http://www.lucasforums.com/showpost.php?p=2834563&postcount=2

  11. Did he say with what? Are you referring to the Belaya head-hair thing, the ***SNIP***, or Scrapyard Games?

     

    Or is this just a general "What can I help with?" thing?

  12. Did you get a chance to re-send it, Magnus? I've heard from Quanon that you're internet can be sketchy sometimes...

     

    Should I perhaps email you and then you send it in a reply?

  13. Don't worry about it, LDR. I spent an hour in Skype playing customer service(And enjoying it. :shudder: :)) yesterday and fixed the issue. I had forgotten to comment out a line of code that made the program look for a file it didn't use...

     

    I'm currently shuffling stuff around in the source code and recompiling. I think I fixed the issue with the icon, but I need testers to help with the file size.

     

    I think it's an issue. The compiler included everything my computer had on the programming language, and I want to trim the list down. So, I need people who are willing to do quick 30-second tests to make sure I didn't take out a required file and screw it up. You in?

  14. Ever feel like doing area reskins? If so, this oughta broaden your options.:)

    http://deadlystream.com/forum/topic/2785-walkswitch-the-walkmesh-type-editor/

  15. Given what I believe the issue is...language shouldn't be a problem at all.

     

    Mind packing it up in a .zip or .7z and emailing it to me? tristongoucher@gmail.com

     

    And a small list of your currently-installed mods?

  16. Haven't seen you around on Skype for a while.:)

     

    Had to take a week off myself. How's everything with you, in the nice sunny weather?:p

     

    Also, ZM's pushing us hard for the mid-2014 release of K1R. Could you perhaps upload your stuff to Dropbox, so ZM can make sure everything's up-to-date? Thanks a lot, man!

     

    P.S: 3DSMax has been kicking my ass, but I've gotten this small triumph!:

    http://deadlystream.com/forum/gallery/image/313-k1r-the-fact-she-has-to-lay-on-the-bed-didnt-stop-us/

  17. Hehehe! Now I see why you wanted to protect the modders involved.

     

    Still, I hope to use some parts of the mod for my project. Specifically, I wanna see if RedRob41 put the hair from the Belaya model on a different head...

  18. Hehehe

     

    Look what I stumbled into! 4th line in on redrob41's message and I'm lost.

    "...all the green globes, and half the red spikes and one of the emitters...."

     

    Anyway, "Hi!"

  19. Hello, CChargin! I'm Fair Strides and I've recently made several modding tools using Perl, as well as updating KSE and DLGEditor.

     

    I'm going to be looking into MDLOps and see about deciphering the code, but I was wondering if you've discovered anything more to update your MDL info tables?

     

    http://cchargin.home.comcast.net/~cchargin/kotor/mdl_info.html

  20. Hey MagnusII, I'm Fair Strides. I've been coding some tools around here for a little while now, but I'm trying to follow the walkmesh format you detailed here:

     

    http://www.lucasforums.com/showthread.php?t=179295&highlight=walkmesh+format

     

    and I am at a loss as to how to get the number of faces are in a .wok file. If you could let me know a good way to count the faces I'd really appreciate it! :D

  21. Hey Trex! It's been awhile, hasn't it?:)

     

    So whatcha been up lately, besides the pervasive and dreaded RL?:)

  22. Hey, Quanon. I just wanted to stop by and ask if you might have, or know anyone who has, a copy of Disbeliever's Lightmaps for dummies tutorial somewhere? I tried the link and his site is dead. :( And he was asked about hosting it at SWK, but I can't find a link for it...

     

    Which kinda sucks since it is the only tutorial the community has on lightmaps...

  23. Hey, SilverEdge 9. I was doing some walkmesh-work for LDR, and we brought up the subject of Korriban.

     

    He mentioned that bos_wastes2 and bos_wastes4 have the grass sounds when you walk over them, due to the walkmesh setting. I can easily change this, but I wanted your permission before I release it to the public. Is it okay?

  24. Hey, you able to get on Skype?

     

    I might have found a solution for your Carth Movement bug on the Leviathan. You mentioned .pth files, and I might have found a way to do it!

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