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Mercenary

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  • Posts

    384
  • Joined

  • Last visited

Personal Information

  • Interests
    Smuggling
  • Occupation
    Soldier of Fortune
  • Web Browser
    Mozilla Firefox
  • Favorite LucasArts Game
    Jedi Knight II: Jedi Outcast
  • Resolution
    1680x1050

Contact Information

  • Homepage
    http://mercenary.bravehost.com/

Mercenary's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. 24 levels!? That's a ton of work for non-professionals. Do you really need that many?
  2. It doesn't look promising. It only takes a few minutes to post some info. The last update was a long time ago...
  3. I've never heard of this happening before in all the years it's been out. After the cutscene, the game should've loaded the second map. Do you have mods in your base folder? Sometimes mods can mess up other mods so if you have some remove them and try again from a previous save point. Also, if you have Jedi Academy you should play the version for that game instead because it's more refined, better visuals, added videos and some minor bugs worked out. http://mercenary.bravehost.com/dash2.html
  4. After you kill the Imperial Commander, the Gran and the 2 Rodians the doors should unlock and open. You should see another Imperial standing in the hallway. He should say something like "No, don't shoot"! Approach him and it should trigger the next cutscene. If that sequence didn't happen I don't know what's up. Are you using cheats? Can you restart from a previous save?
  5. You're just a few years late but you can still play the final version http://jediknight3.filefront.com/file/Eve_of_Redemption;100491
  6. You want the message to be displayed but not in a cutscene, right? Use a target_print entity. I don't understand why you're using a trigger_multiple though because it'll repeat the message over and over. Also, this isn't the right forum to ask modding questions. The forum here is dead so I can't recommend it either but you should go over to map-craft because that's where you'll find the most knowledgeable and active mappers. http://www.map-craft.com/index.php
  7. I saw that movie 2 weeks ago and I loved it. The 2nd one sucked a$$. Just a bunch of prison fights.
  8. I think it helps if you're really drunk and you have rivals nearby that you really hate. I think that combination makes it more fun. I played a lot of soccer/football growing up but I'm not really into watching it. I admit I'm fascinated by football hooliganism but not really the actual games. Except for Mexico, soccer/football isn't a big deal in North America but I do have a mild interest in world tournaments.
  9. Yeah, it would really surprise me if they made another Jedi Knight game at this time. It seems like The Force Unleashed is what they're focused on in terms of Star Wars actions games. The first TFU, for some reason, sold so well that they'd be crazy not to follow it up with a sequel.
  10. It looks like it says Jedi Knight III on that piece of paper. To clear things up, Jedi Academy is not Jedi Knight III - it's Jedi Knight: Jedi Academy. Until LucasArts announces it I won't hold my breath.
  11. I did some digging around myself and found out the gimp plugin is called resynthesizer http://www.logarithmic.net/pfh/resynthesizer see it in action: (This BBCode requires its accompanying plugin to work properly.) I don't have time to try it right now but maybe someone else can test it and give us some feedback.
  12. Holy **** is that for real!? I wish I had that feature a couple of years ago because I could have some of my life back.
  13. Check the noweapon spawnflag on the info_player_start entity. The game won't force a lightsaber on the player and you can assign the weapons you want the player to have with a script.
  14. You'll have a much better chance at finding some mappers if you post a thread on filefront forums. I think those who are still active hang out there or at least visit from time to time.
  15. Mercenary

    deception

    Try removing all the other mods in your base folder and see if it works.
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