Eek. Damn been busy lately
Good skinning graves but heres a few things:
Like most of your models you do a good paint job on the faces but they dont fully look like the character your trying to do. Example on this model. Look at her face. You aged her to much. If you are just skinning after what you think is cool then NP but I have always tried to get exactly what the character looks like (well most of the time, unless I think they look sorta dumb )
Heres a pic of her face
Sure we all know that the remake of Merlys face was a little lamer than the original but still...
Another thing, this going along to get them to look alike. Because the games are on mainly the PS2 system look at their textures. They aren't to detailed, like the face. It's a flate color. Yours looks more human in color and with pours but it gets rid of the same look cause Konami uses a "Cold" pallet for there skins
2: Hair is diffrent. Nice girl hair but thats like what I see here in California, because Konami is in Japan they have more of the "Wake up and dont comb" hair, even on her. So make her hair more messy like in the image. And more bushier.
On the wounded leg cloth, it looks like it was a sepreate layer added on. I guess you use APS so I can't tell you how to get that look to be more real. Also were the wrap ends on the leg, were its just the end of the wrap towards the bottom, that looks funny to me at least ingame. If you can add a small mesh there to make it sorta stick out. Nothing bothers me more than say something that would be sticking out and it isn't
Tatto bigger? I think its just a wee bit bigger
Pouch on the back looks squeshed
Oh geez I forgot to say this to. Once again since the games characters are from Japan, the FACE shape! Geez sorry about that, thats important. Yours is more human but what Japanesse dev teams do most of the time is make the faces a what I call a Tear Drop face shape.
Thats about it.
*Goes back to work*