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ddevlin

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Posts posted by ddevlin

  1. There is almost certainly an archive of cut content somewhere, even if "archive" is used in the loosest sense of the term. I direct theatre, and my directing books are stuffed with half formed ideas, abandoned concepts, and the pages of my scripts look like the ramblings of an insane man. I use them, sometimes, to teach theater history courses as a condensed archive: the students have to examine the process of the show from beginning to end based only on my book, journals, notes, pre-production design documents, and, eventually, photographic evidence of the show -- only at the end do I show them a finalized recording of the production. All of this counts as an archive.  I can't tell you the number of times students have made crazy claims about my shows based on what is in the material I give them ... it's a good lesson in the danger of doing history, and of finding your own narrative in the archive, as much as you find the narrative of the archive itself. 

  2. 22 minutes ago, Remi said:

     

    Just to correct the typo, you probably meant to say:

    1. MI2
    2. MI1
    3. TMI
    4. EMI
    5. CMI

    (I only assume everyone means to agree with me.)

     

    Whoops, sorry. Think you've got a couple of errors there. I assume you meant:

     

    1. MI1

    2. MI2

    3. CMI

    4. TMI

    5. That high school production of Monkey Island

    6. Marius' flash movie re-telling of MI1

    7. EMI

     

    • Like 1
  3. I was utterly entranced by the deep lore of LOOM, and think the game barely scratches the surface of it. I loved all of the oblique and historical references to other guilds in the Book of Patterns that shipped with the game ,and the handful of drafts that were listed but never used. I want to know much more about the First and Second Shadows, and about how the Guild of Weavers learned to weave influence into the LOOM itself. Lots of ideas and concepts were hinted at, but never got to pay off...I've always thought the world would be ripe for a set of limited series comic book/graphic novels. 

  4. 1 hour ago, FaNaTiC said:

    Forget speedruns, I'd go as slow as possible - selecting every longer bit of dialogue, and making sure to extend the conversation trees as much as possible.

     

    I love this description - MI1 is the first game I ever did that with. There is a phenomenon with certain games that I find incredibly attractive, and that is the appearance that the player has broken the game because they did something the designers didn't anticipate, and being proven wrong -- the designers are just as inexhaustible and petty as you, the player.

     

     I can clearly remember trying to exhaust Stan's list of extras on each of the boats he tries to sell you, and finding it nearly inexhaustible -- the same is true with the multiple iterations of the door on the cannibal's hut when you escape over and over. I took gleeful pleasure in seeing how outthought I was as a player. 

     

    The only other game I can think of that gave me that same pleasure was Portal 1, which felt as though you were seeing behind the scenes of a game that you weren't meant to see behind -- it was thrilling in both games to think you were beating the game at it's OWN game, and then to be continually reminded that, in fact, you were not -- the pleasure of the synthetic experience. 

    • Like 2
  5. It's 1 for me, if only for how much it makes me feel like I'm eight years old again. I got to the rest of the series much later on in life, and while I enjoy 2, Curse (Murray is the greatest video game character to have ever been created), Escape (to a certain extent, although to be fair it has been many, many years since I played Curse) and Tales, MI1 makes me feel like a kid again. When I saw the trailer for the Special Editions, I got a little bit teary-eyed. 

     

    For whatever reason, during the COVID outbreak, I started looking back into MI games lately...I caught a replay of Jake's stream on Twitch and then I was completely hooked again. Funny how it coincided with the grand re-opening of the MixnMojo forums, and I'm happy to see a dedicated group of folks who also want to talk about thirty year old games with complete earnestness. 

     

     

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