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LuigiHann

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LuigiHann last won the day on May 26 2023

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  1. Come to think of it, Lili's eyes are a little off in a similar but subtler way, with the rotation and eyeshadow not quite placed right. Wonder what happened there. Maybe they just wanted the plushies to look cheery compared to the kids' usual serious or sassy expressions.
  2. Haha I do not have the photoshop skills so I appreciate you following through. Doesn't that look so much more like Raz?
  3. Lili looks great. I find their interpretation of Raz's facial expression somewhat puzzling. His eyes are almost... upside-down. Almost every expression Raz makes, outside of the stylized box art, involves his bottom eyelids being nearly flat and the top of his eyes a half-circle - they've done the exact opposite here, and it makes him look sleepy or eerily calm in a way that doesn't match his whole vibe.
  4. Something charming about the idea that Ron Gilbert is in the middle of reading three different books at any given time. Relatable.
  5. For me it's one of those things that really depends. HD reskins that mess with the art style too much, or get too ambitious to work with the geometry at all, can be a mess. But sometimes it can work well, when the old textures are just grungy enough to look dated on a modern screen, but not so grungy that painting over them involves a ton of reinterpreting. The good remasters just make the game look like you thought it looked already
  6. Hopefully there are some accessibility options to turn the action/combat difficulty way down. I'm not gonna say no to a first person puzzle/adventure game. Troy Baker does seem to be becoming a go-to guy for games like this, but the voice he's doing here sounds enough like Indiana Jones not to faze me.
  7. Yeah the titles usually evoke some specific mythical concept, but it didn't look like there were any superstitious or occult associations with the geographical Great Circle, at least in my very limited search.
  8. Also worth noting that this sort of "The End... Or Is It?" twist would already have been a recognizable pulp adventure cliche when they were making the game. Combined with the "it was all a dream" twist before that and the full "Empire Strikes Back" gag that led up to it, there's a degree of overt silliness to the ending that people tend to set aside when trying to determine the true underlying reality of the story. But in a sense, the overt silliness is the underlying reality of it all.
  9. If we accept that Guybrush was imagining effectively the whole game, it's not a stretch to think he might also have imagined the glowing eyes and Elaine's line on his way out of the park. I accept that the ending was likely intended to be taken literally, and that if there were a third game shortly after MI2 it likely would have elaborated on that and had Guybrush going in and out of the imaginary world. Could've been neat. The only thing it leaves me wondering is that if "the secret of monkey island" was that Guybrush was just a kid playing, why would Ron pretend it hadn't been revealed when MI2 had effectively revealed that. So I think the titular secret may have been something else altogether.
  10. Yeah, I was definitely mostly picturing Telltale-era art, though I'm also thinking that art is pretty consistent with their "default" expressions in their Hit the Road sprites. And just from scrolling through images it seems like Max is presented either with the gritted-teeth grin or the wide-open grin pretty interchangeably, if Sam is smiling with his teeth showing, it's usually with his jaw wide open. Very rare to see his teeth but not his tongue. Found one exception but it's a very different look for Sam. I'm sure I'm overthinking it now but the expression on the plush continues to puzzle me. Still pretty cute regardless.
  11. It looks pretty good. I'm a little surprised they gave him the same sort of toothy grin as Max, though. I know Purcell tends to draw him with a similar smile but I still picture him with a somewhat sterner expression to better contrast against Max.
  12. For a franchise as seemingly video-game-friendly as Indiana Jones, it's wild that the game projects never seem to come together. You'd think they could simply throw it to Naughty Dog, since Uncharted is basically as Indiana Jones as it gets. Alas. Neat concept art; Chorney's definitely got the Struzan vibe down. Fun to see those Agents of Shield posters in that style as well.
  13. Looks neat! Image upscaling/restoration feels like one of the less-controversial applications of AI-enhanced image manipulation, so I think you're good here.
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