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TK_Nutritious

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  1. I understand what you're saying, just didn't know how complex you wanted the scripting to be for the shot. Honestly what you're trying to do is an immense task using just scripts. The only thing I can think of is doing exactly what you said: running the script over and over again using the avidemo command until it finally lines up. I did something similar for Starcraft's vid Demolitionist. It took me about 4 hours to get the amount of 'waits' right to have a matrix rotation just at the right moment. And that's just one script move. For what you hvae in mind, either several days of tedious work and hoping for luck or settling for a bit less. It's up to you.
  2. Amidala you're one of the reasons I still browse these forums, your posts crack me up, good points above too .
  3. Viper: there's a demo script at http://www.planetquake.com/thebind/scripts.shtml that might help you out with recording. I think the default on it is f5 to record f6 to stop and move to next demo, and f7 to go to previous demo. Leth: Using avi demo is gonna mess up your timing on waits etc. pretty bad. What you should do instead is have your script (I'm assuming your using one unless someone fixed the demo viewer) execute the cl_avidemo 25 command AFTER you have the waits go through and timescale return to normal. This way you can figure out the timing then record only at the point that you want with the angles and shots etc.
  4. Personally I prefer the .avi file type. To get a video file size to be smaller you need to compress it with a codec (divx & xvid seem to be the most popular). You can get the divx codec if you don't already have it at http://www.divx.com, however, the free one download gain adware so it'd probly be better to do a search for a codec pack. I'll have to look it up at home if you want a link to a good codec pack. Anyway, I don't know what program you're using, but there should be a section that has a part about video compression or codec. Find where you can use codec and choose divx. Once you select it you can configure the divx settings to higher quality (high filesize) to low quality (lower filesize). This is really an oversimplification of the process but hopefully you get the general idea. Let me know if/how I can help you further.
  5. Thanks for the comments . You can charge the sniper rifle as long as you're no longer moving up in your jump and not hitting any directional buttons. So once you've hit the peak of your jump you can zoom in and start charging while you fall. On a few clips in Pistolero I'm moving up while charging, this was done in a mod called promod which isn't around anymore.
  6. Well personally I'm not familiar with videomach but I may be able to help with some more info. What type of codec & settings did you use to create the vid? Include any other pertinent info you can think of.
  7. Chipsmoker: yes killergibbo: /cg_draw2d 0
  8. Yes that's normal. It's just an oddity with the quake 3 engine where it requires you to put synch to 1, turn on record, and put it back to 0. It will continue to record after it is put on 0 and will eliminate the performance hit. I definately wouldn't recommend trying to play with g_synch 1 on . edit: reread your question: it's normal for both games it's just jedi academny is more resource intensive so you probly notice it more when doing it in JA then in JO. There's no reason to play with it on though, just begin recording and turn it back off. Better yet, find a demo script that'll do it for you (quake 3 one's work just fine).
  9. Heh tricky was made a really long time ago when most people hadn't seen/done those tricks before then. As for vid quality/editing etc. it was one of my first vids and I've come a really long way since then as far as my editing ability and compression knowledge. I've long since stopped playing JO or JA, currently working on a big q3 video for this summer.
  10. If you're talking about my faq it's actually only in the outcast forum, here's a link if you're having trouble finding it: http://www.lucasforums.com/showthread.php?s=&threadid=78468 (if you were talkin about something else I apologize )
  11. Last time I talked to him he was one of the admin's/coder guys for the red slushie mod over at the Refresh gaming project: http://www.firetrill.com/index2.php
  12. heh, it's been over a year since I went by the name fusion . Brings back memories.
  13. Great job on this vid lotus, I'm impressed by the editing job, especially the all the synching to audio. Good use of camera angles and clean video quality. Very good job for a first video. Rebirth is the name of the video, don't think he's claiming a rebirth in JA video making or anything
  14. http://www.lucasforums.com/showthread.php?s=&threadid=78468
  15. Right, the reason that happens is that they set the demo viewer to exit demo playback after any key is pressed (I really don't know why as the original quake demo viewer let you use certain keys during demo viewing). Anyway, the only way to get new angles is to either set them before viewing the demo or to write a script that will adjust camera angles during playback.
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