Jump to content

Home

ASiozop

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by ASiozop

  1. Hey all. I've been been browsing this site for many many years now, first time i've made an account and commented. Just finished the game yesterday. I loved it. I've been thinking about the ending since then. My interpretation is this: Every MI game we've played up to this point has essentially been boybrush's interpretations (and sometimes reenactments with his friends) of Guybrush's tall tales. This means that everything we have seen has already passed through two layers of unreliable narrators. Both Guybrush's comment to boybrush about changing the ending of Big Whoop, and Elaine's comment to Guybrush at the end about retelling the ending of this story point to that imo. As to whether the original stories are true, I'm 50/50. Most likely (and given Guybrush's comments and reactions at the Original Secret Park at the end) these are fantasies constructed by Guybrush as he was playing in Stan's evolving pirate-themed park (either as a kid who later grew up, or as an adult flooring inspector from the start). Elaine seems to be the only other real person in this fantasy, shown by her appearance at the end but also by her general warmth and understanding towards Guybrush throughout the whole story. She might as well have initially been another person running through the same park. I feel like the point at the end is that Guybrush finally accepts that these fantasies of piratey achievements are secondary to actual achievements like focusing on Elaine, having shared adventures with her and starting a family. The point where he lets go and shuts off the lights. On the other hand, the original stories could be true, and the whole theme park aspect could be more symbolic of guybrush's shallow cyclical way of chasing his goals and treating everyone as "not real". Him exiting the theme park with elaine could be symbolic of his (once again) letting go of the way he has been living his life up to that point. It's possibly not by chance that the overt theme park aspect comes into focus in the two monkey island games where guybrush leaves the most negative impact on the world around him through his actions. On a personal note: I started playing this series back when I was 8, through Curse. Ever since then this series has followed me as I grew up, became an adult and recently started a family of my own. This final installment (along with its themes) came for me at a perfect point in my life where I am reexamining my priorities and my relationship to video game (and generally media) consumption. Given how attention and time are finite, "letting go" and focusing on what really matters before it's too late seems to be a core theme and has really resonated with me. Thank you to @Dmnkly, @Jakeand the rest of the teams that have worked on this series. It feels like it's time for this generation to let the theme park go. Or, at least, hand it over to the next one.
×
×
  • Create New...