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Eclipse (jeedai secret base)
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programation, quake, weed, star wars...
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http://mbalch.free.fr/
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its not more or less laggy than regular sabers. the color of the saber is retreived exactly the same way as model informations. so it means its sent only everytime a client changes his informations ( model, team, etc...). and for the drawing code, it only add one sprite per frame which is really nothing... so it doesn't affect FPS or ping at all.
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hiya everyone. As Azymn said, ive done more than my old rgb sabers. you can see here a few screenshots and vids : http://mbalch.free.fr/jk3/ here are the features of this small mod : -rgb blades -black saber ( with black trails) -multicolor sabers ( watch the pimp videos.) -scripted saber. the later allows you to control which are the colors your saber will go through, the order, and the transition time between each color. ill make a small vid if you like. the script system is simple and efficient, it works this way : tck_script1 ( or 2 for second blade, and the cvar names are temporary, asuming it gets included in ojp, maybe it will be better to call them OJP_script1 etc..) so : tck_script1 :R1,G1,B1:T1:R2,G2,B2:T2:.....:R10:G10:B10:T10: you can have up to 10 colors. but there is no min limit. I also made the menus, and the cvars for the definition of the saber are like this : tck_saber1 R,G,B the ui cvars which are used for sliders and stuff are disociated. anyway, NickR, try to hang out on #jkacoding on quakenet so we can talk about it. (just click on my sig =) ) btw if they re any serious testers interested, i ll give out the mod, so it can be extensively tested. btw2, i won't release it as a stand alone mod. ill try to make a small vid of a scripted saber and ill upload it soon. cya. Edit : i uploaded a scripted sabers video. the script used was red to blue with 1 sec between color change. like this : tck_script1 :255,0,0:1000:0,0,255:1000:
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the peace brigade are bounty hunters and mercenaries which turned to the yuuzhan vongs. their goal is to kill or capture all the jedis of the galaxy resoources : http://www.unjoh.com <= currently down http://www.njoe.com
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i agree with you chrono_mot. I don't really understand why kman acts like this. In my opinion the modeling forum is really badly moderated.... if someone posts a modeling related thread but which is not a wip it just gets locked ! that's stupid. some examples : someone posted a link to a yoda modeling tutorial, and it got locked ! someone asked how to change the heads of the models , locked! well i think kman should change his behaviour or maybe he is not a good moderator ...... what do you think ? by the way chrono_mot which forum are you talking about ? pm me the url please .
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ok the post have been deleted thx for spoilers use :
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Hey, Dude Where is my car ? it's the BEST movie ever
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you will have to wait a little for the yoda model now but hen it will be out you will have it in the proper size whth this mod ! This is a new version of my mod . it features all the previous options : -saber colr with rgb parameters -extended blade feature (slower when the blade is extended..) -second color for the double bladed saber or when the blade is extended. -bots may have double bladed and extended sabers.(with custom colors too) AND the model scaling. The server has a file tckmodel.cfg and must configure it allow model scaling. (a few examples are provided) The LIMITS are 0.5 of the size to 1.5 ! Installation : extract the zip in the GAMEDATA folder. Execution : run the start.bat provided in the GameData\tck directory or create a shortcup to jk2mp.exe and add these parameters +set fs_game tck +set vm_game 0 don't forget the vm_game 0. For CODERS : the mod is open source and i'd be glad if someone can continue the mod during the summer (fix bugs if they are any...) I won't be able to code during two months and i wanted to have the mod functional before leaving. Current issue : the mod uses a dll instead of a qvm. I don't know why but the qvm have a messy code and the saber collision is screwed when the qvm is loaded (but the dll works fine !). If someone could fix it it would be great ! (i didn't have time to do it myself ) Well i hope you will like it ! I hope they are not too many bugs i'll try to come back to the forums sometime but Have a nice summer everyone ! DOWNLOAD : TCK MOD + SCALING MODELS SOURCE CODE May The Force Be With You ! PS : if someone could make a jawa model now that would kick 4$$ !
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dezip it in GAMEDATA dir here and small patch to dezip in tck dir patch
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here it is it s a mod ... curently jedi_trainer , shadow trooper and desann have a double bladed saber... iff you want more open the pk3 and the botfiles/bots.txt and add the line tck_doublesaber 1 to the bot you want to modify ... btw you can change the color of your lightsabrer goto setup and tck options ...
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i can define the color of my saber with the R G B parameters .... so it s a dark purple like anakin solo ... check out my mod in the EDITING forum ...it s called RGB sabers much better isn't it ?
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you re stupid of course not ! it was just easier for them to release this version of the code .... and they won 't have to release a new version of the sdk when the next patch will be out .....
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well could you PM it too me cause i created a dfa script too but i had to be swinging so.... btw i did a blue lung and medium finisher script if you want them ....
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definatly pizza !!!
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no you can t cheat to change you side on the fly ..... you can change your binds and the configuration of the force powers but the effects won t show up until you respawn..... and byt he way you can add something to the script : open jk2mp.cfg and check the force powers settings seta forcepowers "6-1-330100000030000333" this is the list of all your forcepowers ..... so configure it for light side,quit the game and add in set light_side "seta forcepowers 6-1-330100000030000333;......." and do the same thing for dark side. so you don t have to configure you forcpowers eachtime you change side with the menu. the only problem is if the force mastery level changes you'll have to change your configs ....
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exactly but you might have to change the keys .... in this script, v = heal/drain c = absorb/grip x = protect/lightning capslock = heal_other/rage if you want for instance replace v by F do the folowing replace the two lines : set light_side "echo ^4LIGHT SIDE ;bind v force_heal;bind c force_absorb;bind x force_protect;bind capslock force_healother" set dark_side "echo ^1DARK SIDE ;bind v +force_drain;bind c +force_grip;bind x +force_lightning;bind capslock force_rage" by set light_side "echo ^4LIGHT SIDE ;[b]bind F force_heal[/b];bind c force_absorb;bind x force_protect;bind capslock force_healother" set dark_side "echo ^1DARK SIDE ;[b]bind F +force_drain [/b];bind c +force_grip;bind x +force_lightning;bind capslock force_rage"