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Posts posted by ThunderPeel2001
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I still love this:
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This probably isn't worth a whole new thread, or a news story, so I'll put it here: GOG is offering CMI for 50% off at the moment. £3 in UK money. Pretty sure everyone here owns it many times over, though.
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You know, a list of "Make sure you... X" for adventure games is probably not a bad idea. I'd rather not use a guide, but there are times when old adventure games are just too unforgiving, so a list of the real "gotchas" would be good. ScummVM at least makes it easier to save.
That said, whatever flaws Zak has, my memories of it are very fond. It's a really charming and fun game. And very much of its time in terms of cultural references and outlook. I'm sure you'll have fun!
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On 9/2/2020 at 9:09 PM, Daf said:
Then, some follow-up questions that are a bit more open: do we think the ending to MI2 was setting up a sequel, or was it just a cryptic open ending "for the sake of it"? And coming back to my first question, if Ron and crew did have an MI3 in mind, again, why would Ron leave at that time? Despite MI2 sales not being the best, it's not like management would have stopped them from making a part 3, specially if it was to be a conclusion of sorts. So, has he always had the idea for a trilogy (the famous "MI3a") or is it something he came up with more recently?
I seem to remember reading that MI2 sold more copies in its first month than MI1 sold altogether, so I don't think management there was disappointed with the sales. I also don't think anyone was "stopping" anyone from making MI3, either, I just don't think anyone had a strong idea for what they wanted to pitch. Plus I don't think Ron would have considered staying at LEC just to work on MI3 when he obviously was yearning to have more control with his own company. Setting up his own company with Shelley Day was likely far more important to him than coming up with a fully fleshed out idea for MI3.
When I got to meet Ron in London a few years ago, he told me that he started work on MI2 before it had even been greenlit by management. ("It's better to ask for forgiveness than permission" is how he put it.) So going straight onto a THIRD Monkey Island game after that was probably the last thing he felt like doing, too.
Finally, I think people make too much of MI2's ending. Bill Tiller (who admittedly isn't always the most reliable) says that it was always Ron's idea to end MI1 with his "child's dream" thing, but Tim and Dave managed to talk him out of it. When they got to MI2's ending they didn't know what to do, so they relented and let Ron have his mischievous ending... but then tacked on a few things so that someone could make a sequel. I really doubt that Ron had anything deeply or seriously planned for MI3. Maybe a couple of notions, but I think it's mostly a bit of mischievous myth-making, which is why he's never revealed it.
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Interesting! I wonder how you write for something like this.
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I don't have access to VR at the moment, but I suppose it'll only be a matter of time (years), before it really becomes a must-have and very affordable thing. Considering this is a forum for games largely made in the 1990s, I'm sure that time will come around before we know it
And maybe they'll find a way to make these games playable for those with conditions that prevent them from playing VR, too.
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I'd like to remind the jury of the defendant's previous words:
On 8/13/2020 at 8:39 PM, Remi said:CMI is a nineties sitcom gone wrong.
On 8/13/2020 at 8:39 PM, Remi said:My favourite pastime is buying old boxed copies of CMI and setting them on fire.*
(*This quote may have been made up by me.)
**everyone in the courtroom faints**
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I love The Cave. Very under appreciated if you ask me. You're still a monster, though
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On 8/22/2020 at 9:28 PM, Bennyboy said:
This may show the poster thats in that mag, I cant see a page that looks like the stuff hanging out in the mag itself. I dont think its the pull-out 'kill zone' section as thats black.
Anyway, I cant see this issue available to buy anywhere so this is pure speculation.
Looks like that's the contents page. I guess the staples came out.
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I'm guessing someone just forgot to put it on the front cover or something. Or it may have been referenced on contents pages? Wouldn't surprise me if there was a mistake somewhere, though.
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I've asked the seller for the dimensions of that Dune poster. Might be handy to know.
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Hey, UK Amiga person here. Seems pretty simple: This was supplied with an issue of THE ONE. I don't know why people expecting to see staple holes -- the scale of this poster is impossible to gauge from the photo.
The July 1992 issue promised a "GIANT Dune Poster!"
And here's that poster:
Exactly the same number of folds as the MI2 poster.
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Yeah, that's before my time, but I worked with guys who would tell me stories of how they used to do things. Every poster was done by hand, back in the day. Real beautiful craftsman stuff. I was a young whippersnapper tethered to a Mac. Must have been weird for them! Crazy to think that someone would deliberately refuse a PDF, but I'd also love to see that classic hands-on approach in person. The closest I got was inspecting the printer separation plates!
And talk about how things have changed. I recently worked with a designer who swore it was fine to supply RGB files to a printer (company). I would have been shot for doing that! Letting some junior graphic designer at the print shop convert your document from RGB to CMYK, messing up your black levels... no way!
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Edit: Weird. All the copy I wrote with this image disappeared. This forum software man, I'm not having the best of luck with it
Another go:
The "White Label" releases were budget re-releases by Virgin Interactive. They had a simple template that they'd drop everything into. They were obviously supplied the screenshots by whoever owned the rights in the UK (which explains why their Spiffy is uncovered).
Here's an example:
I remember getting supplied slides when I worked in the film industry as a graphic designer from the early to mid 2000s. I believe we'd just put them in the scanner and use them digitally. (I seem to remember our scanner having a slot for them.)
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The human brain searches out narrative all the time. It's what we crave. I guess it's easy to project one wherever we look.
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Wow. Generous guy to give his time to fans like that!
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29 minutes ago, Jake said:
Here's the Office track on the Telltale Sam & Max OST.
Ah yes. So good.
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Ha, I thought it was sounded way better than I remembered! 😂 I really have just never enjoyed Hit the Road's soundtrack. I think it did the "tacky Americana" thing a little too well. Fair play to TTG for doing a great job with their games. I should get around to playing Devil's Playhouse one of these days.
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Oh wow. If they ever remaster the game, they need this. I just recently replayed HTR and the music was worst of any LA game IMO... but this shows how great the music actually is.
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17 hours ago, Jenni said:
I never watched the pilot or played the game, but Gary Winnick's comics were pretty enjoyable.
I have yet to read them. I will one day! But credit where it's due: I believe Purcell wrote the scripts (although Winnick invented the world).
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3 hours ago, elTee said:
Looks good to me! (I kept trying to LIKE your post, but the forum won't let me?)
Another problem seems to appear if you watch the video I posted (from the Ultimate Talkie Patch). Some of Spiffy's lines are quite long. I don't know if they ever really had him in the game with that in mind. For example, look at the font size from the screenshot and a line like this.
Would it have fitted? Feels like it would have gone right over his little face?
Or maybe it would have been fine?
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Well I just went down a Spiffy rabbit hole... you might be right that it was only ever a mock-up. Looking at this video I don't know where the dialogue choices would have been if it was ever really in the game...
Those old sub websites...
in General Discussion
Posted
Just wondering if you've had any time? Thanks!