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razorace

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Everything posted by razorace

  1. Unfortunately those sorts of changes are not possible in SP. You're going to have to live with CoOp. If you find any bugs, please report them so someone can know to fix them in the future.
  2. Max, maybe you should post beta links to the mailing list instead of your IM. It sounds like the fans have figured out your IM link haxes.
  3. Is it wiggling to an animation other than the one that you're attempting to switch to? It's possible that that's just the animation interpolating to the new stance.
  4. We used to use those for certain dodge behaviors in OJP, but they aren't used in basejka. I'm not sure if it's in OJP anymore or not.
  5. Thank you for the quick tutorial, WB. I was having a hard time putting it down in words.
  6. Sounds like a reasonable plan, but you're not going to be able to do that with most of the cutscene animations because JKA uses custom, per-map animations that aren't in the main animation file.
  7. You're going to have to use the google to learn or get someone else to do it for you. Sorry. :|
  8. How are you applying this in the .sab files?
  9. Are you familar with compling stuff with gcc? OJP has a makefile in the /game folder of the source code.
  10. Barring some screw up those numbers are correct. We've had that fix for 4+ years. You can't. Sorry.
  11. There's supposed to be option to change the experience points on the Create Server screen. I wouldn't be surprised if the menus got screwed up in the most recent release. There was a lot of accidental problems in it. It should be resolved in the next release.
  12. It's been 6+ months since the last release and a new version has been promised in "just a few more days" or "next week" for about half that (Max!). People don't want to be jerked around either. :| I think v0.1.2 needs to be released yesterday (after the crash/walk bugs get fixed) to keep the fans happy. After that, I think it could be followed up by monthly or bimonthly releases.
  13. Yeah, I never had the best of luck with webmaster recruitment. 9 out of 10 times the webmaster never delivers anything. Plus, I HATE web design with a passion, so I never bothered working on it myself. Guys, I really recommend taking Kouen up on their offer. I used their webhosting for Masters of the Force and never had any problems with it.
  14. It's not. The problem was that the animation wasn't playing all the way thru. IE, the wrong number of frames was specified.
  15. I agree for the most part. However, I think the versioning needs to be bumped to v1.0 so people know that the game is in playable shape. it's been in dev for 4+ years now.
  16. You should be able to. I think that was added a while ago.
  17. That's very generous, but I don't think it would be fair to other jk3files submitters if we're allowed to pick/choose who does the review for our mod.
  18. Guys, you need to take negative feedback like gentlemen. Listening to players is a key part of game development. If this continues, I'm going to close the thread.
  19. Actually, I think the boss fights would be easier. While the bosses do have more HP, the lightsaber does much more HP damage in OJP's combat system.
  20. Tanqexe, we just need someone to do the work for such a package.
  21. Actually, I think it's because I was the only one who used to do linux builds, and I've retired from the project. If you have access to a linux box with gcc, you should be able to whip up your own.
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