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Brushguy

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Posts posted by Brushguy

  1. First of all, let me tell everyone that I'm a dedicated Christian, and the past few days, I've felt called to give everyone on this forum an open invitation to start a Christian life for themselves. This doesn't have anything to do with Sam and Max (so please don't lock or delete this thread), but I've felt that the people on these boards need to hear this.

     

    I'll try to keep this message short and simple. I have a very good Friend who has taken the punishment for my sins, your sins, and everyone else's sins in the world, so that "whosoever would believe in Him should not perish but have everlasting life (John 3:16)." Anyone who believes in His sacrifice that He made for all of us and accepts Him as their personal Savior will recieve eternal life. So, whoever wants it, simply bow your head, wherever you are, and ask Jesus to be your Savior, and rest assured that He will give you eternal life.

     

    Once again, this is simply an open invitation for whoever wants it. Nobody has to accept it, but accepting it and starting to lead a Christian life will give you such fulfillment and satisfaction that you'll be infinitely glad you did.

  2. MID-MORNING PRODUCTIONS ANNOUNCES FREE DOWNLOADABLE SAM AND MAX ADVENTURE GAMES

    http://www.flintlocked.com

     

    The independent games developer Mid-Morning Productions announced today the development of three new adventure games based off of the beloved characters of Steve Purcell’s comic series, Sam and Max. The games will have separate release dates and will be available independently, but they will all be part of a single story arc, entitled Sam & Max: Flintlocked. After each game’s release, the new game will be available for download from http://www.flintlocked.com and/or other available mirrors, to run on most computers running a Windows-based operating system.

     

    Although the games are "fan games" and Mid-Morning Productions does not own the legal rights for a video game based upon the characters, the games have been given the go-ahead by series creator Steve Purcell, and the developers are dedicated towards creating a hilarious pseudo-sequel to the cult 1993 PC hit, "Sam & Max Hit the Road," developed by Lucasarts. The new games are being developed on the highly flexible SLUDGE adventure game development software, developed by Hungry Software.

     

    The demo of the first game should be released some time in 2006, with a closed beta beforehand to test system requirements and general flow of game play. Any further news on the games’ developments will be posted on http://www.flintlocked.com. Any questions or comments should be directed to the forums located at http://www.flintlocked.com/forum/. Registering at the site is not required for posting on the forums.

     

    About Mid-Morning Productions

    Appearing in its earliest form on the fan site http://www.samandmax.net’s forums (forums hosted by http://www.lucasforums.com) in March 2004, the original proposition of the creation of a Sam and Max fan game was received with many offering their services. However, as time went on and hard work began on the project, many team members dropped away, leaving only a skeleton crew of dedicated members to guide the project. These members have been working on the game for over a year and a half now, and it has become a true labor of love.

  3. MID-MORNING PRODUCTIONS ANNOUNCES FREE DOWNLOADABLE SAM AND MAX ADVENTURE GAMES

    http://www.flintlocked.com

     

    The independent games developer Mid-Morning Productions announced today the development of three new adventure games based off of the beloved characters of Steve Purcell’s comic series, Sam and Max. The games will have separate release dates and will be available independently, but they will all be part of a single story arc, entitled Sam & Max: Flintlocked. After each game’s release, the new game will be available for download from http://www.flintlocked.com and/or other available mirrors, to run on most computers running a Windows-based operating system.

     

    Although the games are "fan games" and Mid-Morning Productions does not own the legal rights for a video game based upon the characters, the games have been given the go-ahead by series creator Steve Purcell, and the developers are dedicated towards creating a hilarious pseudo-sequel to the cult 1993 PC hit, "Sam & Max Hit the Road," developed by Lucasarts. The new games are being developed on the highly flexible SLUDGE adventure game development software, developed by Hungry Software.

     

    The demo of the first game should be released some time in 2006, with a closed beta beforehand to test system requirements and general flow of game play. Any further news on the games’ developments will be posted on http://www.flintlocked.com. Any questions or comments should be directed to the forums located at http://www.flintlocked.com/forum/. Registering at the site is not required for posting on the forums.

     

    About Mid-Morning Productions

    Appearing in its earliest form on the fan site http://www.samandmax.net’s forums (forums hosted by http://www.lucasforums.com) in March 2004, the original proposition of the creation of a Sam and Max fan game was received with many offering their services. However, as time went on and hard work began on the project, many team members dropped away, leaving only a skeleton crew of dedicated members to guide the project. These members have been working on the game for over a year and a half now, and it has become a true labor of love.

  4. Well, as SMNMX said earlier, our story writing is finished, but there are some places that we could still cut out, but we usually decide this as we go along through programming. We have music tracks for almost every location except for a few, so we're prepared in that area. Art is our main focus, as we're doing the lineart and coloring for the room backgrounds. Programming is going along fine, but it really depends on the art team at this time, because it hinges on when the final backgrounds and sprites are created.

     

    So in every area, except for sprite drawing, we're pretty well prepared for the long-term future of making this game. Sprite drawing is where we're stuck since we only have one guy working on the stuff and he's disappeared several times, only returning to our forums occasionally. He probably just doesn't have that much spare time. So in short, we're desperate for some more sprite artists. I'm helping out on some of the other sprites, such as static objects, but we need some other people to work on the Sam and Max sprites.

     

    We don't want to post any of our stuff in public yet (screenshots, MP3s, etc.) because we want it all to be a surprise. :) Just be patient. We're working on a six-room demo, complete with full-fleshed puzzles, due in March, but we'll probably only make it public in mid-May after Lucasarts loses their rights. And this demo can only happen if a) we get a few more sprite artists or if b) the guy we have gets them all done by himself.

     

    Oh yeah, and sorry that I sounded rude in my previous post. It just seemed like everyone was acting really hostile and not in any mood to help us. If any one can assist to fixing our sprite problem, PLEASE help us out.

  5. We've come along great on the progress of the game up to this point where the only thing we need to continue are animated sprites, which is why we're asking for help. Everything else is great. It really shows what you guys know about the game.

     

    Besides, if you want your published content, screenshots, and rundown of the script, why not wait until we get our website going?:rolleyes:

  6. Okay, there hasn't been any news about the fangame here for over half a year, but that doesn't make it dead - far from it actually. Normally, I wouldn't talk about it here (because all our team members are over there), but we need help. We only have one sprite artist working on the animations for Sam & Max, and this is a problem because a) Sam & Max have a lot of animations, too many for one person, and b) this sprite artist is also a college student, so he barely has time to upload sprites. So I'm calling out to all you S&M fans with artistic talent. Our goal for these sprites is to kind of mimic the HTR style of Sam & Max, but less pixelized. Anybody who's really good at drawing Sam & Max standing, walking, talking, etc. go over to http://www.thedaemonofid.com/phpBB2 , enter the art forum and show us what you can do.:)

  7. Mike Nelson has been moved from his position of VP of Finance and Operations!

     

    -----------------------

    LUCASARTS NAMES JOHN GEOGHEGAN VICE PRESIDENT, MARKETING

     

    MARIN COUNTY, Calif. (July 22, 2004) – John Geoghegan has been named Vice President, Marketing, at LucasArts, a leading developer and publisher of entertainment software for video-game consoles, computers and the Internet, it was announced today by Jim Ward, President of LucasArts.

    -----------------------

     

    Let's just have our fingers crossed that he's been completely kicked out of Lucasarts...

  8. I don't think that sending Lucasarts your money for the game will mean much to them, because

     

    a) you'd have to first send highly complicated legal documents that Lucasarts would have to agree to, that would say "As soon as you get a certain amount of money for the game from people willing to buy it, you have to finish it."

     

    b) we'd never ever be able to get enough people together to pre-order a $40 game unless there was a solid indication it would come back.

     

    Sorry to burst your bubble, and I'm glad to see we're still coming up with ways of getting this game back.

     

    But who knows. With the proper determination and amounts of people, it could work. We'd just have to get enough people together willing to bet some money on this.

     

    btw, I'm enjoying a new Lucasarts adventure game right now! I got the rare Loom Voice Talkie in the mail from eBay yesterday! w00t!

     

    Shouldn't we all be making stupid and completely ridiculous speculations as to why the cancellation announcement was removed from the Lucasarts press page?

     

    It is gone, but why? What does it mean???? Can it mean...

  9. Jake, you're right about me getting hyperactive over one piece of concept art for a game that probably didn't even enter production. You're also right that several games get into a concept stage but never ever enter production. However, I still hold true to the first two points of my argument. I've omitted the third point from my letter to Lucasarts (which I haven't sent yet)

     

    If you must know, I really didn't care about Full Throttle: Payback, I just threw that third point in so my argument wouldn't be completely off-topic. :)

     

    Btw Jake, are you ever going to upload those "news clippings" to samandmax.net ???

  10. I plan to send my long discussion to several people at Lucasarts (Randy Breen, Mary Bihr, and that new president guy), but I like bugging Mike Nelson.

     

    I also think that George Lucas doesn't know what's going on at Lucasarts. On the other hand, he could be saying, "You're doing lots of Star Wars? Making lots of money? Keep it up."

     

    Either way, we can't blame him for the death of Sam and Max 2 and Full Throttle 2 (the correct one).

  11. I've just realized something. It's slightly off-topic, but it talks about why Lucasarts is cancelling all their adventure games. Feel free to argue against my point of view if you want to (I'm also going to point this argument of mine to mnelson@lucasarts.com pronto):

     

    When Lucasarts said that "this is not the appropriate time to release a graphic adventure on the PC," they couldn't have been more right. But why is not the appropriate time? It's their own dumb faults. This is proved on three points.

     

    1) Lucasarts is (or was) clearly the leading adventure developer in the marketing business. In 2001, 2002, 2003, and what looks like is going to be 2004 also, Lucasarts created one number of adventure games: zero. Smaller companies stopped making their own adventure projects, because after all, if the mighty Lucasarts, the gaming giant that other companies look at, wasn't making them anymore, then those smaller companies would falsely believe that the adventure genre was dead. With the smaller companies not releasing their own adventure games anymore, no more adventure games were coming out, which meant that the market would not accept nor embrace a fresh exciting title. Not even Sam and Max.

     

    2) While Sam and Max was under production by a dedicated team of the only people who at Lucasarts who actually cared, Mr. Nelson, VP of Finance and Operations, and his evil cohorts, despite the large amount of anticipation for the game, did next to nothing to market or advertise the game, outside of packaging and re-releasing the prequel everywhere possible. In fact, they only released 2 screenshots while it was alive, and instead supported the billionth Star Wars title to pass through their doors. So if there's no advertisements going around, nobody's hearing about the game, or even getting excited about it, ergo if nobody's heard of it, then obviously it would've sold poorly, but that's completely at the fault of Lucasarts.

     

    3) Full Throttle: Payback. It speaks for itself. If Lucasarts takes a perfectly good adventure game before it even sees the light of day, throws it out, and replaces it with a dated fighting / action game, well you know what they think of adventures. In fact, I got more excited over that one piece of concept art and information about it than I ever did over 2003's Full Throttle 2.

     

    So in short, the reason it's not the appropriate time is completely Lucasarts' own fault. They cancel or hide their own adventure projects, go for years on end without any adventures at all, and then they immediately turn around blame their own abandoned PC adventure game market for being too weak, which is their own doing. Anybody agree with me?

  12. This series of useless objects and items in the future of DotT has long perplexed me.

     

    The hubcap falls off of the time machine after Laverne flies into it and the hamster escapes. All you can do with it (as far as we know) is put it in the recycling machine in the kitchen room.

     

    As for the machine on the right side of the kitchen, it may just be useless, but it seems too important to be entirely useless. Maybe the hubcap and this machine is the start of something much larger, but I really doubt it. It was probably a cut puzzle.

  13. Nonetheless, I still believe the game will come back.

     

    If you read the press release over carefully, word-for-word, they're saying that they think the market isn't ready or it isn't the right time. After spending all that money, the smart thing to do would be to hold it back for the future when the time is right instead of scrap it altogether.

     

    Now put yourself in Lucasarts' shoes. If you held a game back for a reason, because you thought that the game would not sell well at this time, you would simply shut out all the negative hate coming in from outside and ignore it.

     

    In short: there's nothing more we can do about the game, because they'll be ignoring us, but it is coming out in the distant future, just not now.

  14. *sigh*

     

    You are right, toenail1. Ever since March 3, 2004, the forums have been nothing but trash talk, pointlessness, idiocy, and I've stopped visiting almost altogether because I leave offended and disgusted.

     

    Maybe if Jake and Metallus updated the site more often...*AHEM*....perhaps upload that stuff they've promised...*COUGH*

     

    Anyway, there's still lots to talk about Sam and Max-wise. There's Steve Purcell's mysterious upcoming sixth compilation comic he hints at every once in a while (already there's Fishwrap, Comico, Epic Comics, Color Collection, and Surfin' the Highway), hunting down missing episodes of the TV show, finding obscure merchandise, and of course bashing Lucasarts.

     

    Let's keep some sense in here, all right?

  15. DBMF:

     

    Please post at http://thedaemonofid.com/phpBB2/ This is where all discussion of the Sam and Max 2 fangame is. If you could look up some stuff about legal issues with fangames, that'd be great in case we get a cease and desist letter. Also, get Steve's backing if possible. Dunno if we need any more story writers. We always need voice actors ready for when we do that part. Anything you can lend to the project will be appreciated. :)

     

    Once again, go here.

    http://thedaemonofid.com/phpBB2/

  16. Listen Jake, sure Mercenaries may play cool, but honestly, how many war games / shoot-em-ups are there out there right now? Yeah, now think of how many adventure games there are out there. The reason we have so many mindless shoot-em-ups that require no thought whatsoever, just a thumb that with which you can smash buttons, is because gamers today are too lazy to use their brains and would rather blow people up with guns.

     

    Lucasarts can still make fun games, they're just unoriginal. Look at Rogue Squadron III: Rogue Leader or whatever that Gamecube game is. It was fun, but it's just another Star Wars game of thousands, and probably thousands more.

     

    I'm just fed up with all these shoot-em-ups coming out and people actually crediting them. How many more shoot-em-ups have to come out before you get tired of them and want adventures back?

     

    If you guys want a reversal of the market where there are more adventure games and thought games where you do more than blow heads off of people, pick up the key, unlock the door, etc. stop buying games like Mercenaries and Far Cry, and go get Dreamfall and LSL:MCL when they come out!

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