Jump to content

Home

ThunderPeel2001

Mojo Updater
  • Posts

    3559
  • Joined

  • Last visited

  • Days Won

    66

Posts posted by ThunderPeel2001

  1. What with the article on the front page pointing out how the PS version of Psychonauts is "a complete mess" with "the worst- looking, sounding, and functioning version of the game", I thought I'd bump this guide on getting the best version of Psychonauts running.

     

    Honestly, if Double Fine just grabbed these things and put this uprezzed version of the PC game on PS5 (and XBox, sorry Microsoft), I'd gladly buy it and play it again.

     

    • Like 1
  2. 20 hours ago, Remi said:

     

    I suppose you could hand in your resignation; just don't expect a severance package or gold watch or anything. (The CEO might give you a firm handshake?)

     

    That aside, only those who posted news over the last year are on the list. 🤷

     

    Fair. A year flies by so quickly... The last time I posted news was December 2023. Oops.

  3. On 11/12/2024 at 1:51 PM, Lagomorph01 said:

    Whoa... shots just got fired. I'm just gonna have to completely agree to disagree with you on that one. I thought it was a wonderful film and a great send off for Indiana Jones. It brought something new to the table for Indy, all while keeping things adventurous and very true to the character. They even managed to dance around most of the modern tropes which could've weighed the movie down. Maybe it could've been half an hour shorter, but I'm surprised that someone could call it terrible. And I'm usually very critical about movies, especially modern sequels to classic films.

    The Great Circle stuff on the other hand... I'm not feeling it.

     

    Indy 1, 3 and 5 make a great trilogy. Personally my only issue with 5 was the directorial style. I missed Spielberg's amazing blocking/staging. Otherwise it was great fun and poignant send off. (And Marion was back to being Marion!)

     

     

    • Like 2
  4. On 11/18/2024 at 7:37 AM, Lagomorph01 said:

    It’s strange, but a lot of his commenters seem to echo his sentiments too. Apparantly some things that seem logical to some people seem illogical to others?

     

    I'm baffled. I can't think of a single illogical puzzle in Grim. Are there any actual examples?

     

    In terms of puzzle logic, Grim is right up there with CMI and DOTT for me.

  5. On 11/11/2024 at 11:47 PM, Udvarnoky said:

    I guess he's indicting the puzzle in Year Four where you have to set fire to the flammable packing foam to bring it to the intention of the demons as a fuel source. It calls upon information you learned in Year One.

     

    Yep, but it's no different than the voodoo doll puzzle from MI2, so I don't know why he makes such a fuss

  6. Quote

    A shocking number of puzzles could have been converted from infuriating to delightful by nothing more than an extra line or two of dialog from Manny or one of the other characters. As it is, too many of the verbal nudges that do exist are too obscure by half and are given only once in passing, as part of conversations that can never be repeated. Hints for Part Four are to be found only in Part One; I defy even an elephant to remember them when the time comes to apply them.

     

     

    I wonder what puzzles he's referring to?! The only puzzles that are really tricky are found in Part Two... (although they're basically impossible in the Remastered thanks to the "golo flakes" stupidity (removing an important clue that the drink contains metal), and the audio bug that stops the race announcer loop when you leave the kitty races). Aside from that, I don't recall there ever being a clue that's only given once in passing (that couldn't be picked up elsewhere at least). Any ideas?

     

    Also, there's nothing obscure from Part One that requires an elephantine memory that I can recall? 

     

  7. On 11/3/2024 at 10:33 PM, MichaelSon said:

    the background art in Fate of Atlantis looks like like there were proper backgrounds first drawn and then scanned and rendered down to fit the 256 color palette.

     

    They really don't. They have all the hallmarks of being drawn directly into a paint program. The gradients, the little details, it all points very clearly to being pixel art I'm afraid.

     

    That doesn't mean there wasn't some concept art, though. 

    • Like 1
  8. On 10/24/2024 at 2:00 PM, Udvarnoky said:

    My memory of the first time playing it was that I didn’t object to the swerve in that I enjoyed the stage battles, but I ended up slightly disappointed when the Zelda of it turned out to be somewhat shallower than I thought was being promised in the early going. Retrospectively it’s easier to accept the game as “a little bit of a bunch of things”, but there was a real failure to set expectations. If the entire open-world action/adventure game was ultimately meant to be the most overproduced tutorial ever, they did themselves no favors by leaving the player to find that out along the way.

     

    Yeah, exactly. The open world stuff was pretty shallow, as I recall. If it had been affected by RTS missions, then it could have been deeper and more cohesive as a whole... how strange that Vivendi strong-armed Tim into adding adventure aspects. Like why bother greenlighting the game in the first place if it's not what you wanted.

     

    Although, that said... if I was overseeing a Tim S production, I'd probably encourage him to add story and characters, too. But weird to essentially try and block all mention of RTS stuff. It sounds like they'd have been happier if the RTS stuff wasn't there at all.

     

     

    On 10/27/2024 at 7:03 PM, Staple Remover said:

    But seriously, it’s a decent game, amazing soundtrack, excellent cast. The RTS is ok, not my cup of tea. Although the final RTS battle was way too difficult, it echoed the Meat Circus in Psychonauts for me. 

     

    You never had a chance to get better at the RTS stuff. I just fluked my way through every battle in order to get back to the story.

×
×
  • Create New...