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rzil

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  1. Awesome, thank you for this amazing analysis This is actually very similiar to what I've tried doing in my project (nutcracker) also. (it's available here in case you would like to have a look: https://github.com/BLooperZ/nutcracker#decompile-game-script) which is currently able to parse v3-v8 (+ humongous entertainment games) (v3 and v4 currently not exposed in CLI) my sources were the documents published by Aric Wilmunder and the windex-enabled demos (MI2 + Putt Putt) I still working on figuring how to correctly transform the control flow to structured (specifically case..of and if..else) also, I would like to add some more points I first learned from the short SCUMM code sample included in FT remastered (IIRC) (you might already saw this, but they weren't written here yet) - Indentation was done with TAB characters - Comments are added with semicolon Also, I haven't managed to figure out how the instructions for using colon, plus and comma in say-line until your example, so thanks again.
  2. It's even listed as a feature in Ultimate Talkie website😅
  3. It was ripped from "Ultimate Talkie Edition"😅, Now double checked for the real DOS CD release, it wasn't there, sorry
  4. Actually, Spiffy as shown in the game's back cover is indeed found in the released game's resources (at least VGA version), it's room 13
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