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Khier

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Everything posted by Khier

  1. Troll. If you're not a troll however, I wouldn't worry about gender discrimination, just prepare to have your in-game views challenged in brutal fashion. You're not going to find too many ja+ sympathisers around here. Plus, you can't really be an oppressed minority when your honourable admin mods control a majority of the servers today. Blah blah blah, I'm sure the other regulars of this forum can and will clue you into the ultimately ruinous nature of your revered honour system better than I can. Have at it.
  2. It is, /something medpack_something_instant. Obviously, I'm missing a couple of things here. :/
  3. I can't remember the console command to disable health/shield pickups.
  4. Err, okay how do you disable health/shield pickups?
  5. Man, I think it would be pretty wild to combine ROTS's combat with a KOTOR game. I think it would succeed better than Jade Empire's real-time combat.
  6. The monsters look like crap. The action looks like crap. The actors look like crap (big whoop for the rock). Looks pretty crappy. And wasn't this done by Uwe Boll? The god-awful director who's up for a couple razzies?
  7. Lack of depth hurts ROTS the most methinks. More duel characters would have been cool (oh my god, where's Maul?!). The game also has a distinct lack of content. It would have been cool to have the bonus missions/co-op missions contain some unlockables and such (something other than a jillion art images ), or to have a "challenge" mode in MP duel whereby you fight a ladder of CPU controlled opponents, with some kind of cool unlockable after defeating all the characters. It's the lack of these kind of things that really hinders the replay value of the game. But despite all that, it's a cool game, the lightsaber battles are far more cinematic than the JK series in my opinion.
  8. 8/10 Good flick, much better than the first two, in my opinion. Now... I don't exactly see the flipping point of debating the respiratory physiology of a CGI character either, but I do recognize the movie wasn't perfect. Good, but not perfect. The visual effects were pretty well flawless, from the space battles to the saber duels. On the subject of saber duels, though, I have to agree with some people about the emphasis on face shots... yes, they do convey the emotion that is necessary to the scene, but... I thought there was just a tad too much of it. Kinda one of those weird little nitpicks you pick up, almost subconsciously. Dialogue was... well I guess I've grown accustomed to Lucas' sometimes cheesy line writing, but fortunately the most important scenes had good dialogue. Acting was pretty good all around, Christensen was at his best when he finally fell to the dark side, and McGregor was simply great throughout the entire thing. The other characters didn't grab my attention much; Portman was alright considering she had little onscreen time. Yoda (Frank Oz) made his best prequel performance by far. Samuel L. Jackson was... surprisingly dull actually, he just lacked personality considering Mace’s character was supposed to be somewhat of a renegade as well. McDiarmid, however, was cool as ****, the guy was born for that part as he just oozed evil. Time for some spoiler-containing comments now: I'm extremely satisfied that the most emotionally charged scenes are (in my personal opinion) the darkest in the entire Star Wars series.
  9. Hehe, and it's about time... don't filmmakers realize that Kung Fu + Hip Hop + Bling = Pure, uncut ****? Anyways, I like Jet Li, I liked Kiss of the Dragon and The One and his old school Mandarin flicks were cool (esp. Fist of Fury, and the Once Upon a Time in China series).
  10. Welp, I've always had a thing for beat-em-ups, from the TMNT games for NES and SNES to the Final Fight series. Even that Tekken force mode hooked me for a bit. So far, I've really had fun with this game. I'm simply respecting it for what it is, not exactly Soul Calibur a la Star Wars, but an enjoyable little action-fest. Force powers took a little getting used to, particularly in force throwing things in the direction you want... and not next to the wall where you happen to be standing. In my opinion, the combat is probably the best looking and most enjoyable system I have ever seen for this kind of game. Lots of cool moves, and I was extremely impressed with the fact that all of the duel characters, in MP and SP, have their own styles and set of moves. Graphics are okay, audio is pretty good sans the voice acting (yuck!). However, the game sure does lack depth. To be honest, I think even the combat could have been deeper. If the developers could have had a few more months of development time, we could have had a much better product here. And oh my god, with a little bit of tweaking, the multiplayer duels could have been as good as Soul Calibur as far as I'm concerned. But blah, although I don't think it is quite the ultimate Jedi experience.... it is fun and addictive if you're into this kind of gameplay, which I am, so I'm going to stop typing and go a few rounds in the duel arena with my favourite character, Mace Windu.
  11. Meh. I really think this was the worst of the three. I preferred the darker atmosphere found in the previous two. I liked the second the best, even if the action and the plot were.... uh.. unbalanced at best.
  12. Yeah, I found it impressive when I heard Sammy L. Jackson voicing a crooked cop in San Andreas, heheh.
  13. Most recent quote I can remember from Family Guy: *bottles of beer are strewn all about the room* Lois: Peter, are you drunk? Peter: No, I'm just exhausted. I've been up all night drinking.
  14. I think this guy is trying to be sarcastic.... if not, lord have mercy.
  15. I have to agree with you on that one..... the story and the characters didn't really grab me, unfortunately. Besides, I'd prefer a game with excellent 2d graphics over crappy 3d graphics (imo NWN's graphics weren't on par with other games of that time).
  16. Certainly not bad for fly-by. I especially like the outdoor areas, they appear to be more vast than KOTOR's outdoor regions.
  17. This is a tres cool idea, indeed. Form 1 could act as the basic style used during the beginning of the game, and from there you branch off into the 6 other Forms available, each with their own extensive set of animations. I just wonder how you'd go about implementing Form VII realistically into the game, since it's a highly volatile style that few Jedi have attempted, much less become accomplished with (with Mace Windu being the only Jedi having actually mastered it through a lifetime of training).
  18. What in the hell are you people talking about? Goatse? Tubgirl? All I thought when I viewed that webpage was:
  19. Prime hit the nail on the head for me. Having played KOTOR a couple times through, it was frigging difficult to accept the characters and story in JA. The next JK game needs to have depth, my dream would be of a SW game combining the fast action of the previous two games with the immersive atmosphere of something like KOTOR, and the lack of the latter is where we feel that 'emptiness' that is so present in JA's gameplay. I'm also a little sick of the Q3 engine now that we're surrounded by all this new technology with their advanced physics and superior graphics and whatnot.
  20. People, people, people. I'm going to throw out a little ol' saying here: Keep It Simple Stupid. Now I'm not saying any of you are stupid, but I think most of the ideas presented here are just too damn.... overwhelming and you're all pretty optimistic that the design will be presented exactly how you imagine it if it were to be done in this mod. Personally, I LIKE Raven's saber combat system, it has enormous amounts of potential. They just kind of forgot to polish it and stuff. What I'd just really like to see are better animations for the current saber styles. When I first experienced the combat in JO, I was thrilled and astonished by how "cool" it was, of course, that novelty wore off in due time but it was still addictive enough to keep me playing multiplayer right through to JA's release in which I switched to JA, of course. However, I have increasingly found that the animations are just.... rather putrid (particularly staff and duals, ewwww. (and don't even get me started on the katas and 'butterfly' moves) ). I'll confess that I have not played this mod yet, but what I'm hearing about OJP sounds quite good, indeed. I'd like to see a more cinematic feel to the moves and swings, the kind of stylish stuff seen in the prequel movies, wrist twirls with samurai-like precision and posture. I'm skeptical about how the melee system turns out, but this is only because I was horribly, TERRIBLY disappointed in how Raven handled the melee in JA (as a practitioner of Tae Kwon Do, as well as having a great interest in the martial arts, in general). Ray Park pulled off all those cool moves as Darth Maul because he KNEW what he was doing, being a highly accomplished wushu practicioner. I'm just thinking Raven pulled a bum off the streets, and told him he'd get a sandwich if he did some motion capture. Hmm, I think I just put in my two cents so.......... there you go. PS- I'm a little inebriated so.........pay no mind to any typing discrepancies or otherwise general drunken babble that might have possibly slipped through.
  21. Okay, I go into a server. Open up the console. Type in: /g_synchronousclients 1 then /record but then it just disconnects me from the server and I get the following error message: Cl_SetCGameTime: !cl.snap.valid I get the feeling I missed something simple yet crucial here, can somebody help?
  22. Khier

    JA Dying?

    Don't forget to record some demos.... those JK2 demos you guys posted here were some of the funniest moments I had ever gotten out of that game.
  23. Hmmm..... any North American servers using this mod?
  24. Was just gonna mention that, he's been asked several times in this thread if he had safe search enabled. The internet can be a savage place but, either keep your children supervised and filtering features on or throw your computer out the window....
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