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Gapi182

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  1. I kinda loved that. There's something creepy about it. The entire atmosphere of the feels so lifeless, the colour palate, the characters and their replies, everything is intentionally depressing for a lack of a better word. But it's intentional. When you replay the first 2 games and actually start thinking about the underlying tones and plots like Guybrush's parents and his brother, the idea that this is imaginary or a theme park makes so much sense. There's so many jokes and lines and foreshadowing all that. It's fantastic and one of the best games ever. There's so many levels to MI2. The entire game is like a puzzle with Ron giving us clues. The idea behind it is so brilliant that it's truly a shame Curse and escape completely ignored that but at the same time tried to be in that lore somehow. MI2 felt like the beginning of the end. I'm not sure the end of what, maybe something happened to Guybrush, the real Guybrush or his parents. The metaphors, the philosophical questions that come from everything when you replay it while consciously thinking about it, you even start to see things in MI1 differently when you replay it. It wasn't that the writers weren't happy and there was pressure to have a sequel to live up to MI1. Ron started developing the game before they even ordered a sequel. It's intentional. They wanted you and guybrush to feel this. Why? Always thought it had something to do with how we live our childhood freely and carelessly and always happy but then slowly start seeing the flaws and problems in life
  2. It has the disadvantage of completely ignoring the underlying tones and the plot beneath the pirate adventure. It is what it is on the surface. It's a fun pirate adventure. It's not trying to be anything more. Luckily it excels at this in pretty much every aspect and feels like a childhood cartoon. It's brilliant as a standalone, just kinda messes with the lore and the classic hollywood style ending bothers me. It's cheap.
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