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Mizore's Achievements


Newbie (1/14)



  1. Open the console, type "bind x give force" and press "Enter." Whenever your press "x", you will have all points of Force.
  2. For multiplayer: http://jediknight3.filefront.com/file/Dual_Lightstaff_Mod;24138#Download For single player: http://www.mediafire.com/download/jao1e9e1kxyw1m9/saberx.pk3 Place the file in the Jedi Academy base folder. In the game open the console and type "saber saberx saberx" without quotes. So you'd have a character with two double-bladed lightsabers.
  3. I agree. I would distinguish between Force grip and Force grap. Force grip only causes internal damage to the target, a living being o not, while Force grap moves the target without damaging it.
  4. Thanks, that's good to know. Good news! Two questions: is the shield will be able to protect missile, concussion projectiles or disintegrating rays? And what will be a sci-fi shield, similar to this? http://fc04.deviantart.net/fs71/f/2013/027/d/6/paladin_become_jedi_by_mizorejedi-d5sx8me.jpg Thanks you.
  5. Do you like my suggestions? I have more, but I doubt that it serves for something to expose in this forum.
  6. 33. Umbrakinesis: passive power to hide in shadows where a normal human being would be visible. Supplement for invisibility in stealth missions.
  7. JO is better than JA in puzzles and plot. JA is better than JO in lightsaber combat, Force powers, ambience and mods. I prefer JA.
  8. There is a russian mod for Jedi Academy little known called Wild Force: http://stopgame.ru/mods/4
  9. This may be true for multiplayer, but not true for single player, and I am interested in the single player. It's a shame, because I think that while the gameplay radically alter, a lightshield would do that the Jedi are more consistent in insisting on the defense, while Advent Rising powers seem very fun and would be great to see them in JA.
  10. Is the map will be for singleplayer or multiplayer?
  11. 29. Being able to throw the lightsaber as far as the eye reaches. 30. Being able to direct the lightsaber from a perspective located in the lightsaber. 31. Being able to attack enemies through walls. 32. Being able to detonate missiles before they impact you.
  12. 28. The most interesting thing would make the Force powers are like the powers of Advent Rising game, which are similar to the powers of The Force Unleashed but better, but this will probably require another engine: (This BBCode requires its accompanying plugin to work properly.)
  13. The graphics look very good, but you have no plans to make a single player? Also if you want to acclimate the video game in Star Wars universe, the fighting would have to be more rapid due to the agility of the Jedi.
  14. In JA and JO, if you grip (level 2 or 3) on an enemy with lightsaber, the enemy's lightsaber deactivates and the enemy pushes you, but after a while the enemy is still and with lightsaber off, which you can be leveraged to heavy beatings. It is a mistake of the IA (absent in bosses) that I solved by making the enemy apart from you or turn quickly the lightsaber. Could be both, and both the player and the enemies.
  15. 24. The fighting styles with the lightsaber would differ in more defensive or more offensive, not more speed or more damage. 25. When you grip on an enemy, then he/she pushes you, the enemy away from you or turn quickly lightsaber. 26. That Force users enemies activate a cable hook to prevent falls when you throw them on the cliffs. 27. Ability to customize the lightsaber: to add or not a dead man switch, a silencer and to extend the blade of the lightsaber to attack enemies with shields.
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