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Mighty Bashar

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  1. I'm quite sure I remember in an interview few year ago, Ron Gilbert talked about how he had the idea in his mind if he gets the chance, how he would pickup the story where MI 2 stopped. And he said he thought about putting the secret of monkey island™ in his well in case of death, but joked that perhaps someone will have the idea of "Hey... I know how to get the secret of Monkey Island". I tried to find that interview just now, but couldn't. However I'm positive I read it. Perhaps I'm getting some details wrong, but there was that one part about putting the secret in his well. Having said that, that was years ago, and as he said, things have changed, he have changed, his ideas have changed. And I fully admire how they tied the story through the opening, making it as kids were replaying his heroic days, and keeping enough ambiguity to make a lot of options possible, and paying respect to the games that came after it. That shows high level of maturity and character from Ron and Dave. I'm quite happy with the ending, even if it still leaves questions. I guess like you said, some fans wanted full definite closure. It's hard to say if I would have enjoyed clear detailed ending more, since I don't know how it would have been. I can say I was full of joy with rush of emotions going through me as I finished it. Guess that makes Guybrush just an A level LARP player? Funny thing is, one day before finishing RtMI, I was thinking of printing myself a custom t-shirt that said "I know the Secret of Monkey Island". So in a way, I kinda had it right? 😂 Thanks for sharing your thoughts on this.
  2. Hey all, Thanks for keeping this community alive all these years. I am decades old reader, but just realized I either never made a forums account, or it was old one I forgot. So now or never I guess? Just finished playing the game, and while I was expecting it to be great, I didn't expect it to be that good. They elevated the game on all levels I feel. As @KestrelPi said, they way they tied the story is prefect, and I can't think of any better option. I was wondering how long it took them to reach such an elegant solution that continues the story, while keeping some things open to interpretation and still paying respect to the sequels. The UI and gameplay were clear winners here. Best I recall in an adventure game. The puzzles were great and fun, not too vague hard not too easy. And the hint system made it possible to progress without feeling someone is holding your hands. I only had to use it once, and it turns out for an action I thought I tried. I always enjoyed moving from one island to another in MI2 Chapter 2. Here when I thought game was approaching its ened, they introduced multiple new islands, but mostly of very limited scope. There were some locations on Terror Island that were never used. My guess is they had plans for it that got scraped? It still added to the horror feeling of the island. And the music and sound there was stunning. Funny I was thinking yesterday I will make me a t-shirt that says "I know the secret of Monkey Island". So the ending made me laugh so hard, and now I want the official merchandise, which for obvious reasons they won't make so soon.
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