My buddy Graves and myself are making a model of Dante from Devil May Cry. He is the modeller, and I guide
him in order to get it all right, from clothing, face
proportions/expressions, etc... We are closely completing the project, and I
have just finished making the player select icons (I have yet to decide
which ones to go, cause I made several different ones.) Here is the WIP so far:
We decided to go for the DMC 1 look, cause we like Dante better in his first suit.
After sending more accurate reference shots we made some nice progress,
though there is a lot to be fixed yet, specially in the face.
As shown next, I indicated the modeller -through these roughly edited pics- to bring up the sleeves, change the coat and pants colors to the ones I added, and to make changes in the face like so:
I also indicated to lower the eyebrows, to shorten the eyes, heightwise, and to get rid of the features inside the purple circle, in the edited face shot above.
As stated, the color gradients are fixed, the coat, pants, and jacket have the correct gradients of red/purple. The sleeves are by the elbow now, face is slimmer, and the jacket straps have been fixed, among other things. You will see how Dante is shaping up, and the early Alastor model base:
Dante's hair is a little longer on the nape of the neck/beggining of
shoulders' section. I roughly indicated my buddy how long it should be:
I also indicated several things in order to achieve a more expressive face.
The eyebrows are going to be lower, the eyes shorter, heightwise, and other things.
Also, Dante's eye color is a greyish-green, which is now fixed.
I exemplify this with this animated image showing the different states:
Finally, you see how the two faces compare:
In our opinion, the "edited" face looks more mature, and more expressive, and better yet, more like Dante. Currently, this is fixed, as well as the
final version of Alastor, Dante's sword.
Now, the Dante model is perfect to our eyes, I believe nothing more will be
corrected in the main model. Added the leg straps as the original model from
PS2. We are concentrating on Alastor, the sword.
And here the modeller added more detail to Alastor:
We are currently beta testing the model, and we need someone that has the original Devil may Cry game, a PS2, and knows how to rip sounds from the game, to rip at least 3 grunt/scream/hurt Dante voices, as well as taunts and sword swinging sounds.