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AndywinXp last won the day on March 24

AndywinXp had the most liked content!

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  • Favorite LucasArts Game
    The Curse Of Monkey Island
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  1. Hi! Just like you, in the past I have gathered a very big amount of sound samples used in the CoMI\GRIM\EFMI era. Maybe we could exchange samples and try to build the ultimate SoundFont for each game, if you're okay with that! (Also, I'd love to hear some of those remastered tracks! )
  2. Hi! The engine is still SCUMM (version 5, the one used by Monkey Island 1 CD and Monkey Island 2), the new graphic elements IIRC are overlayed on top of the original virtual screen via textures. I wouldn't know about the inventory though...
  3. Sure, but if someone has to get to that point I'd say that this is inherently a poor design choice
  4. I did open a thread about it on the steam tech support board, but I think that if you guys also try to ask Terror Toybox about it they might at least see that this is a real issue plaguing other people, and they might at least take that into consideration.
  5. Apparently that's the exact purpose, but it should trigger when you don't play for at least 2-3 days
  6. I guess this counts as fan music? This is awesome, I didn't know @Dmnkly played the accordion! I really have to follow up and join the jam with bass and drums...
  7. Oh, I didn't realize you posted this, but I frankly prefer your take over mine!
  8. Like a lot of people here, I initally had the "what the hell" reaction. And I thought about it, for several hours and up to this morning. Then the whole thing grew on me, it just clicked! I wrote some scattered notes about the ending, which I'd like to share with you: So, what did I gather from all of this? I think that the secret (in a way) is that the Monkey Island saga are Guybrush's adventures, as told by him to his son (kind of like how it happens on the TV show How I Met Your Mother, which means: exaggerating them and changing their details when he feels like doing so) . This reasoning allows for every single game - even the monkey head becoming a robot - to be canon (if we really want to talk about canon anyway). The games are just a visualization of Guybrush's adventures, but in the way he tells them to his son: e.g., EFMI happened, but some details might not be necessarily real. The actual secret that Guybrush found that day might not be important (and in fact it might have been fairly disappointing to him, a thing which brought him out of the "loop" of the obsession over this fabled thing). But the bottomline is that this is a father teaching a valuable lesson to his son: if you build up exaggerate expectations over something, it will NEVER live up the hype and you might risk obsessing over it endlessly. Of course there's still some room for interpretation, IMHO; the very ending might even be literal, in the sense that Monkey Island stories might be: In part tales of Guybrush in his very early youth, lived in the times in which the very concept of pirating was starting to go out of fashion and "modernity" was starting to sink in; In part outright fiction which he made up for his son while working (after his youth) as a flooring inspector for a pirate themed amusement park. This reasoning might even justify the fact that Elaine found the map to a treasure, just to help him relive those same very old adventures. Finally, the final decision about what the secret is up to the player: what was the secret? Gold and jewels? Friendship? It's better not to know it? Anyway we decide, this choice will directly influence the post-credit scene, which might actually might constitute the only things which we are sure that really happened in that world. Again, we are the one to decide what really happens! We can even re-open the "employees only" door with Stan's keys and take the backwards path for a different ending with a different post-credit scene (Guybrush and Elaine sailing on a ship), which might just mean: Guybrush didn't want to believe/know the secret, so he just bailed on it, with the consequence that the MI stories are real and not some kind of metaphore. I think this is a clever way to try and make everyone happy.
  9. (Sorry for the OT: if the scene fade transitions are still broken on the current version of ScummVM please DM me and tell me more about it)
  10. Whoa, whoa, slow down it's probably just the plain VGA version with a voice clip from the SE edited on top
  11. Jesus the hard rock rendition of the Scumm Bar and a perrrrfect Curse rendition of the theme before that
  12. Thanks, I really appreciate that! Yes! DREAMM, other than being a blessing in itself, is definitely the one spark which started this new "accuracy wave". So big thanks to Aaron for that! But I'd like to point out that it's never just me: in these recent times a lot of people (old and new) have an active part within the SCUMM team (and some of them are here! @dwa@Torbjörn Andersson). We've had (and still have) a lot of things going on, the implementation of old video modes, countless accuracy fixes for even the most small and almost unnoticeable things, the enhancements!!!, and so on. I'd say it's very exciting to be a SCUMM maintainer these days
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