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Fair Strides 2

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Everything posted by Fair Strides 2

  1. Hmm. Thanks, Jae. I appreciate it a lot. Mind telling/linking me to his facebook?

     

    I appreciate having his physical permission, as I was afraid it'd come back to bite me otherwise.

  2. Sorry to bother you, but could you perhaps send Travis(tk102) a message over Steam? I have emailed him in the past and send him a message over LinkedIn once, but have recieved no reply. I'd like to ask him if he's fine with me releasing a 3.3.4 version of KSE, since he released the source code with it and hasn't shown much interest in it for a while. I'd appreciate it a lot Jae.

     

    P.S: Always have enjoyed reading your posts, even if I rarely stray out of the Labs of Holowan.

  3. Check your email, in about 5 minutes.

  4. Thanks, I thought that might be an issue. I have skype notify me on my desktop, and didn't bother setting up the email part.

  5. Hmm. I sent the Skype request, but I'm not sure if it was the right person. how about you add me instead? look for fair_strides it's wrote exactly that way lowercase and all.

  6. Do you have Skype? My Skype name is fair_strides.

  7. Could I perhaps get your Skype name? We haven't talked before, but I have some questions about a plot I'm working on. I think it's going great, but I'm starting to hit some walls that take a bit of pounding to beat down, ya know? Hope you reply soon, and that you get a job soon. It sucks without it.

  8. You seen the new bot in holowan labs?

  9. Yo Trex, I was reading a tutorial in the General Section, and I might have some help for your bik vid issue. You mentioned that they looked like crap in-game, but fine before the conversion, yes?

     

    "...When you make your movie, you have to have it rendered at 1600 x 1200 or else it will look like major crap in Kotor. When you make your movie, compress it to an AVI or WMA and open up Bink and Smacker. Bink the video you just made and put it in your Movies folder in your SWKOTOR subdirectory. Don’t worry about 2da editing as you would only need to edit a 2da if you wanted it displayed under movies in the start up screen.

     

    To play it on your mod at a certain point you will have to use a script. There is an example of this on Holowan Labs by me and Darth333."

  10. Was the update to your sell out the full yavin zip?

  11. For your Juhani skin and saber pack, I could make a script that won't interfere with the game, but will add the saber to her when you load the grove. You interested? Please PM me, if so.

  12. Try opening the .gui files I sent you in KGFF and setting the Color sections to -1,-1,-1. That might make the game ignore them and just use the texture itself, without the overlay.

  13. Did that texture work out for you?

  14. You still need help?

  15. Sorry for messaging you so much, har, but...

    http://www.lucasforums.com/showthread.php?p=2834563#post2834563

     

    Links won't redirect properly. I'm using Mozilla Firefox, if that matters.

  16. No worries. I avoid porting. I was just hoping because I have a planned mod that involves a decrepit Korriban Tomb in K1...with the right lighting, that would make some nice walls.

  17. Not sure where you got Malachor from, but I was hoping it was a custom texture so I could use it in K1...

  18. So how's it hangin'?You doing alright, need any help or anything?

  19. Hehehe

     

    Look what I stumbled into! 4th line in on redrob41's message and I'm lost.

    "...all the green globes, and half the red spikes and one of the emitters...."

     

    Anyway, "Hi!"

  20. After I throw it into .mod, should I have deleted the .rims? I didn't, so maybe the game couldn't choose between .mod and .rim?

     

    And I use ERFEdit; I don't trust the KT one.

  21. Thanks for that placeable tutorial, Marius! I hadn't done the Walkmesh or the dummies, so no wonder my game crashed. :)

  22. Just my luck, huh? I threw everything into .mod files, and had to change back to .rim because the game would get stuck at the module load... :(

  23. I tried your delay timer idea, and everything showed up just fine in the dialog. Thanks FG!

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