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deevan

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  1. Does anyone else think that this dialog is a reference to the final puzzles from the movie "Indiana Jones and The Last Crusade"? Ron also worked on the tie-in game before designing the Secret of Monkey Island. Somehow this line reminded me of the exact words from the movie: "Only the penitent man will pass".
  2. Will a new MI game garner a similar level of attention and interest as RtMI? I have a feeling that for many fans RtMI had two main draws: 1) Designed by Ron Gilbert, 2) Resolve MI2's ending. This partly also explains such a strong and occasionally emotional reaction to the game, especially its ending. Now that it is concluded with this meta ending, it would be interesting to see how people will react, especially if it is not designed by Ron.
  3. Personally, I would be more interested in a direct sequel to Day of the Tentacle with a new twist. It was a truly special game. We already got TWP from Ron in the style of Maniac Mansion. I can imagine that a direct sequel to Maniac Mansion in the same style would also be very exciting for many.
  4. Very true. Mirror's my feelings. It's quite remarkable that the game has left such an impression. I guess part of it is nostalgia. I associate MI to my carefree days. But Monkey Island games were not the only games that I played around that time. The emotional attachment to MI world is a little bit beyond my comprehension. The ending of RtMI was so hard hitting, especially when you turn off the lights, because is feels like an end of an era. I am still getting emotional thinking about it, and even writing about it at the moment. For some reasons it is difficult to stop thinking about it. It is incredible that a video game can do this to you.
  5. I apologize in advance for my English as it is not my native language. The ending of RtMI has left me extremely sad. It was perfect and worked for me on so many levels. I was devastated turning off the lights. I believe this is the end of Monkey Island series or how we knew it. It was so symbolic. Yes, you could escape back and keep pretending of having adventures while also receiving “I don’t believe” achievement. The achievement in itself is quite telling. I played MI in my early teens. Back when I really struggled to understand many of the dialogs. My vocabulary improved immensely through the first two games. MI2 will forever remain the greatest game of all times for me. I cried watching the trailer of RtMI. Cried again during the prologue. Cried while turning the lights off, and still feeling incredibly sad. For me it all came to a simple understanding. Your adventures in this world are done. Go back and keep replaying them but now the lights are out. The final story is now told. For many the meta ending doesn’t work, but honestly with such lofty expectations after 30 years, no ending would have worked for everyone. Is RtMI a perfect game? Honestly no. There were a number of issues. Humor was definitely lacking compared to earlier games. The closure with Elaine with respect to the cutscenes where she learns about Guybrush’s selfish behavior was not satisfying. But it did wonders in tying up the series. The prologue and the ending were a masterclass in storytelling. The final shot of Guybrush sitting alone will remain with me for a long time. It is so beautiful and devastating at the same time. Unbelievable!
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