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SkyEye

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Everything posted by SkyEye

  1. Where is the star wars 1 section now? Im finding this new forum so confusing, cant find star wars 1 section!
  2. I was doing some other stuff. I guess i will try to hack more things with cheat engine.. What i really want to do is Moon jump and find a way to spawn enemies.
  3. Hi Zanzibar. I have a few questions... A) Is the multiplayer possible with the tools you have? B) I need help blocking the cache files being erased so i can mod the audio. Thanks
  4. Im stuck on it. Cant find the assembly code that erases the cache folder...
  5. i also found \cache\ on 004B79FE and it seems its describing save of resources on it.
  6. The game crashed.. And the \cache\ String moved to 032118EA , so it seems... Its not fixed, probably something to do with the offsets or something.
  7. The following opcodes accessed 003B18EA. I loaded mos espa arena saved game. Counts:3 004743DA - 8B 7D FC - mov edi,[ebp-04] Counts:1 004748A0 - C1 E9 02 - shr ecx,02 Counts:1 004748A3 - F3 A5 - repe movsd Counts:1 004748AA - F3 A4 - repe movsb Counts:4 004738A5 - 8A 02 - mov al,[edx] Counts:3 004738BA - 8A 42 01 - mov al,[edx+01] Interesting. So the game is loading the dir reference to save files in the cache. Now... I just need to find which code erases the cache. ~~ So i pressed quit and the files inside the cache were erased. No 'count' changes in this address. So i guess once it loads the address , it doesnt need to load it until the next time the game is open. So what we know.. We know it access it during a 'load' We know cache is generated during the 'load' We know cache files are erased when quit is pressed We know cache folder is erased when quit is pressed on main menu. So somehow. using that information, i will have to isolate the op that erases the cache
  8. Theres a reference to cache\ at 003B18D2 and 003b18ea Going to see which op code access it...
  9. I tried to wavpack a different audio and substitute a obi voice but, it wont play. The game skips the coverting and wont play it. Although if i do change it in cache folder as a wave, it works fine. So, if wv -> wave and wave -> wv is impossible for TPM then, we could force WMAIN to not erase cache folder or write on it... right ? and simply have a static cache with all the game voices? Is that possible? hmm
  10. Something tells me this have something to do with IMUSE.dll. I think im getting somewhere.
  11. I found this : http://forums.residualvm.org/viewtopic.php?t=257 I also founded this... http://www.lucasforums.com/showthread.php?t=169307
  12. B = Fail. So i got the java source code of wavepack decoder. So what im going to do is to try to somehow figure... wtf is going on. The wave files begins with the tag RIFF... AGD6201 RIFF¤œ WAVEfmt "V D¬ data€œ > 7 < < < ' . , % öÿ< R - âÿõÿÖÿÆÿÕÿëÿ çÿ üÿüÿüÿ òÿ¿ÿØÿØÿ»ÿÍÿìÿìÿìÿûÿâÿÍÿæÿïÿ ÌÿÜÿÿÿÍÿÍÿÜÿÆÿÆÿØÿÎÿÎÿ ÿÿÿÿÄÿÄÿÄÿÔÿ»ÿ»ÿ•ÿ´ÿëÿýÿ/ / ûÿ ÿÿ èÿ îÿÿÿÿÿíÿþÿ þÿ& 3 $ $ 3 ôÿôÿþÿôÿßÿøÿ ) ; a B 6 @ 6 6 / / ) < < ) > O 6 ) ‘ÿéþeþ³ý+ýÓü$ýmþŒÿ) ~ i„ƒƒƒÄ‹ýªOOO333Þ óÿóÿ¥ÿÐþ‚þ~ý)ý)ýãüöûöû€û¾úûû£ú£úUûUûÐûýÎýþ ÿ" ¿ ¿ ¿ 5ËËËCÔyäEyÊõÎI ¤ðZù¡q(°gï k ´ÿ"ÿpþèý%ýºü€üüÕûÕû®û®ûÏûíû?ü…ü²üýýýwýðýþSþ*þÿ2ÿ•ÿ D ˜ å Sw˜€€\}Kù³˜€€mN3$É † , œÿ!ÿ°þJþîý²ýÿýYþÊýÊýþìý(þ(þFþ…þ¾þÔþÿ!ÿpÿòÿ D h r ¡Ì N”þ üüzz儸ˆ"á›0ö q œ K K $ Ðÿ ÿÄÿ”ÿ²þ0þüÿÖþdþVÿšý"ÿ"ÿ"ÿüý¡ÿ+ °þóÿuÿçÿN N †ÿÔÿ© ' ' ’ ’ ^ 1» » Ä ¦ªÿªÿÐ +ÿ+ÿ+ÿ+ÿ ÈÿÈÿ £ÿÝÿ…ÿ˜þíþoÿkþkþVÿ«ÿ«ÿ«ÿ Æ Æ Œ Œ Œ a ˆ ˆ ˆ j ¼ ;Ø q $ òÿòÿ 1 lÿÿoÿ=ÿÿÿYÿYÿYÿÿÃþÃþ‘þ¬þƒþÕþ'ÿ ÿ[ÿ¡ÿ¡ÿÊÿ‡ÿoÿoÿ‚ÿ¡ÿ‘ÿõÿY àÿVü=únømùÇûûHýâüˆÿM¿îDDDÝÝÝÝ¡Ò Š 2g ï ............... AGD6201 INDYWV"V 86 €œ pg >Ÿ ©*)ÿÿg <‚œ‘"´˜‚Ïÿ¿(²H‚ËAYÿüÁ=¨) ‰ÿÄ€Œ6Š¢ .0²5Æ“‹mÀ´Y7 a¹‰‰@Ä=¯ ÿùþéͺ'þmRp8Bˆ¬ØŒ€œ Éىج¨P7ý1T 0p1$2!!«ð?ªšÊ̫ݽ©¹‰2`Q#QD#5c‰Ë™‰ªšðœßÿœ»»£N’3'ÿpaÄp!¶Š‚¡›p©:Ê ³ÿùŸþ²§ÿü¹?ýš0‹QѱJ‰j‚§/ÿªƒÐ 0˜ÿé-„‚@˜ C°ß qº‚ÿl¤ÿð«ŠT”8,˜—ÿõ]ÿÅoú=Òi$U$<‚ Dpæ|«ÓÒ£næÏ’pC@Q¿ÛÒ)œ@˜€E8>*ÌíOU]dÄŒnä‚@)‘˜ š*I*îÕÜÌeÝeVæ A[D?øYª`Þ@\ÕGÿÅtÀNI¿ùÜÀ« ‚)U‹€§ÔŒEuÌYpˆeɵI?þ@T"MÄàËVBTH7ÈÿéüRð?×! *²ŠHcFõ¡Ñ µM¯£‚ƒŒ*˜3S(¡ÿ}T‹*!ƒSðEüð *1*‹šÉ¸'þšD! ‘A˜¢gØ Ûˆ‰˜À ÛTX›“ÿù#8,Ë1`ë§ c Κ$0ºª,ÕQ‹µƒp [Ü€!»ÌX`ëÈ•P Y¬Ú·þ£RaZä BëÈ"(!AÜÿÛÚ5bG3:Ê*2Ø2‰B«¢-*%À-\07Íj4¤1M,ôHÇ”oЀ ‰n2êE—ûP9É;£p4!ßY˜ÚÐR·”Kà9Gþ±ÿÒc62T¨ C"â¥%3*†C* %Â<ôï€YŒ)JÚ ?¹p!;H(d€Ì! ..... Just the start part of each file, opened with notepad++
  13. After some hours trying to convert the .wv files i decided to create this topic. The game caches the audio used in game in a folder called "cache" All the files in cache are wave, which are playable. The files in VOICE.LAB which can be opened using SCUMM program, are in .wv format, aka wavepack. These files are smaller and cant be converted even with the 2003 wvunpack. All the files in voice.lab starts with INDYWV tag. Which must be a clue to something. wvunpack AGD6201 WVUNPACK Hybrid Lossless Wavefile Decompressor Win32 Version 3.97 2-18-03 Copyright (coffee) 1998 - 2003 Conifer Software. All Rights Reserved. AGD6201.WV is not a valid WavPack file! Still researching.But getting hopeless http://forum.xentax.com/viewtopic.php?f=17&t=8271 Theres also an old topic here where zanzibar says they didnt do anything complicated with the audio files. 2 ideas : a) I will try to look for anything related to wavepack on WMAIN process with cheat engine. b) look for "Indiana Jones and his Desktop Adventures" wv topics
  14. I found how to jump higher. Although it seems theres a max value a char can jump. I need zanzibar knowledge on this.... Why does a char dies when falling fast? Is there a height limit a char can go? Im trying to eliminate gravity. ~~ If anyone can ask him that, would help me alot. ~~ NICE JOB Cyborg In some weeks we should compile all those addresses. But for now lets keep working on them.
  15. Cyborg. This op writes to it. 0044CCD8 - 89 8A F8000000 - mov [edx+000000F8],ecx
  16. Weird... i just did it and it worked. I also set to float. It goes from 0 to 360 ..... Maybe try to find which op code writes to it ? If you dont know how to do that i will do it for you in a second. Im trying to figure it out the gammorean guards health variable lol
  17. And thats why i posted the link to a 32 bit installer above. But here you go again : http://www.play-old-pc-games.com/2014/05/13/phantom-menace/
  18. You can actually install in the 64 bit laptop. My windows is 64 bits
  19. So i hacked the wall collision System. And here are the videos : Preview : Just showing me going through a wall. I stopped the recording to set higher health. Preview : (This BBCode requires its accompanying plugin to work properly.) Part 1 : (This BBCode requires its accompanying plugin to work properly.) Part 2 : (This BBCode requires its accompanying plugin to work properly.) Part 3 : (This BBCode requires its accompanying plugin to work properly.) Bonus Zanzibar... This grenade place was forgotten? Its in video part 1 at 27:30 ~~
  20. I will try first with the thermal detonator while the videos of the collision thing are uploaded. This op codes access the thermal detonator address of obiwan. I suppose, one of them is related to range/loadDamage 0044B42B - 8B 44 8A 10 - mov eax,[edx+ecx*4+10] 00459833 - 83 7C 90 10 00 - cmp dword ptr [eax+edx*4+10],00 00459899 - 8B 54 81 10 - mov edx,[ecx+eax*4+10] 00459FEB - 8B 54 81 10 - mov edx,[ecx+eax*4+10] 00459FFB - 89 54 81 10 - mov [ecx+eax*4+10],edx 0044BC1E - 8B 44 8A 10 - mov eax,[edx+ecx*4+10] Time to mess with them
  21. Didnt even look for it lol Did you find it? we should share all we can
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