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The_Freeman

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Posts posted by The_Freeman

  1. Though the grunt and scream sounds could not be achieved (still trying to do it, though), we released the model on jk2files.

    I would like to say: F*CK YOU VERY MUCH to all the users that threw me crap when I started this project.

    Hope you like the model.

    More to come.

     

    P.S= The emulator PCSX2 emulated Devil May Cry, so if someone cares to rip grunt and scream sounds from Dante, for us, it will be greatly appreciated, and we will update the model.

    Sword mod is on its way.

  2. The model is already finished, and it looks even better, of course. I finallly made the final version of the icons (player select screen), and I just finished making the presentation screens, which I think you will find amazing. I will be posting the presentation shots whenever I see fit.

    I am also working on the sword mod, which will enable Dante to use Alastor in-game. We have the sword sounds, all we need to get are Dante's grunts sounds. And yes, we made 2 models, one without the sword, and one with the sword on his back.

    Another thing, if you want this to be released soon, help us get grunts and scream Dante sounds from DMC1.

    If anyone has the game, try to find a way to rip sounds, WE NEED AT LEAST 3 or 4 GRUNT/ATTACK SOUNDS, AND 3 SCREAM/HURT SOUNDS.

  3. How do I bind 2 instructions on the same key? I have this 3d model with a custom sword, and it is composed of 2 models. One model has the sword on his back, the other has the sword on his hand.

    I know how to bind the first part, meaning this :

    bind x "character_nosword;weapon1"

    And with the sword on his back model, holster sword, this:

    bind y "character_sword;weapon2"

     

    So my question is, how do I make these 2 inctructions into a single bind key??

  4. I was only informing everyone of the legality (or lack thereof) of the situation.

    Yeah, this is the first model of a famours character ever made...

    I suggest you mail every famous character model author about this, lol.

     

    War Shark, read phase 3.

     

    And thanks for the compliments, Derian :)

  5. Heh, thanks, Graves and I really appreciate it. And of course, when the final version is released, I will include a F*CK YOU VERY MUCH to all of the idiotic forum users that posted negative comments on the starting thread.

  6. My buddy Graves and myself are making a model of Dante from Devil May Cry. He is the modeller, and I guide

    him in order to get it all right, from clothing, face

    proportions/expressions, etc... We are closely completing the project, and I

    have just finished making the player select icons (I have yet to decide

    which ones to go, cause I made several different ones.) Here is the WIP so far:

     

    Phase 1

     

    dante1_wip.jpg

    dante2_wip.jpg

     

    We decided to go for the DMC 1 look, cause we like Dante better in his first suit.

     

    Phase 2

     

    dante4_1wip.jpg

    dante4_2wip.jpg

    dante4_3wip.jpg

    dante4_4wip.jpg

     

    After sending more accurate reference shots we made some nice progress,

    though there is a lot to be fixed yet, specially in the face.

     

    As shown next, I indicated the modeller -through these roughly edited pics- to bring up the sleeves, change the coat and pants colors to the ones I added, and to make changes in the face like so:

     

    dante_feature2.jpg

    dante_feature3.jpg

    dante_feature4.jpg

     

    I also indicated to lower the eyebrows, to shorten the eyes, heightwise, and to get rid of the features inside the purple circle, in the edited face shot above.

     

    Phase 3

     

    As stated, the color gradients are fixed, the coat, pants, and jacket have the correct gradients of red/purple. The sleeves are by the elbow now, face is slimmer, and the jacket straps have been fixed, among other things. You will see how Dante is shaping up, and the early Alastor model base:

     

    dante5_1wip.jpg

    dante5_2wip.jpg

    dante5_3wip.jpg

    dante5_4wip.jpg

     

    Dante's hair is a little longer on the nape of the neck/beggining of

    shoulders' section. I roughly indicated my buddy how long it should be:

     

    dante_feature5.jpg

     

    I also indicated several things in order to achieve a more expressive face.

    The eyebrows are going to be lower, the eyes shorter, heightwise, and other things.

    Also, Dante's eye color is a greyish-green, which is now fixed.

     

    I exemplify this with this animated image showing the different states:

     

    dante_eye.gif

     

    Finally, you see how the two faces compare:

     

    dante_comparisson.jpg

     

     

    In our opinion, the "edited" face looks more mature, and more expressive, and better yet, more like Dante. Currently, this is fixed, as well as the

    final version of Alastor, Dante's sword.

     

    Phase 4

     

    Now, the Dante model is perfect to our eyes, I believe nothing more will be

    corrected in the main model. Added the leg straps as the original model from

    PS2. We are concentrating on Alastor, the sword.

     

     

    dante6_1wip.jpg

    dante6_2wip.jpg

    dante6_3wip.jpg

    dante6_4wip.jpg

     

    And here the modeller added more detail to Alastor:

     

    dante7_1wip_sword.jpg

    dante7_2wip_sword.jpg

     

    We are currently beta testing the model, and we need someone that has the original Devil may Cry game, a PS2, and knows how to rip sounds from the game, to rip at least 3 grunt/scream/hurt Dante voices, as well as taunts and sword swinging sounds.

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