Jump to content



  • Posts

  • Joined

  • Last visited

  • Days Won


BaronGrackle last won the day on June 23 2023

BaronGrackle had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

BaronGrackle's Achievements


Proficient (10/14)

  • One Year In Rare
  • Posting Machine Rare
  • One Month Later Rare
  • Very Popular Rare
  • Conversation Starter Rare

Recent Badges



  1. This is one of the demos? Unfortunately, I think this date she guesses is randomized? Then you can have Guybrush correct her. Someone named Kypello had some fun stuff about it on a discord.
  2. Oh, Chapter 11 has one of the quotes that I wanted to post! They're following this river to some sort of supernatural nexus, and the environment starts to develop noses, eyes, and generally faces. If Ron Gilbert says he got inspiration from this book, then I'm sure the fungus faces on this path were an inspiration to the mushrooms and face parts under the Monkey Head.
  3. I recently reread the thing! Let me go glance back at Chapter 10, too.
  4. I became fixated on Stan haggling last year. I think the current speedrun record went with: Walk away, reject 6 extras, offer 2000, offer 5000. BUT he could have gone with: Walk away, reject 6 extras, offer 5000. Of course, skipping that one click for the 2000 offer probably doesn't save much time. You could also: Reject 5 extras, offer 2000, offer 5000, offer 5000 again. That lets you avoid the "walking away" animation. I'm not sure if that would save time or not. Disclaimer: rejecting or accepting the first extra (porthole defoggers) is irrelevant because of a bug, but I imagine it's easier/faster to just reject everything. EDIT: The insult swordfighting stuff is fascinating. If you're playing Special Edition, Carla will never use "I've got a long, sharp lesson for you to learn today". So you'll never successfully use the "And I've got a little TIP for you, get the POINT" response against her. But these guys aren't on the Special Edition.
  5. Fate of Atlantis might not have the most movie-friendly format, but its final hazard is absolutely on par with an Indy film and is easily on my top 3 dialogue puzzles of all time. And here's a reminder that Last Crusade started the trend of a big guy named Biff that you probably need to sabotage. He was the first guy named Biff who loves beer but gets defeated by it; the second was the ghost who initially approaches Guybrush in SMI Part 4 (I recently learned his sprite is named Biff).
  6. And mine. You'll see I have a preference for the older pixel titles (though Grim Fandango and Tales snuck through, since their stories grabbed me so much). I really enjoy the worlds set up by Maniac Mansion and Zak McKraken, and Thimbleweed Park to me feels more like a sequel than Day of the Tentacle. Apologies to Sam and Max and The Dig. They're both great experiences, but something about the settings and characters didn't grab me as much as with the other franchises.
  7. You made me realize the Anglers of RMI can make criticism about consistency. If your final story doesn't mention Morgan at the beginning but then concludes with her, one of the anglers says something like, "Who is this Morgan? She just came out of nowhere", and you have to try again. Random thought.
  8. I was definitely wrong when I guessed RMI would bring an end to Monkey Island, thanks to its (in my opinion) conclusive narrative. I mean... the Prelude to RMI basically destroys most preconceptions we had about canon - in a good way. It destroyed canon in that iconic, Gilbertian Monkey Island way. Before playing RMI, could any of us have predicted the MI2 ending was something Guybrush never experienced OR imagined? RMI gave us a new lens (a double monocle) to see this universe. If the MI2 ending was fabricated during a single play session between Boybrush and Chucky... then when you go back and play MI2, you're not playing something that happened to Guybrush. How much of our MI2 playthrough is "noncanon", in this same way? How much of SMI is likewise fabricated? What combination of our games have been Guybrush's experiences, versus his imagination, versus his retellings to his son and others, versus his son and others retelling and/or reinventing them? And this all compounds as we question more and more things, such as whether LeChuck is real... or whether Boybrush or Chucky are real themselves. How likely do you think it is that, in the reality of RMI, both LeChuck and Chucky would be real people? Like a story shared from the Anglers themselves, our Monkey Island adventures are all fine-tuned narratives. RMI might have told us that the journey is more important than the destination, but it also told us the journey is more important than its factualness, its "canon". My mistake was in presuming the games would stop because canon is basically dead now. But other people knew better; they argued that RMI made the franchise more sequel-friendly than ever, because literally anything could happen and be part of this grand story. After all, if even the most nonsensical reveals of CMI and EMI could be explained now (e.g. the giant monkey robot and Herman "H.T. Marley" being the result of a single random play session), then how could anything NOT fit in? I read one particular review that shrugged along the lines of, "Everything is canon now. All the games are canon. All the contradictions are canon. That fan game with Guybrush as a ghostbuster is canon." They were all correct when they said anything could happen after RMI. In fact, "anything" would really be the only appropriate mindframe to take on a sequel. That's the real gift RMI gave us. LMI is as faithful a continuation of RMI as anything could ever be. "Do you have a story to share?" Well, it does.
  9. I know I'm in the minority, but I still see Monkey Island games in three different character-art genres: 1. Pixel, semi-realistic (SMI, MI2) 2. Cartoony (CMI, EMI, TMI, Special Editions, and now LMI) 3. Paper animation (RMI) I understand that Guybrush in CMI looks nothing like Guybrush here in LMI. But, I still get that Western animation cartoony tone. It's still familiar. I'm very often wrong in life. That being said? I fully get RMI's designs receiving a stronger kneejerk backlash than LMI is getting right now; it makes sense to me.
  10. Do you want a good time? Ask your Chat a.i. how to solve a specific Monkey Island puzzle. Then, when it gets it elaborately wrong, tell it the right answer and try to convince it to changevits mind. I'm a fan of: "In the Secret of Monkey Island, how do I finish the soup in Part 2?"
  11. It's been a while since the Prologue, but it inspired me to look back to the relevant ceremony in the Odyssey. Summary of the ceremony: https://thehistorianshut.com/2018/11/10/homers-detailed-ancient-ritual-to-summon-the-dead/ Links to the Odyssey: https://www.gutenberg.org/ebooks/1727
  12. Romão: Someone who looks at the original LEGO movie and thinks: this dad is an amateur.
  13. This is one of those funny things about SMI: despite the design documents talking about LeChuck's obsession with Elaine, and despite the Scumm Bar patrons saying he fell in love with her... if you listen to what LeChuck says, he talks a lot about his "plans" for the "governor", and shows little indication that he's infatuated with Elaine romantically. Years of planning? Planning what? A wedding ceremony? I guess that's the real answer. But if you tilt your head and squint, it can almost sound like LeChuck has a plan that requires him to be legally married to the Governor of Mêlée Island in general, as opposed to pining over the woman named Elaine Marley. (Which is interesting when reflecting on EMI assigning voodoo significance to the gubernatorial seal(s), but we've strayed a bit beyond authors' intents.)
  14. I think tvtropes has it right: Guybrush's trailer quote has got to be our excerpt! I know you mean on the box itself (which I doubt would happen), but as someone who's only owned the Curse and Escape versions of these quoted boxes, I just like to know they sort of exist in some form.
  • Create New...