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MST_sansfronteires

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  1. guess i'm the first one to say it out loud, then! or second. you never know for sure. well, in any other game any kind of movement are relegated to keyboard buttons when it comes to the player... playing... the game in KB+M setup. it would usually be responsive (very responsive) or something. but for RtMI however that's apparently unacceptable! click on some spot to walk to it, click and hold on some other spot to run toward it! and wait until the character is done moving/running to some other spot you dictate he should go to. any game that does this and to my blacklist it goes. just pretend it exists, ok? now, i will admit that some puzzles are actually rather easy if you know what you're doing. but instances where i sucessfully solved a puzzle by myself without help from the hint book were not that common actually. i mean, i just want to get on with the game, not to think about what to do next while doing so.
  2. RtMI... uhhhhhhhhhhhhhhhhhhh speaking as a first-timer here so no attacks, threats, "houlier-than-thou" attitudes, "you just don't understand" attitudes or other bad stuff thrown out against my person please. i will resist them if necessary. thanks in advance. i played it once, all the way to the end. tried to replay it and gave up about 30 minutes. here's why. art style was the best thing that happened to the game, best way to explain it would be that whenever i think of it i can just about picture an Dolores fanart by Rex Crowle, that's how good the game looks. the rest isn't so nice though, there is some humour here for sure but the best part of it is mostly at the beginning of the game though. not as bad as i'm making it out to be but my LOL moments were fairly rare as far as i can remember. the "hint book" i feel was just there to make up for how obtuse the game was and holy shit it really was that. i had to rely on that book like there was no tomorrow. and that's on casual mode. oh and the game's KB+M control scheme is so horrifyingly bad it shudders me to even think about it. i never play PC games with a full-fledged controller, for one. double-clicking one too many times so Guybrush can just move fast to some other spot has to be one of the worst game design choices you can ever go for when making a game like this. how did they think this was a good idea is beyond me. but hey, it's 60FPS on my machine so i guess it makes up for all the other shit i had to endure with this kind of bad controls, right? no? awwwwwwwwwww. characters are great, very memorable but with a few exceptions they barely left an impact on me as a person. most of the cast, with, again, a few exceptions, feel very shallow. so shallow in fact that the number of characters who aren't sidelined to shit (Captain Trent in particular), have more complex characterization in this game than any other (LeChuck's crew in particular), and do more than just exist can be counted in one hand. oh and there's that thegamer article that laments how Elaine was handled in RtMI, as well as another article made by two people about whether what grumpygamer said in the interview changes everything about the monkey island franchise to the detriment of its fanbase and the franchise itself. strong arguments are everywhere in these articles. says a lot about how the entire game was written tbh. taking it's audience's suspension of disbelief like a plaything. ugh. ending was actually perfect for this kind of story as it pretty much explained every single issue i had with the game but didn't notice it until after the fact. after the fact meaning the aforementioned interview on youtube where grumpygamer just spills the beans about a bunch of stuff like it's nothing. so, played it once, will never play it again. ever. i've had enough of this crap.
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