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Everything posted by Frigidair

  1. Hey AgentJones ! long time no see ! My server is not online anymore but we host a play test of beta builds on saturdays now, everyone is welcome to join. 7pm EST(GMT-5). The beta builds can be found here: https://drive.google.com/folderview?id=0B0LcgsT7ZpqWdmdqbVQ4NmJPT3M&usp=sharing#list the latest build is rr1147
  2. It indeed doesnt have anything to do with the siege code but it was meant as fix for the turbolaser on t2_wedge (the turbolaser was a turret like in the screenshot, not a turbolaser.) but i'm just speculating here.
  3. nevermind that counter's the screenshot, i'm thinking it's because of something in the siege code but i could be wrong...
  4. Artus mine from jedi outcast, it was the level which i could get to one of those the fastest. Thinking about it, it might be an issue that's only present on JO's level's. Some extensive testing is in order!
  5. For some reason my server isn't showing up on the master server list. You can still add the ip to your favorites and connect.
  6. screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=311233473 When running a cooperative map in enhanced, some turrets are going to become turbolasers. I know this issue is related to enhanced because when doing the same thing in basic: http://steamcommunity.com/sharedfiles/filedetails/?id=311242344 This means that there's something in enhanced's code that does this that's not present in basic's. I've isolated the issue to the jampgame.dll in ojpenhanceddll.pk3 because when swapping the enhanced one with the basic one the issue doesn't happen. Anybody got an idea how to fix this ?
  7. This issue is fixed, all i had to do is put "1" instead of "0" to seta g_friendlySaber the jampconfig in the ojpenhanced folder.
  8. starting from today to until i get a second computer to run the server on the server isnt going to be on 24/7 anymore.
  9. You know those turrets hanging from the ceiling ? Well those will attack anything. In t3_byss when you enter the first corridor the turret will kill the npc's near it, it's like it selects any target in its range and disregards the team completely.
  10. All guns yeah and it's only in coop. Basicly guns always do damage but sabers don't to other players in coop. EDIT: So you can still damage people with your saber in coop, you jsut have to use saber throw and it hurts other players.
  11. Hi NickischLP, I sent you a friend request on steam.
  12. So yeah, in sp if you disable friendly fire there's supposed to be no friendly fire. While that works with the sabers, the guns still do damage to other players.
  13. Custom OJP is a compilation of mods that better the ojp experience, if you already have ojp look for the custom ojp extention download link down below. Here are the downloads you will need to join my custom OJP 1.2 server If you don't have OJP get the OJP 1.2 + OJP custom installation here ! (just unzip into gamedata) (if you have steam i highly recommend using desura to install Open jedi project 1.2 ) Desura install http://www.desura.com/mods/open-jedi-project-enhanced/play (Custom OJP not included) Manual install https://drive.google.com/file/d/0B-5TpFWTQOahaFJOZzB0OHdfYXM/edit?usp=sharing (Custom OJP included) Custom OJP Extension mod : https://drive.google.com/file/d/0B-5TpFWTQOahNWtpS0pqVmRraDA/edit?usp=sharing To download press Ctrl+S Jedi outcast assets by Gombri: (put both the files down below in your base folder) https://drive.google.com/file/d/0B-5TpFWTQOahc0FtUDRDanR6VlE/edit JOA : http://jkhub.org/files/file/1860-jedi-academy-outcast/ This is the recommended section, extra stuff you can download : SKINS: http://jkhub.org/files/file/193-base-customisation/ more character creation http://jkhub.org/files/file/1199-jka-character-reskin-mod/ entire reskin of the player models and npc's This next one does not play well with the previous two, rendering one of the too obsolete and the other one crashes. http://jkhub.org/files/file/1255-base-customisation-complete/ HILTS: https://docs.google.com/file/d/0B-5TpFWTQOahSVFXRDR4akVXMmc/edit JA+ hilts and MB2hilts.pk3 https://docs.google.com/file/d/0B-5TpFWTQOahVU5DaHZPdzJENms/edit Sword Pack (press ctrl+s to download) MAPS: http://jkhub.org/files/file/1794-jedi-council-gcx/ Classis jedi council gcx for ffa http://www.gamefront.com/files/files/16834057/playablepiano.zipA giant living room with a playable piano. https://drive.google.com/file/d/0B-5TpFWTQOahQV9CdGItY3F0M28/edit?usp=sharing Space combat(asteroids maps) http://jkhub.org/files/file/1668-the-ladder-original-jk2-level-ja-version/ Ladder map https://docs.google.com/file/d/0B-5TpFWTQOahSHZpdm9WT2dXc28/edit The challenge ladder map VEHICLES: https://drive.google.com/file/d/0B-5TpFWTQOahTjN1dW91NTUwUnM/edit?usp=sharing to download, press ctrl+s And here you can read about the OJP combat system: http://www.lucasforums.com/showthread.php?t=169198 Also while my server is not online anymore, play test are on saturday so if you want to test out the beta build 7PM EST (GMT-5) look for the OJPA Arena server. You can get the beta builds here:https://drive.google.com/folderview?id=0B0LcgsT7ZpqWdmdqbVQ4NmJPT3M&usp=sharing#list get the most recent one, as if today rr1147 is the most recent build.
  14. Hi everybody ! Here's the bug list i've written so far, feel free to contribute! t21: primary fire pass through player if they dont have a saber on, affects dodge(like if it was being deflected) but doesnt trigger the dodge animation. double pistol secondary fire is undodgeable Grip 2 makes people fly away when you stop aiming at them, the lifting animation never stops. Clone rifle is underpowered, no way it can kill a jedi as it doesn't take much dodge and is kind of useless against gunners compared to the t21.(not really a bug but there is really no point in using the clone rifle right now even though there's knockdown you can't follow up because it uses the entire clip) t3_hevil: noghris are weaponless, maybe give them melee. The end of the level triggers the singleplayer end mission message and bugs the map, maybe just add map change script like in jko(i know it's singleplayer and not totally gamebreaking but it would be nice if the noghri npc's worked) npc's who get disarmed will never pick their saber's up, they will use melee but will just stand in the same spot doing various melee attack npc's cant use the thermal detonator without blowing themselves up (pretty funny but kind of reduces the challenge) Disruptor secondary fire cant be dodged even with sense 3 on and sometimes you will shoot yourself if you're using the secondary fire. Npc's will shoot their friend in front of them to shoot you(they should move to get a clear shot) t3_stamp triggers don't work, no rancor, have to noclip through the place the rancor is supposed to break (singleplayer map i know i know) Pull 3 is useless up close because you will kill yourself with your opponent t1_danger: sand worm can't kill you(he gets out of the sand but he doesnt eat you) t1_rail: if you fall down the train your screen will become black and you will have to change the map.(fixed by deleting the script file) t1_sour:CHEWIE DIES!!!! (fixed by editing the npc for him to have almost infinite health) t2_rancor: rancor doesnt spawn and there are no prisoners so you can't get the security key to continue the level vjun1: no acidic rain tusken raiders don't have the gaddaffi batton or the rifle. All of the singleplayer boss fights don't work except the first one against alora Taspir 2 you can't go through the crusher at anytime because of instadeath even when the path looks clear. New reborns will get stuck in drain until you kick them Reloading will sometimes bug and you will stay slow for ever until you /kill or rejoin Turrets are all hoth turrets when running singleplayer maps like t2_wedge of kejim_base(that may be because they're mp/siege turrets) Sometimes you won't be able to change your style, the only solution i found was to reset your saber abillity and respawn. Mind trick doesn't work on npc's when using a staff saber on a single saber style you can't do acrobatics (eg: ataru with a staff=no acrobatics) the acrobatic from staff/niman is a jump ground stab but it's bugged and keeps going forward while your character hovers on the ground. If you get knocked down and fall on your back no matter the height of your fall you will die Team ffa doesnt work with bots, they attack eachother even if they're in the same team when running some maps in co-op the server connection will be dropped because i'm getting alot of these errors. ERROR: Q3_SetNavGoal: tried to set a navgoal ("patrol22") on a dead NPC:" (NULL) " A solution i found was to keep clearing the log in the server console but since these errors get spammed i have to keep clearing the log all the time. Mouse droid will crash the server(fixed by replacing the mouse.npc file with a modified r2d2_imp.npc file) Now i know some of these bugs are because i'm running sp map in mp and are really hard to fix but i figured i would just list everything i find... Well that's it, i hope it helps !
  15. Thread has been moved here --> http://www.lucasforums.com/showthread.php?t=214119
  16. Hello i'm going to leave my server up, it's ffa but it's running singleplayer maps for co-op/ffa. The server is called OJP 1.2 co-op server IP: I suggest you download these three cool maps: http://www.gamefront.com/files/10493772/Jedi_Dojo and http://jkhub.org/files/file/1794-jedi-council-gcx/ http://www.gamefront.com/files/files/1440672/sp_zaladder1.zip
  17. Hi ! I've come across this great mod and i'm looking for people to play with. I can host a server running any singleplayer map for coop, if any of you are interested just add me on steam. My steam name is StrikerFelix.
  18. Hey guys i can host a server, do you guys have steam and microphones ?
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