I questioned an entire sentence ("Key personnel that we've grown fond of in the documentary was fired during development, which I think drove the backers of $6,000,000 up the walls.") for things that were definitely incorrect - it was $3mil, the staff were laid off not fired - and questionable interpretation (I would take 'drove backers up the wall' to mean it made them angry, not that it made them sad, and this was all framed as disappointment with Broken Age specifically). I agreed with many of your opinions, and disagreed with others, but I didn't see the value in listing that out.
Regarding redistributing staff, I don't think that's a reasonable expectation - the $3million was being spent on Broken Age (which was near completion), I don't see how that could suddenly be used to pay 12 other people. Most game dev companies have to lay people off as projects end or get cancelled, it's pretty standard, and DF had a pretty low turnover rate comparatively over the years.