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richcz3

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  • Biography
    3D Artist / Designer
  • Location
    Los Angeles
  • Interests
    3D animation
  • Occupation
    3D Presentation Design

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  • Homepage
    http://www.digitalworks.8m.com

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  1. Psychofreds post on SWBF2 has some merits but I can't justify the development timeline as being the value equal to selling a complete new Title even with the purported features. I am sure plenty of us play plenty of FPS titles from Battlefield, MOH, to COD and each expansion pack brought more vehicles, classes, features, maps and improved gameplay. And I didn't pay $50 for those expansion packs. More importantly those developers really supported their base game with multiple patch releases. With that alone I can't let Pandemic or LA off the hook for SWBF1. I also take into account that the engine for SWBF2 is still designed and confined to console hardware limitations. This makes the PC version yet another port of the original. This time I'll do a wait and see for SB:BF2. richcz3
  2. Competition with HL-2 is real. I have been working on two HL2:MP maps for the past week. The SDK and tools are exceptional. I haven't fired up SW:BF for three weeks and interest in LANs has been nill. As stated already, content is king and SW:BF needs it to get interest with all the solid titles out. I just hope their tools have some documentation or solid examples. richcz3
  3. Durden is more likely right. The update did not mention an SDK. It mentions tools. An SDK addresses the core of the game engine which allows programmers to produce completely original mods or game types. That being said, that's allot more than I was expecting. richcz3
  4. If they are as easy as the map tools for Half-Life 2, there should be allot of maps rather quickly. I've been working in Hammer for the past week and the basics are easy to grasp. Its interesting that both Valve and Pandemic use XSI for developing their character animations. richcz3
  5. What a pleasent surprise. I assumed that after Half-Life 2's release that Lucasarts would let SW:BF sink. Not only are there general tools but there's the SDK. The other cool item is the XSI export addon. Pretty impressive update. richcz3
  6. Hey let them finish playing Half Life 2 and Halo 2. Then they'll get right back to work. richcz3
  7. Has there been any new posts by the devs on any forum in the past three weeks. Anything beyond the official announcement of two weeks back? richz3
  8. SW:BF is holding on to the top 5 for the week ending Oct. 23 2004 1 The Sims 2 - Electronic Arts $48 2 The Sims 2 Special Edition - Electronic Arts $49 3 Rome: Total War - Activision $41 4 Leisure Suit Larry: Magna Cum Laude - Vivendi Universal $25 5 Star Wars Battlefront - LucasArts $47 6 Call Of Duty: United Offensive Expansion Pack - Activision $27 7 The Sims Deluxe - Electronic Arts $20 8 Doom 3 - Activision $47 9 Call Of Duty - Activision $28 10 Warhammer 40,000: Dawn Of War - THQ $47 Source http://www.homelanfed.com/index.php?id=27287 richcz3
  9. 3 small patches in three months. Not bad, but hardly great. What it does show is that Pandemic has not shelved the game as a loss. They are working on it. More importantly in comparing BF:1942 to SW:Battle front. Pandemic plans to release tools for the mod community. I'm sure once the game is patched up proper, there will be a tools release. Dice never released tools for BF:1942. richcz3
  10. To add a point in the positive column, Pandemic has disclosed they will release tools at some point. Keep in mind, even after BF:1942 was doing really well in sales, DICE never released any official tools for the modding community. Without soundling like a fan boy, lets see how long Pandemic keeps the support up. richcz3
  11. It's clear Pandemic rushed the title to meet the Star Wars DVD release. What is almost as clear is that Pandemic looks like they are making a strong effort to patch up the problems. Now one month after release we are getting another patch v1.1 from Pandemic. That's allot faster than most developers I know. Dice's Battlefiled:1942 was buggy and a resource hog at v.1.0. It wasn't until 1.4 that many of the bigger problems like lag and hit boxes were dealt with. We need to show a little patience. richcz3
  12. kurgan thanks for the link. I was begining to think this ship was going under the waves. It says the next couple of days so we'll probably see something before the weekend hits. Hope so. richcz3
  13. Not a word in two weeks after weekly updates after release. I was expecting some form of update on one of the few forums the Devs posted. Anyone see a recent post? Let us know your alive richcz3
  14. I just hope they are working on the patch in a fierce fashion. I know their priorities were set on the mp side as that is what is hurting the game so much, but it would be great to see some basic game tweaks in as well. Only questions are, how much will they continue to fix bugs. In the meantime I'm looking forward to any anouncement they mentioned about a tools release. User made mods will really help this title take off. richcz3
  15. My error: Good eye Demonking It's corrected richcz3
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