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Manny C

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Everything posted by Manny C

  1. There is nothing in the game to either negate or confirm it, meaning that at this point it's entirely up to the discretion of the writer. If in the next game they decided to make it either one way or the other, there would be no consistency error. Personally I dont think it was intended. If it were the case, I don't think Kreia would exhibit such indifference/dismissal of Brianna. If you think about it from Kreia's perspective, especially moments before her death, you'd think she might want to reveal the truth, as there isnt any point in concealing it anymore. At the end of the day I don't think it matters much, it doesnt change anything.
  2. My point is, whatever you choose, the essential setting of the game stays the same, it just changes some cutscenes and dialogue. Even though you can say that Revan kept the Star Forge, the war between the sith and the republic is over, but they can't solidly explain why. They just say "Revan dissappeared and the sith destroyed themselves in the absence of a strong enough leader". What does that mean? Is the Star Forge still in existence? Did the Sith just stop attacking the republic? Remember, the Sith weren't just sith lords, they were an empire of soldiers and worlds, what happened to those worlds? did they surrender? are they still under sith control? Not only that, the entire Republic fleet showed up at the end of KOTOR 1. Even if after that battle Sith Revan dissappeared, then the republic's military leaders are dead. How does that work? What I'm getting at is, by leaving it TOO open, it creates a multitude of inconsistencies that can't be answered. As far as we know, the Star Forge could still exist, and why then, aren't they still spewing out death weapons? It doesn't set a very stable playing field for the story, and from the start, creating a consistent storyline is made difficult.
  3. Hmm. Interesting discussion. I've noticed that a lot of people have described how KOTOR 2's story is "deeper" than KOTOR 1's. This goes without saying, and while I did like KOTOR 2, and admired the ambitiousness of the story, I found myself asking, is such a widely expansive and complex storyline such a good idea for this medium? You have to consider that, with a game that essentially has to create a feeling of non-linearity in the character, a complex storyline, the events of which are all predetermined, becomes very difficult with one simple change in order/choice in the way the player goes through the story. You have to remember, writing a game like KOTOR is a very daunting task. Typically, there is a writer to each planet, and a lead writer who does the main story and checks that each planet-writer is adhering to the right tone, pace, etc. So a story like KOTOR 2's would have thousands and thousands of potential changes that would have to be accounted for by the main story, because at the end of the day the story has to maintain the same general direction, as they share the same locations, villains etc. Because of this, liberties in continuity and contradictions are very difficult to control, and I find that as a result, the game's sense of pace and logical progression suffers, at least I felt this to be the case in KOTOR 2, and it doesn't help when they're being rushed. Many of the characters did not have the sense of closure that they did in KOTOR 1, largely because if they did, and then later in the game the player changed direction, it wouldnt make sense that the supporting characters continue to support the main player, not to mention the time factor. I'm not saying it can't be done, but I think that making the story too complex is making the developer's job to hard on him/herself, and when something like lucasarts' infamous change of deadline, it wouldn't affect the game as severely as it did, had they simplified the story somewhat. What I feel is great about not only KOTOR1, but many if not all of Bioware's RPG games, is that their MAIN stories are fairly straightforward (Mass Effect: find Saren and stop him. Jade Empire: Stop the emperor and his evil sidekick. KOTOR1: find the starmaps and hunt down Malak.), but what is great about these games is the JOURNEY. The characters involved, the cities/planets along the way can go one way or the other, but the fixed goal alows a constant, clear objective and sense of progression that maintains the continuity of the tone and pace of the story. They main story really only begins to change towards the climax, where significant choices have less of an impact because the final few stages tend to be rather linear. KOTOR 2 also set itself a hard task when it decided not to cannonize events of the first. I'm not saying they should have, but how can you really lay out the current galactic situation when you don't know whether the republic has been reinstated, or a giant, unstoppable war-factory has continued to spew our war machines and conquer the galaxy?
  4. yep, pretty awesome music. Pretty awesome graphics too. And story. Kudos to all the guys who made it.
  5. I think Space Time Six has a metaphorical significance as well. These aliens are like us in thousands of years, we desire to continually better our own existence to the point where it results in the loss of what is good about existing in the first place, and sometimes it's the most basic parts of our humanity - respect for life/others, wanting to go home, not wanting to die alone - that helps realise that.
  6. I liked the effect, it was kind of like how a Meth addict becomes gaunt, pale and prematurely aged. Very creepy. As for bringing them back, who knows what is possible in another plane of existence where all time and place can be experienced at once? As for Brink being old, he DID fall off of a cliff. That, and I like to think, in his 2 deaths, and psychological degeneration as a result of the crystals, something was lost from his original self, and that should have SOME physical manifestation.
  7. That was the great thing about the puzzles! It forced you to think outside the box and decipher the machinations of a long dead alien civilization, what did they value? What purpose would this room have served to them, and from there, what would an item I find in here be used for? The game was brilliantly structured, everything was so fantastically minimalist and subtle. Of course you'll need to do a bit of dusting and fixing, this place has been untouched for centuries, millenia even! Damn i feel like playing it right now. No, the game is not like Monkey Island or Grim Fandango. If you buy the game expecting it to be like them you will be dissapointed. That's like comparing an episode of LOST to an episode of The Simpsons or Family Guy. They may share the same medium, but the tone, pace and style are TOTALLY different. But who knows? You might like both, and it'd be a crime for you not to give The Dig a go, even if you don't like it.
  8. The Dig, I will concede, is NOT your typical video game. To be sure, if you had bought the game (while it was still on the shelves) with the expectation that you'd be blasting away aliens with a vast array of weaponry, flying spaceships and battling through the galaxy, then you would be sorely dissappointed. What The Dig did for me personally, was that for the first time it showed me how artistically the video-game medium can be used to evoke emotion, weave a fantastic story and immerse the player in a gaming experience that, until I played this game, was totally alien to me (and I had played many adventure games before this one). The Dig masterfully evokes feelings of mystery, isolation, but also curious intrigue like no game before it, and even when you're stuck, the game beckons you to keep trying so that you can find out what happens next. It sets the scene, pace and atmosphere so masterfully using graphics, music/sound and the actions of the characters, it feels like a brilliantly directed movie. It's the sort of game that I've played over and over and over to try and recapture the feeling the first time I played it, and wish I had an MiB style neuralizer so I could erase my memory of the game so that I could play it for the first time again. If you can't, or choose not to appreciate the subtle, the game is not for you. But if you give it a chance, it's strengths lie in it's ability to draw upon the most basic of human emotions and subconsciously evokes some of those most basic questions of the human condition that drive us to explore, to inquire and to discover. I feel that, even now with modern graphics technology, that a newcomer has something to gain from The Dig
  9. Wow.. this is my first post in like 2 years.. (i got a girlfriend and she didnt like computer games). Anyway, I still stand by my initial comment that the game should remain in some form of third person. I think the ability to model the environments in 3D would give the game no excuse NOT to use a movable camera to create the "view from the aliens perspective" I discussed earlier. Stylistically, I think that was very important. Not just that, but Boston is his own character, rich with his own sense of wit, loyalty to his crew and so on (this richness of game character is one of the great victims of adventure games' descent into obscurity, but that's a discussion for another day) and while the player is guiding him, they are not HIM, so I think you should be able to see him at all times. After all, the game is based on a film idea concocted by Steven Spielberg, and I'm pretty sure the original game was designed with that in mind. 1st person would kill the cinematic feel as well as the ominous "someone is watching" feel.
  10. id like to see alderaan personally, but its supposed to be peaceful, ie uneventful (other than its demise of course)
  11. Another thing, Arren Kae was a famous jedi guardian who attracted an echani general, Kreia said she was a historian and a teacher... slight contradiction there
  12. Yeah, I definately agree about LS revan, the characters and story are written in a far more linear way, the characters are good people, and that doesn't really change. Personally I think Revan should be male, i don't really know why, partly because I'm male i guess and I can relate to a male protagonist better, also because of how unconvincing Carth's romance seems, but it just seems to fit better. The second game's storyline is far more non-linear as you were saying about the wavering characters, so I think both LS and DS fit well in the second game, also male and female both work well for the exile for different reasons, although i normally go male simply because handmaiden is a far more interesting character than mical, who seems like a bit of a dropkick, also Kreia's obsession with the exile could be partly inspired by attraction (yes i suppose kreia could be a lesbian but i doubt it). as for the cutting away from the kiddies getting chopped, I thought the way he did it was great. Remember, the movie is still for all ages, even though it is darker than the others, showing him chopping them to bits would not be a good decision in terms of the reputation of the movie, the fact that he killed them at all is enough.
  13. i could have sworn he said "i thought you had died after the mandalorian wars", but ill hav to check again
  14. no but more light is shed on her trial in the holovid of the exile's trial, they mention her and her teachings, which would insinuate that she was not tried until the exile was tried, which was after malachor V, and after the end of the Mandalorian Wars.
  15. i totally agree, dantooine and Korriban AGAIN? there wasn't even much to see on korriban the first time, and even then they cut them both in half! Pure laziness. And this isnt the case with just the planets either, there were almost NO new models for armour or weapons, just new names and reskins of the old ones. The only new stuff was the robes. Edit: ryloth is all underground, which i think would be kinda boring, but you never know, could work
  16. i think one big question we need to ask ourselves here is, who cares? Even if the information the game gives is ambiguous enough to justify that kreia is handmaiden's daughter, the fact is that it doesn't affect the story. The only relationship between the handmaiden and kreia that exists in the game is that handmaiden is used so that kreia can reach the Telos academy whenever she wants. And the only other thing is resentment for any feelings the exile might have for handmaiden because she thinks it will weaken him. The dev's give neither any indication that kreia is her mother, nor does any of the dialogue in the game. This whole thing is based on a "but they dont say she's not" argument, but they don't have to, Kreia doesn't like handmaiden, and as atton says, the only reason she had her onboard is as a pawn. Not only that, but she didn't fight in the Mandalorian Wars, unlike handmaiden's mother, as kreia was only exiled from the jedi AFTER the mandalorian wars, as indicated by the holorecording of exile's trial.
  17. i thought it could be possible, but there are some things that contradict. Firstly, Kreia didnt say arren kae was exiled because she had brianna, she said it was controversial, secondly, Kreia was exiled because she was blamed for Revan due to her teaching, which would mean she had to have been still among the jedi during the mandalorian wars, whereas Arren Kae was among the jedi who went with Revan to fight, and was supposedly killed during the mandalorian wars.
  18. yeh thats what i meant, there's nothing there except ruins, and frankly, im sick to death of ruins. Korriban twice, dantooine enclave ruins, etc etc, lets have some planets with life please. The best planets in the previous games imo are the ones that ARENT dead. Hey, i just thought of a new thread.
  19. Ossus wouldnt work, it was destroyed
  20. I like to have some progression in my character, gives the exile some depth. ie, been in disgruntled exile and stubbornly abides his past mistakes and views the jedi with contempt because he believes they are the reason he lost his connection to the force. So at the start he's self absorbed and cynical, not evil though, just misguided. Then as he reconnects with the force he comes to understand how he was wrong and learns what it means to b a jedi. So basically lightside, but i like to give it some genuine motivation, and not blindly always be self sacrificing and being a pitiful goody two shoes. That, and lightside makes the game more challenging.
  21. Han and co. "didnt matter"? If I recall, Luke actually didnt do anything to destroy the death star. It was han's landing crew who destroyed the shield generator and lando and wedge who blew up the death star, luke had nothing to do with it. But that's not the argument, firstly I don't think Revan's alignment was "more in the middle" at all, it was ambiguous, which is one of the fatal flaws in the game's continuity. People claim that the game's story still works if Revan were evil, but then what happened to the Star Forge? In the evil ending, the republic fleet is destroyed, and the Star Forge remains, and if that's the case, then the republic is screwed, even if revan "dissappears into unknown space", as bastila is still around to assume control. Leaving it ambiguous DOESNT WORK, why can't people see it?
  22. "mysteriousness" is just a literary excuse for laziness on the writer's part. The writer couldn't be stuffed coming up with a badguy with any real depth or justified reasoning so they just write a generic badguy in a cape and make him "mysterious" so they don't have to explain anything about him or why he does what he does. It's cheesy, and I'd expect it from a power rangers villain, but not from the sequel of such a well written game as kotor 1.
  23. nihilus was the worst villain ever. He had absolutely no character or point. He was just some "evil dude" there for the sake of having some evil force to fight. The entire threat in KOTOR 2 felt unjustified and lame. I've expressed my disdain for the substandard structure of KOTOR 2's story before, and nihilus is a shining example of how thin kotor 2's story is. He conveniently exists to provide an antagonist who is causing a conflict the PC must fight. He's about as hollow as his mask, and to have him return would just remind me of how dissapointed I was by kotor 2. he did look cool tho, I will give him that.
  24. yeh, you missed alot of stuff, stuff thats actually mentioned in Kotor 1. For those who havent read "tales of the jedi", the origin of the sith is as follows: In ancient times, when the jedi were relatively new, there were a group of jedi who were the first to turn to the dark side and challenge the light jedi. They were defeated by the light and banished into unknown space, where they stumbled upon a relatively primative humanoid species (primative at least in comparison) known as the sith, who weren't as advanced as humans/civilization as the banished dark users knew it but were physically a strong race. The dark users used their power to conquer the sith race and enslave them, and use them to establish the original "sith empire" which comprised of many worlds, (Korriban being one of them, but korriban was nothing more than a grave world to the original sith empire, not unlike the valley of kings in egypt) over time the sith empire expanded, and the human dark lords interbred with the sith, until eventually they came across a brother-sister duo of space explorers who ended up on the sith capital as a result of a random hyperspace jump. I wont go into too much detail, but one thing lead to another and the sith crossed paths with the fairly young republic, resulting in the conflict known as "the great hyperspace wars", which are mentioned in KOTOR. So when KOTOR refers to the "ancient sith" they're referring to this original sith empire that was defeated by the republic in the great hyperspace wars, although I don't think they were completely destroyed in the hyperspace wars, i cant really remember.
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