Jump to content

Home

ThunderPeel2001

Mojo Updater
  • Posts

    3555
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by ThunderPeel2001

  1. I was disappointed with the Broken Age box, sad to say. Not only was it clearly designed by someone who had never designed retail before, but the manufacturing wasn't the same quality of the old skool boxes we all know and love.
  2. A blank disc. That is a bit disappointing, but I suppose it makes sense. I guess it was just designed to be a prop, which is fine. The book sounds incredible... I want it so badly. Thanks for sharing those insights from it. How many pages is it? How is it divided?
  3. If you're prepared to take out a second mortgage, you could buy a pristine edition from the 90s on eBay! But yes, why isn't this a thing? It would (mostly) kill the inflated collector market. I'd also love exact pristine boxed copies of LucasArts classics... I wonder why nobody has done that before? (Ie. Not create limited special editions, but just plain replicas.)
  4. Ah, thank you! I don't know what I was doing in 2004 or 2016, to miss this.
  5. Thanks for all the amazing pics! So great to see it in more detail as someone who doesn't own it. Other owners: Please share divulge! (My secret hope: Ron has written his answer to the whole "Secret of Monkey Island" thing for inclusion on the floppy disk... but nobody owns a floppy drive anymore... argh (actually I do))
  6. Yes!! Me too! I swear I saw something along these lines but I'd never been able to verify it anywhere. I've even asked about it online before, but nobody answered. Every Amiga mag is available as an online scan these days. I'd love to find that original advert, but I'm super glad it's finally been confirmed, too. El Carlo. How interesting!
  7. Ron finished the signatures last month (7000 in total), so I guess that it what was holding it up? https://grumpygamer.com/lrg_signing
  8. I loved KOTOR so much. I loved the music, voice acting, and story. Just thought it was utterly fantastic back in 2003. The remake has a lot to live up to! (My memories) Interested to see what they do with it, though. I'm on board!
  9. Huh?! Why would Tim hate you for these posters?
  10. The thing I'd change in ScummVM if I ever had the time or inclination is the interface. It's really quite ugly and not particularly new user friendly. I don't know why "Aspect ratio correction" isn't enabled by default, for example. Or why it doesn't cleverly calculate the best resolution for your screen to have a pixel perfect experience. (Apparently it can be done.) But the amount of work going in that project is still pretty astounding. The world that was done on Blade Runner for example was incredible.
  11. It's true. It's incredibly polished. And just what I needed in 2021. I want them to go back and add that level of polish to Psychonauts 1 now! One thing: Is it just me, or where the levels generally a bit less... mindbending than Psychonauts 1? I can't really remember a moment where my brain was spun upside down by the world suddenly shifting perspective. Or have as wide a range of environments: From being Goggalor or being inside a board game with someone who thinks they're Napoleon? Just me?
  12. The internet was supposedly born on Jan 1, 1983, according to Google. I guess it was just glint in a computer scientist's eye in 1982.
  13. When I've had any spare moments of downtime between the craziness of my life lately, I have to admit I've thrown them all into Psychonauts 2. IT WAS GLORIOUS!
  14. Rightly or wrongly, I don't think ScummVM has ever been aiming for software preservation in an archival sense. Just look at the UI in LucasArts games running in ScummVM, for example. The "Are you sure you want to win?" pop-up gag in MI doesn't look anything like the original modal window. Nor do any of the save screens (even the really pretty Last Crusade one). But there's also functionality differences: The way you can save any time you like. Or the fact that you have basically unlimited saves whereas you were often limited in early LucasArts games. Then there's all the filters they added to make the games look "better" that have been there since the beginning. Just to be clear, I'm not having a go at anyone who appreciates software preservation. I do too. (Part of me actually wants to sit and listen to the Amiga floppy drive sounds again as SOMI boots up ) I just think ScummVM has always been about getting the games up and running, and less about preserving them. (Personally I wish the "alternate" save windows that tried to preserve the original look in ScummVM hadn't been abandoned, but it apparently has.)
  15. I feel you're being a bit sensitive to this. We have no idea what their plans are, and more importantly we have no idea what any new film might be like. Honestly it just sounds as though her character has worked really well in the new Indy and they're thinking of a spin-off just for her. If that spin-off is great, then what's the issue? I don't care where characters come from, or if they're part of a franchise. Marvel have made 20+ very enjoyable movies. Are they "milking a franchise" or are they making good films? Just look at The Matrix 4. Nobody was particularly excited until they saw the trailer. A good film is a good film. Let's just judge whatever comes on its own merit. Plus Phoebe Waller Bridge is amazing.
  16. Hmm. These are straight up bugs once you look at the code and see what's going on. It's just like when they re-enabled the blocked dialogue tree in Grim Fandango. I think worrying about bugs being fixed is taking preservation to another level ("I want to play the version where I can't ask Domino about his plan!"). You always have DosBOX for the die-die-die-hards who want to see the original versions. I'm glad ScummVM is merging these fixes myself.
  17. And you didn't share the crowd-funding project here? (Or was it top secret?) That's some incredible work! Incredible! (Although I want to nitpick the left side of Monkey Island on the map -- it's what fans do! ) Well done
  18. His work was incredible compared to ILM's. They probably only hired him to stop him showing them up!
  19. I had to dig it out. I love it! It's in keeping with his more recent style, which I like just about as much as his old one.
  20. I opened a bug for this months ago: https://bugs.scummvm.org/ticket/11948 I hope one day someone fixes it. ScummVM is heavily reliant on volunteers, obviously. What they've managed to do is really quite a miracle. Especially with games like Blade Runner where they've added lost scenes and puzzles, etc. But yeah, when you're a die-hard like us, it can be frustrating that things aren't pixel perfect -- even though they have a continuous stream of pull requests, there's endless work to be done! (I have daydreams of finally committing time to the project, becoming an amazing coder, and fixing all the niggling issues that bother me.) I managed to persuade one amazing person to fix the clocktower bug in the CD-ROM version of SOMI. Turns out the CD-ROM version of the game has a ton of weird bugs in it, as if a developer tried to bug fix it by reading the code. That particular one has bugged me for decades. The dev fixed a few more things like this, too: https://github.com/scummvm/scummvm/pull/3239 https://github.com/scummvm/scummvm/pull/3252 https://github.com/scummvm/scummvm/pull/3253 https://github.com/scummvm/scummvm/pull/3211 They're a damn hero, I tell ya!
  21. I don't believe it supports Rift (or Rift S). (And Psychonauts Rhombus of Ruin doesn't support Quest II -- so annoyingly I can't play it, although I believe DF/@Spaff are looking into it.) The whole VR space needs some unification really.
  22. Damn. LucasHacks was amazing!
  23. I didn't know this game was popular enough to warrant such attention?
×
×
  • Create New...