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dwa last won the day on February 26

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  1. The Ultimate Talkie Edition may have unintentionally added a new dead-end to Monkey Island 2 (not the Lite Mode). If you steal Wally's monocle and then forget to pick up the model lighthouse lens in Phatt's Library, then when Dread brings you back to Scabb at the end Wally will never be able to read the map. I think the original just silently gives back a monocle to Wally in that case, but this doesn't work in the Ultimate Talkie Edition, or something like that. My nephew actually found that… I plan on analyzing this a bit more at some point, if there's really a problem there then I'll try submitting a workaround in ScummVM.
  2. He'll ask you for help (with several lines) if you're down the stairs but haven't talked to him yet. It has even been dubbed in the Special Edition, although nothing triggers that script. I think they just forgot to completely cut it (since Guybrush will still "discover" that it's Wally once you get closer to the cell, and his "lost" lines are pretty uninteresting), and the Special Edition just dubbed every line, even if unused. It also appears to use an earlier costume for Wally behind held there. Well, the palette bug was there in the Amiga dump from Limited Run Games. Maybe there was a later Amiga version which fixed it.
  3. Thank you for setting up this list! I've just fixed this particular point in ScummVM development version. ScummVM is much more open about fixing/improving this kind of things, nowadays. There's quite a lot of work going into that direction, lately, and there's also a new toggle option that lets you choose between fixing original SCUMM bugs vs. keeping the original behavior, whenever this is possible (I'm also working on improving this part a bit more). Of course, this is a volunteer project, so improvements and fixes will always come from someone's spare time and work, in the end. And developers also need access to legitimate copies of the games: Zak is the only LucasArts title where the FM-Towns version can be bought at a sane price (on GOG), for example Anyway, I know that some original bug reports were closed quite abruptly, years ago, but nowadays it's worth it to report things again, in my opinion. Not that reporting things mean that they get immediately fixed (you still need someone's skills, time and motivation), but at least having them tracked somewhere (with enough context to reproduce/compare things) will always be helpful if someone is motivated in contributing a fix, at some point Anyway, thanks again for this list! I can't do much in the graphics, UI or sound area for example, but for some SCUMM script issues I'm always glad to help when I can.
  4. I had a look at that missing Elaine line, within ScummVM. Thanks to Serge for this wonderful analysis, by the way! Can anyone else owning that Amiga version confirm that the problem actually doesn't show up with ScummVM? (I have that version from the Limited Run Games set). Because it's fine here. Which is strange, because I can't see any intentional fix for that in ScummVM code; it looks like it work there because of some implementation difference, side effect, speed difference, luck, or whatever I fixed that Amiga palette bug last month, though: https://www.youtube.com/watch?v=lennSAcOqag (and if you want the original bug to be preserved, there's a new "Enable game enhancements" toggle for that in ScummVM UI). As for comparing the scripts of various Monkey2 variants, the ScummTR/ScummRP tools may be of some help, here (e.g. scummtr -g monkey2 -cw -h -of text.txt). I didn't really explore the Amiga version yet, but for example the Macintosh version fixes some original typos, and yeah, it looks like the legal team got involved in the Special Editions too (see LogicDeluxe's comments here; the Ultimate Talkie version lets you choose between the original and err… "updated" text). And there's also some untriggered text in the game (either because of a script error, or because they forgot to completely remove some ideas that they chose not to keep for the final game; in the case of Monkey2 I think it's often the latter). For example, type script 201 run in the ScummVM debugger just before you walk down the stairs to see Wally in LeChuck's fortress; you'll have some extra lines from Wally.
  5. Hi! Some of you may know the ScummTR, ScummRP, ScummFont and FontXY tools. They were created almost 20 years ago, in order to let people make their own (re)translations of most LucasArts SCUMM games. The Ultimate Talkie Edition used this set of tools, for example. Oh, they can also be used to read the complete script of the games, in order to make sure that you didn't miss a joke. Or maybe just to fix a typo. Or translate it to a language that LucasArts never provided. I also remember someone using it to do his marriage proposal by revisiting that dialogue between Guybrush and Elaine on the Mêlée docks… Anyway, here's a good news: its original author, Thomas Combeleran, kindly gave me access to the original source code, and accepted my suggestion of making these tools open-source, now. Thanks to him! So here's a new release, after many many years: https://github.com/dwatteau/scummtr/releases There's still the same tools (with their known limitations, such as very limited support for non-Western-European languages), but I they're now available on Mac, Linux, and even DOS! I fixed a couple of bugs, too. I've also set up a FAQ, and added some manuals. More documentation and howtos to come. I've been using these tools for many years, and I think that what people want the most, is some proper documentation. So I'm working on improving this, too. Note that I'm just a maintainer and an old user of the ScummTR tools, most of all. So, I'm not a developper, and as such, I won't be able to make all your dreams come true. But since the code is now publicly available, contributors are definitively welcome!
  6. Hi, Yes, Monkey Island 2 for Macintosh works here, but I had to use a Leopard Mac to extract the .img contents, and then Mac OS 9.2 to extract the archives themselves with StuffIt Expander. Modern versions of macOS won't extract the old HFS .img files anymore, but you can use the ScummVM companion (https://www.scummvm.org/dumper-companion) on a modern PC if you want to extract the .img files. (I'm sure other extractors exist for modern systems, but since I have some old Macs here I just did it this way for the moment.) I might write a small guide about this if people need it, because indeed Limited Run Games just put raw floppy images with zero instructions. By the way, some of you may have noticed that the Limited Run Games version of MONKEY1-EGA has a corrupted DISK4.img file, which means that the game will crash when reaching the Mêlée Island map. Fortunately, they also provided KryoDump images, so there's a way to recover a functional MONKEY1-EGA. Here's my guide for this: https://dwatteau.github.io/scummfixes/corrupted-monkey1-ega-files-limitedrungames.html
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