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BigMexican

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  1. http://www.theotherseptember11chile1973.net I'm not trying to start a flame war here, or even make a point beyond the fact that just because the media shoves something down your throat, it doesn't mean it hasn't happened before. The attacks on the World Trade Centre were of course a tragedy, what would be more of a tragedy is not learning from them. A very sincere R.I.P to everyone who has died on this day in past years. I hope I have in some way broadened your views, stay safe and happy people.
  2. the game comes out in 9 days that doesnt mean they finish it by then, that means they finished it two weeks ago and are now packaging boxes, printing manuals, organising shipments, etc etc. the demo would have been created (as far as i know) from the finished product, which means if there's more in the final product, then they removed things from the demo.
  3. im assuming that "that move" was the twirly thing? in which case, it's easy to spot the weakness, hard to compensate then for the opponents ability to move in after you've completed your strike and hit you with the rest of the twirl (the overhead bit, possible headshot?). and a more powerful and skilled enemy will kill anyone regardless of what weapons both are using
  4. im very eager to see how the saberstaff goes in mp, especially in regards to the kicks. on that note, does anyone know if the double-tap-jump kicks are still around? i would assume that with the sabestaff's kick they'd been removed, does anyone know?
  5. single has strong. you can only get medium and light with the multi-bladed sabers.
  6. saberstaff - easy to learn, hard to master. sure, spamming attacks is easy, and yields half decent results, but to truly master the staff you need to be able to kick very well, something that isn't as easy as it sounds. kicks inserted into combat at the right moment can easily give you the advantage. spamming them will just leave you dead.
  7. hehe everyone who's seen it has been gobsmacked it is incredibly awesome. the first time i saw it, a reborn did it to me, it was the happiest i've ever been after being sliced in half.
  8. cool! i hope that's in multiplayer too
  9. races would be HEAPS better with some voice variation. as it is, human or kel'dor would be my favourites. favourite saber would be the staff.
  10. i was talking more about multiplayer, axvegeta sp gives you the advantage of being able to save and load your game, whereas in mp if you make a mistake you have to deal with the consequences. light style has the lunge, which has good penetration, but it's hard to hit with it (unless you can still rotate with it in mp). otherwise you have to wait for your opponent to take a swing before you have a chance of hitting them, and if they're a good player, then that swing will most likely hit you, breaking through the weak defense that light has.
  11. of course it's speculation. but it's speculation built upon the demo, trailers, screenshots, reviews and the info in these forums. aside from possible reductions on controllability of moves, i cant see any reason for the MP and SP moves to be changed drastically. the point remains that the double saber spin leaves you defenseless, and has incredibly limited potential for actually hurting an enemy.
  12. some moves are useless. the dual saber's double throw and spin around the body move for instance? it's nothing but instant death in multiplayer. maybe if it was faster to start, but as soon as someone sees you crouch, they move out of the way and throw their saber at you. however, a lot of moves are very useful. the downward stab for instance, when used in the right circumstances is incredibly powerful, as long as you don't just do it whenever someone hits the ground, you'll be ok. know when and where to use moves and you'll be a good player in no time.
  13. the opinions below are just that, opinions! im writing as if they're fact, but feel free to dispute them they're based on what i've seen in the demo, reviews, trailers, and on these forums. Single Saber: people say that this weapon's versatility is an advantage, i'd say it was a disadvantage. with so many moves, you'd be tempted to try using some of them, which will just get you killed. medium stance is ok, as long as you know what's going on, and are only fighting one on one. fast stance is useless, it cant break through defenses, and gets knocked aside by almost any attack. strong is a good option. you have the moves of the other stances available, and using them at select times is fine, otherwise don't deviate from heavy, you simply won't be able to block a button mashing multiple-blade wielder. basically single is good because it has strong, and bad because it has fast. Dual (two) Sabers: kind of like fast stance, but with better blocking. you'll have a hard time breaking through a solid defense, but at least you'll have a solid one yourself. if you have quick reflexes this might be for you, however don't expect to be able to overpower many other players with these. precision and speed are the trademarks of a good dual saber user. the special moves are fairly obsolete at a highly competitive level, so concentrate on basic slashes and chaining combo's. unfortunately you can't kick with these, otherwise i think they'd be a good choice. Saberstaff: very solid defense and penetration, can easily batter away lighter defenses. the strokes seem to be more deliberate and powerful, kind of like strong stance. speed isnt as critical with this stance, it has more of a tactical nature to it, knowing which move to use when. again, the special moves don't have much to offer, they're simple combinations of kicks and slashes, or the twirl, neither of which offers a clear advantage over a strong opponent. the kicks are this stance's biggest asset, and add a whole new dimension to saber combat. they make fighting multiple enemies a lot easier, and should an opponent be slow recovering from one, offer an opportunity to quickly end the duel with a downward stab. they're my thoughts, anyway, based mostly on speculation feel free to tell me im full of crap, because most likely i am
  14. the staff has kicks, good blocking, good penetration, and good damage. strong has decent blocking, great penetration and good damage. the other stances simply don't have the ability to withstand attacks from the staff or strong. dual sabers might block saberstaff, but will find themselves unable to break through it's defense. im still trying to decide whether to use strong or staff, but i somehow just can't see any other saber style being more powerful ... i would dearly love to see someone prove me wrong, however, so all you fast stancer's have to get your buttocks onto the nearest ladder and give this game some variety
  15. i was playing on Jedi Master i think. perhaps i just didn't try for long enough, but it seemed to me that most "combo's" were simply lucked out. the reborn did seem to respond to certain situations differently (ie, they see someone gripped and throw their saber), however, i think some more co-ordination in positioning and attacks could have worked well. perhaps even have them giving each other orders, hand signals, etc. to me it just seemed as if the reborn would respond to your actions to a certain extent, but if you weren't doing anything to bother them, they'd just pull of a random move. if you stand still for instance, they still retreat from you and then come back and slash. i dont think there was any foresight, or planning in their cooperation. maybe if one got ready to stab you while the other pulled you over? i dunno, something to indicate that they were more than robots with lightsabers .... again, maybe i just haven't played enough and i thought the jedi tomb level was amazing. there was nothing wrong with the design, and the atmosphere and visuals were great. the tatooine level, as i said, just felt a bit too random, you couldn't get a sense of where you were.
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