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James Isaac

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About James Isaac

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  • Location
    London, UK
  • Interests
    Free Running/Parkour/Tricking/Gymnastics (whatever), Gaming, Programming, Juggling
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  • Favorite LucasArts Game
    Grim Fandango
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  1. I'm sure I remember reading the "N times as many polygons" thing with official specs about the game too... but can't find anything with google, apart from this: http://webcache.googleusercontent.com/search?q=cache:J8DuPT7mc8QJ:www.mixnmojo.com/features/read.php%3Farticle%3Descapefrommonkeyisland%26page%3D5+%229+times+as+many+polygons%22&cd=3&hl=en&ct=clnk
  2. Nice idea! Here's the specs from that thread, but I don't have the mesh viewer: Show spoiler (hidden content - requires Javascript to show) Escape from Monkey Island file specs v0.01 ------------------------------------------- by Benjamin Haisch aka john_doe (john_doe@techie.com) If you have any questions regarding this text or found out new information just mail me. Introduction ============== In this text I try to describe the file formats of the 3d files used in Escape from Monkey Island. These files are meshes (.meshb), skeletons (.sklb) and animations (.animb).
  3. I could convert a design into html/css for you - just message me with the details
  4. I think this might be the point that's causing confusion... different ways of making music. Some people can compose music just by going with their imagination of what sounds good, but I can't haha. Maybe because I'm much more into maths/programming type stuff, but I find things a lot easier when there are rules to follow. Erm, this is hard to explain, but basically I found this site extremely useful and pretty much what I was looking for: http://www.dolmetsch.com/musictheory1.htm (there are 44 pages and it's all free)
  5. I did actually ask a similar question there before, haha. But the suggestions weren't extremely useful (basically along the lines of 'it takes experience' and 'let your imagination flow'), when I'd really benefit from some sort of concrete guidelines to follow or pointers.
  6. Thanks! If you could do one at 1280x1024 that would be great
  7. That's awesome! Any chance you'd be able to do a non-widescreen version?
  8. I have a MIDI composition software, a MIDI keyboard and can play 'grade 6' piano. I'd like to learn music composition for use in amateur adventure games (so, in the style of LucasArts games). I've had a go before, but everything I learnt has been by examining MIDIs from other adventure games - I haven't once been able to find any resources or guides online for this type of thing. Does anyone have any advice, useful websites, books or anything?
  9. I'm really not a fan of the graphics in MI5 - they look about a decade out of date and very rushed. I much preferred EMI's pre-rendered style.
  10. so you're making a HL2 mod and not a GF mod

    oh ok

    well, but u know anything about GF modding???

  11. Hi James, it's Manny 4 Meche off ur site. Love your site btw how do i become a forum moderator :D

  12. Hey dude,

    I was wondering if I would be able to help out with your half life 2 mod?

    I am taking a games programming course at university in 2009 and i dont have much experience in it yet, so do you think you could let me know if there is anything I can do? I will be learning programming at a basic level, but if you could just email me or add me on MSN - stewart_whitworth@hotmail.com - i'd be happy to help mate, cheers


  13. I couldn't download it either - is this the one by Charles Frederick (MeddlingMonk)? If so, anyone having trouble downloading it can get it here: http://www.grim-fandango.com/media/misc/Grim-Fandango-Novel.rar I only found out about it recently - I'm surprised it doesn't have more attention seeing as so much work went into it (it's 125 pages!)
  14. I think it definitely would be possible... my brother was playing a game a while ago which looked just like one. Look up "Weekday Warrior" - I was impressed.
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