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Everything posted by Nano

  1. Well.. Unfortunately and fortunately not, at the moment I cannot speak about it, because it seems that the project is still alive. I specify that it is not to remain mysterious or wathever... It is a nice project which deserves to move forward, but it is (very very) long and complicated !!
  2. The project, originally, was something quite ambitious. I think it will be possible to talk about it in a few weeks... Some things still need to be worked out.
  3. The fact that this project is cancelled make me so sad...
  4. Don't worry, I'm not going to do my own advertising So I'll just take the liberty of saying that @LucasFilmGames (on Twitter) is writing a real bible on the subject containing hundreds of interviews, visuals, and so much unreleased material that it's indecent. (On the other hand, no idea of the release date). EDIT : Oh, and I wasn't saying that to discourage anyone, on the contrary. I am in a position to say that as long as there are people writing about LucasArts / LucasFilm, and there is love for these games, it can only be positive !!
  5. Now the origin of Guybrush's design in Curse of Monkey Island seems much more obvious... I know it's not a big find, but it blew my mind.
  6. You mean from Monkey Island 2 ? (I missed the first 15 minutes... :() Oddly, I have the feeling that we already knew these closeups... right ?
  7. Stream is over now. That was really cool ! I hope the new arts, rooms and scenes will be shared with everybody
  8. I suppose you would have to ask Marius, but I doubt that this background comes from anything to Aric Wilmunder.
  9. Unused (partial) background from Secret of Monkey Island !!!! There will be more if we believe this link (and if you've got Ten $) : https://www.eventbrite.com/e/the-secrets-of-monkey-island-30th-anniversary-livestream-tickets-124486302883
  10. When Poster is an Art. Many many thanks Laserschwertz !
  11. Ron Gilbert put some old unseen docs on his website. The TimeFly may have been written between Maniac Mansion and The Secret of Monkey Island. https://grumpygamer.com/time_fly Reading this, I think I've already seen that kind of idea somewhere...
  12. From Noah Falstein Facebook. Terryl Whitlatch's drawings of the intelligent alien race in Falstein's version of the Dig (circa 1990). Whitlatch will later design Sebulba or Jar Jar Binks for Geoge Lucas in SW Episode 1.
  13. According to Noah Falstein (and plenty others LucasFilm Games alumni), mostly everyone was fond of Star Trek at that time in the studio. And concerning Star Wars, there was some various proposal for an adventure games but none has been validated. I remember that Mark Ferrari put some SW Adventure Games art on his website. But when I asked where it came from, he answered me that it was just a proposal from an outside company that wanted to pitch a SW game. The project was never really considered...
  14. I'm pretty sure you already saw it, but Noah Falstein dig out some old files from Star Trek : The Computer Game (1988)
  15. I saw the answer he made on Twitter : It may not be as exciting as an adventure game, but I still find the use of the SCUMM engine to be quite original.
  16. I'm not sure at all. I was guessing but indeed we will have to wait for some more info.
  17. Both in one single game. Maybe some levels in P&C and some others in FPS action game.
  18. You may have already seen it. But one of the studio's veterans, Kevin Schmitt, just released three photos of an Outlaws game design document. So far nothing very surprising, but if you look closely at the first photo. You will notice that the document is dated 1995 and that it is a .... adventure game based on the SCUMM engine! I really hope we will learn more
  19. Aric has confirmed that it is indeed the voice of Tamlynn Niglio (Elaine)
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