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Niemandswasser

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Everything posted by Niemandswasser

  1. While that's the Men of Low Moral Fiber as others have pointed out, I had no idea all three of them had names! I knew the tall one was Frank, but the other two I always assumed were nameless. I wonder if the names were in the script and just never vocalized or if they were given them for the sake of the credits? (Also, which one is Freddy and which one is Phineas?)
  2. What with the original Important-Looking Pirates confirmed to return, I wonder if we'll finally learn their names? Thinking about it, how odd that would feel after thirty years!
  3. The ReMI website says that "Hip, young pirate leaders led by Captain Madison have shuffled the old guard from power," but it doesn't actually identify which character that is.
  4. Let's not forget maybe the biggest change from floppy to CD: replacing the original text-only inventory with visual icons (and removing the extraneous "Turn on" and "Turn off" verbs).
  5. I'm not sure if I knew that, so thanks! "A while back" was probably seven or eight years ago, so I don't actually remember how I solved my problem (or if I just got bored and decided it mustn't be that important)
  6. I'm almost certain the CD release removed Lite. I remember a while back wanting to revisit Lite mode and popping in the CD thanks to computers doing away with floppy drives and being shocked to find it wasn't available.
  7. You keep doing this thing where you go "A lot of people agree with me" and seem to think that somehow proves your point, like if you can get a certain number of people to have the same opinion that automatically elevates it into an objective truth. It doesn't. I don't care how many people like their breakfast sausages with maple flavoring added--I think it tastes vile. Bring me eight million people who live and die by maple sausage, it's not going to change it for me. I don't want my delicious omelettes served up alongside pancake-flavored meat. If I find myself in the minority on that, then so be it. God grant me the wisdom to accept that the mainstream and I are out of step and the fortitude to live my life without materializing in the middle of pro-maple communities to call them all intolerant fanatics. I have better things to do than sit there Seething while everybody else Wolfs down their breakfast. As to my tone, I apologize for straying from the standards of civility and mutual respect you established previously:
  8. Or there's the third option, which is that he made the exact movie he intended to and it happened to be something you disliked. I didn't like Tenet either--I haven't liked a thing Nolan's done since Inception--so believe me when I say I'm not going out of my way to defend it, but saying a director you liked must have either aged out of his talents or forgotten how to use them without even considering that you maybe just weren't the target audience for his recent work is ludicrous. You're of course welcome to insist on viewing every piece of media you dislike as an instance where the creator has failed you personally, rather than as a place where your tastes and theirs simply diverge, but that's a great way to spend your life miserable, bitter, and spiteful. It's also the default position of a child who still thinks the world is there for the express purpose of meeting all their needs and who screams when told they can't have ice cream for breakfast, so don't be shocked when people react to you the same way. We're all here because we're interested in this upcoming game and have relatively optimistic expectations. The fact that you aren't and don't isn't going to change that, no matter how put out you are by our unwillingness to drop everything and go "Hey, Ramen hates how it looks! Let's talk about that for a while!" My strong recommendation would be to either adjust your expectations accordingly or, as I did after seeing Tenet, conclude that you've wasted your time on something that wasn't for you and go do something that brings you more joy. (Have you tried the Adventure Gamers forum? They've got a "Guess the adventure game scene" thread that a lot of people get a kick out of, and there have been plenty of newcomers joining in lately!)
  9. They have shown us a bit, though--we've seen the giant monkey head in a couple shots. The jungle area where we saw LeChuck in the trailer could be set there as well.
  10. I think any chance of this happening went out the window when the troll patrol came out in force, even if they'd originally planned to include it. At this point I don't think there's any way to do it without it seeming like giving them what they demanded.
  11. All the negative muttering put me in mind of this classic Adventure Gamers article by Evan Dickens, called "We Already Hate Your Game," which I'll point out is now *20 years old*: https://adventuregamers.com/articles/amp/17539
  12. Oh, and let's not forget that grog contains artificial sweeteners and pepperoni
  13. The SCUMM Bar kitchen has stew in the full version. If you add the meat, it returns to your inventory as "stewed meat." Likewise with the herring--guess Guybrush grew up between the demo and the full game! Other foods: MI1: --Fettucini (obviously) --Wax lips (It's food! Look it up!) --Spice cake (One of LeChuck-as-Fester's manglings of "Threepwood") Bananas --Mushrooms (Guybrush hates them) --Lemon (a case could be made for Lemonheads, the candy, as well) MI2: --Muenster cheese (the Men of Low Moral Fiber's rat's name is Muenster Monster) --Potatoes (Bernard the chef is peeling and tossing them) --Vanilla (the color of the envelope with Captain Kate's belongings) --Birdseed ("parrot chow") --Governor Phatt references a lot of different foods when he talks in his sleep--can't remember them all, but definitely eclaires, cheese, and chocolate sprinkles --Whatever the fish is that Guybrush uses to win the bet with the angler --Honey (Young Lindy invested in a restaurant chain called "Gangrene n Honey")
  14. He had said previously that 13,000+ lines had been sent off for mastering, but I don't think he specified that was ALL the dialogue. Must have still been some stuff that needed recording.
  15. My unpopular opinion: Bill Tiller has always given me weird, uncomfortable vibes, and I never liked anything he did post-LEC. It always struck me as a bit dishonest how willing he was to present himself as part of the "LucasArts brain trust" when publicizing his subsequent solo games, glossing over the fact that he'd only ever been involved in the art department rather than with design or writing. He seemed weirdly fixated on being the one to restore "the Good Old Days of adventure gaming," despite not having any kind of track record as a writer or designer on the games to which he advertised his connections, and he seemed to assume that a fanbase would materialize for each project he put out on the sole basis of his involvement. Then there was the weird thing he started doing a few years back where he'd only refer to CMI as "The Pirate Curse of Monkey Island" because that was its "original" title in development...he just struck me as having an inflated sense of his own importance and a disproportionate feeling of ownership over a game to which he'd been one of many contributors. (I'm using the past tense here because he doesn't seem to be active in game design anymore.) I've never interacted with him and he may be a lovely person for all I know, but in all his public-facing appearances over the years I just never got good vibes.
  16. The joke is that that kind of art hasn't even been invented yet, much less become well-regarded enough to be in a museum. They're playing with the fact that everybody in the Monkey Island games tend to blithely accept anachronisms as part of their reality, but in actuality there's no reason a 17th century sailor would know what post-impressionism is. Also, it's funny because King Andre is playing at being the all-knowing villain with a plan the hero can't possibly grasp, but the "foreknowledge" he's claiming is just...what art movements will eventually get big? What's so funny about King Andre to me is how grandiose he acts versus how banal everything he's actually doing and saying is. (And Dave Fennoy's A+ performance of course.)
  17. Patrick Pinney, Patrick Fraley, and Gavin Hammond. Hammond returning for ReMI makes Fraley the only one-off, since Pinney returned for the two Special Editions. Personally I've never thought any of them got quite to the heart of his inborn Stanfulness, but Fraley was probably closest for me.
  18. It was the same for me. I played a couple of hours then stopped because it was just obnoxious. Played it all the way through after they introduced the toggle switch and...still didn't like it very much. If I never play another adventure game that's just about how great adventure games are it'll be too soon.
  19. Seeing all the various versions reminds me of my earliest Loom experience. I don't know how or why, but when I first played Loom on floppy as part of the "Classic Adventures" collection on my Windows 3.11 PC, it showed up in a bizarre 3-color presentation--yellow, black and white. In some parts of the game this rendered the dialogue totally illegible--I remember not knowing that Stoke had any lines, assuming that for some reason it just kept showing me his glowering face to let me know he was upset with me. Same with Cob. By complete accident I eventually realized that this was apparently happening because I was playing without the disk in the drive--putting it in caused the game to boot in full 16-color mode. None of the other games in that collection played any differently without the disk in the drive, and I've never heard anyone else mention this happening, so I've sometimes wondered over the years if I imagined it--but my memories of it are so clear and specific that I can't quite make myself believe it. (I remember being shocked on seeing Master Goodmold in EGA because I'd assumed he was wearing a full-face black mask with lenses over the eye-holes, and on seeing Fleece because I'd thought she was supposed to be quite elderly.) Clearly the game was never MEANT to be played like that, but I've always wondered what the deal was and if it ever happened to anyone else.
  20. Why should we put the onus on artists to avoid all commentary on the work they put into the world, on the assumption that there's nothing to be done about people acting hideously when responding to it, rather than on players/viewers/readers etc. to be more mature and respectful when offering criticism? There's a world of difference between "I never liked the artwork in Day of the Tentacle because it wasn't an aesthetic I ever enjoyed" and "You sellout hack, you only chose this art style because the corporate hog at whose teat you greedily suckle has rendered you a flaccid, boneless puppet." The first guy is sharing an opinion; if somebody can't handle that, yeah, maybe avoid any critique of your work. The second guy is being a prick, and we don't have to just put up with that as a fait accompli. Personally I think it's better and healthier for everyone to say "Knock that off, we don't need that here and you're making it worse for everybody" than it is to tell his target "Maybe just rearrange your life so you can't hear him, because he's never going away."
  21. I'm not sure where you're getting the idea that A) Monkey Island 2 has a bruised and battered reputation in need of rehabilitation, B) there's some widespread consensus that the ending confirms the "child's fantasy" take, with most players unaware of any ambiguity on the subject, or C) that the Mojo community needs reminding of the ending's finer details. None of those are true. Every single human being currently posting on this message board is aware of the ambiguities present in the ending, and of what Elaine and LeChuck say and do there. We've been debating it for 30 years. Some people favor one interpretation, others favor another, but NO ONE is operating under the misapprehension that the issue has ever been settled, and I'd need more than an article saying "Here's what people think" without citing sources or saying who "people" are to make me think we're somehow an anomaly over here in that regard.
  22. You just asked people to stop referring to the ending a certain way and keep insisting that, regardless of how others might read it, the game most objectively supports your personal interpretation of things.
  23. I mean, they can strongly dislike that interpretation all they want, but if it causes them to actually dislike the ending itself...maybe they just didn't like the ending to begin with? There's nothing in the game that gives the ending a definitive explanation, so anyone who dislikes a given take on it is free to interpret it another way. Personally that read of the ending never rang true for me, but I also think it's ridiculous to propose adopting a broad policy that we should stop talking about it "for the sake of the franchise" or something. It's not hurting anything or anyone to mull over different interpretations.
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