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  • Biography
    Mishuruu Aeron can not remember his child hood, it is a mystery to him. Ever since he can remember, he has been trained in the arts of fighting, strategy, and stealth.
  • Location
    At the End of Time, Talking to
  • Interests
    Starwars, Art, Fitness, Boxing, Religon, Sleep, Psychology
  • Occupation
    College Student

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VanishingVision's Achievements


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  1. No EA's Chief Executive already said that they were working with Bioware and Lucas Arts on the next SW MMO that will be set in the KOTOR timeline. Source
  2. Well I expect that they will have to write a new combat mechanic all together for the MMO. D20 does not do well with more than about 8 people in a 'single engagement' or a single timeline fight due to it's reliance on initiative rolls etc. To make it work they will most likely assign a 'weapon speed' to melee weapons and a 'cast time' to certain force powers. Special attacks will most likely be largely instant and separate from weapon speed and consume a 'mana/force/fatigue' bar. That would allow every character at as a separate entity without having to stop/slow/link time like d20 does.
  3. I disagree, it would be unwise to release any other Star Wars title at the same time with their MMO. Lucas Arts need to get as many players 'vested in their MMO in the first month as possible. Lucas Arts wanted to release another game near the launch of KOTOR Online, they need to release the game at least two months before the release so that it will not dip into the MMO's sales.
  4. Wrong context, I'm talking about the KOTOR series as a single player RPG not the Star Wars franchise as a whole. SWG was not a continuation of a Star Wars game series (Such as KOTOR, Jedi Knights, Rogue Squadron, Battlefields etc.) While on the topic of SWG, being an ex SWG player (played at release and every revision of the game) and a MMO connoisseur, if you will, (Played RO, AC1, AC2, EQ1, EQ2, SWG, MO, AOC, COH/COV, PS & WoW) SWG is only alive at this point because it has the words 'Star Wars' in its title.
  5. Taking a page from the most successful MMO ever, Blizzard has not released another 'Warcraft' RTS since World of Warcraft launched. Why? Because WoW's audience would stop playing the MMO to play the single player game (hence no monthly fee). It is more advantageous for them to release expansion packs (at 49.99 a pop) every year for when they want a revenue spike. Will they eventually release a new Warcraft RTS? Possibly but I doubt that we will see one in the next four to five years, they have let Starcraft fill the role of their primary RTS game. With all of that said, I do expect that there may be a KOTOR 3 single player game. If the MMO takes place after KOTOR 2, I expect that KOTOR 3 will be released before the MMO and it's storyline will be designed to mostly wrap up the single player storyline (with one or two holes left for later SP games); also I expect it to lay the foundation for the MMO. If the MMO takes place either before KOTOR I, or many years after KOTOR II, then I don't foresee a KOTOR III coming out for a long, long time... if ever at all.
  6. Welcome to the forum! Personally, I find this a moot point. I'll tell you why, the three primary factions for KOTOR have been established as Jedi, Sith and Mandalorian. It fits the trinity formula that has made Star Wars a success. So ~EMS~ I wouldn't worry, I am confident that there will be at least one plot character that will be a Mandalorian.
  7. Great post, I dare say best of the week. I have mixed feelings with middleware, I think that in certain cases middleware can be a good thing (Mass Effect using Unreal 3 engine) or a bad thing (SWG using a retooled Everquest engine). I just hope that with Bioware being able to save so much time with using this middleware (Up to two years of tool/engine development [see HeroEngine.com]); that they focus heavily on unique gameplay mechanics and storyline/questlines.
  8. Hello,


    I’m just dropping you a quick line to let you know I replied to one of your posts about EA’s involvement in the new KOTOR MMO. I really enjoyed your comments about EA.


    In the end of my post I end up disagreeing with the overall focus on the thread, ergo disagreeing with you. I want to make sure you know that my disagreement with you is not a personal attack (I have greatly valued the information you have provided).


    I hope to read your response soon.

  9. I would actually be more concerned with Richard Vogel (most likely) being on the design team (He is one of the two leads in the Bioware's Austin studio). Mr. Vogel was the V.P. of Production at Sony Online and was the Executive Producer for SWG. (Two big strikes against him SOE has screwed up so many MMO's it scary)
  10. I disagree, all three of those options were tried in various stages of SWG and all three failed. The more you limit the accessibility of a class, the more people will want to play said class because of perceived rarity and/or superiority. Why the do you think they chose to make the second SW MMO in the KOTOR setting? Jedi were commonplace during that time. So even if every kid and his uncle want to play a Jedi, the setting will not suffer.
  11. The major problem was/is Paul Barnett. He is a loudmouth dev likened to Peter Molyneux. He over hyped the game pre-alfa making all sorts of shallow promises to the community. Bioware should take note and follow how Blizzard marketed their game pre-release.
  12. I think they will, the 'trilogy' pattern is a commonplace in LucasArts.
  13. Indeed, all we know is that the MMO will be taking place in the time line of KOTOR.
  14. Personally I'm very excited about the KOTOR MMO, it has brought me back to these forums which I haven’t posted in since 2003. I'm also glad that Veran t& SOE have their hands off of this title, hence the KOTOR MMO will actually have a chance to succeed. I agree that the KOTOR games were fantastic, and I also agree that there should be a third single player title to add some closure to the single player experience while laying the foundation for the coming KOTOR MMO. The one thing that I want to remind everyone is that Blizzard (Creators of Starcraft, Warcraft, & Diablo) did the same thing back in 2003/2004 that Bioware is doing now. Blizzard took one of their most beloved and successful RTS games (Warcraft) and successfully converted World of Warcraft (Their first MMO) into the most successful MMO of all time. At first, when they announced their change in direction they were received with harsh criticism from their fan base BUT, their fan base chose to have faith in the developer of the game. You know why? Because Blizzard (Like Bioware) held/holds an incredible track record for excellence in game design. I believe that the KOTOR MMO will not stand unless the player base decides to back up the development team and give the team trust and support, by in part, helping create a positive news culture around the game. I propose that we agree to disagree on these issues in the following weeks but I hope that the KOTOR base will unite behind Bioware’s bold new endeavor. It is good to be back here. Regards, VanishingVision
  15. My in game name is "Mishuruu Aeron" AKA "The Pure Shadow" but I usually go by his reference as the "VanishingVision" I know it's excessive to have three call signs... but I have actually spent allot of time developing this character, I have used him in SWG, JK2, JA, and soon in SWBF! If you wanna see the back story check out his webby at http://www.vanishingvision.vze.com Enjoy, -Me
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