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Psyk0Sith

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  • Posts

    2114
  • Joined

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Personal Information

  • Biography
    I've been wasting time in front of this stupid ass computer for a while now.
  • Location
    Adanac
  • Interests
    Music, Vintage Guitars, 3D Modeling, Computer Games, Women...you know...stuff
  • Occupation
    Very busy
  • Favorite LucasArts Game
    Day Of The Tentacle!
  • Resolution
    1680x1050

Contact Information

  • Homepage
    http://psyko3d.50webs.com/

Psyk0Sith's Achievements

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  1. That looks superb! Is there a reason why the door appears to be flipped in the 4th image?
  2. I meant does that mean we can have normal map support, because normal mapping instructions are part of direct x shaders. Looks nice by the way.
  3. Does that include normal mapping or it's just a sort of real time AO shader?
  4. This place has been empty for a while so don't expect much feedback Galak looks much better, way to go. The problem i see now is that you're losing definition on your black tinted garments, the old Luke is much better, just because his clothes are not pure black. Don't forget that dark colors will still reflect some light.
  5. I hope i didn't sound too harsh, that was not my intention, just an honest opinion . If you're going for a white suit, you should look at how mon mothma was painted, the shadows would make more sense being tinted in blue For the head, simply selecting the skin and playing with image>adjustments>variation feature in photoshop will give you more realistic look. Oh and don't make his hair blue . Hope that helps.
  6. Well the colors on the outfits make no sense...it just looks like an inverted texture. The blue on the head is too harsh, there's ways to change the hue of a texture without it being a "solid" color.
  7. Lol thanks for the offer but i'll pass
  8. Holy crap a ghost! Looks pretty damn good, my only crit would be about the outer part of the nasolabial fold, it looks extreme...it's all about where planes are connecting together. At this point you probably don't care so don't mind me
  9. This thread has been quiet (dead) since 2008...i don't think you'll be able to test it.
  10. Have you tried starting a new game and see if the character shows up? Here's a guide for Jedi Academy, which should be similar for JO: http://warpedproductions.echonetwork.net/jatut1.html
  11. Awesome, especially that coruscant district map.
  12. Check if your ports are forwarded properly (open) These should be the ones JKII uses: 28060,28061,28062,28070-28081 - UDP protocol Or why not use the manual command? Something like /join enter ip address here:enter server port here
  13. Welcome back, best of luck with DF mod :)

  14. Hehe yeah ive been here so long they had no choice :p. Glad to have you back, it's like the good ol' days again!

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