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Losonos

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  1. No custom map rotation, just the standard duel1-duel10. Happens on any map. Win32 1.01, dedicated server. Happens if I change the other server over to PD as well with a diffrent cfg.
  2. Anytime the server is empty and the timelimit is hit while the game is in PD type it causes the server to crash. This is not really too much of a problem except it temporarily spikes the CPU usage on the server every 7 minutes. I need to keep the timelimit set so that when admins are not on the server cretins can't jump down pits and hang on walls because we keep melee on. Anyone run into this or know of a fix? Note: This does not effect other identical JKA servers as long as they are not running PD.
  3. Yeah i've looked around on the forums and see that everyone so far say it's linked to CPU usage, but when this occurs there is no spike in CPU usage and it only seems to effect the JKA servers, the other servers act as if nothing occured. I've added ET and UT2k4 servers and they work flawlessly even when the JKA servers give hitch warnings. The hitch warnings do not seem linked to sending heartbeats out to the master servers, they occur entirely at random.
  4. Ok, i'm running JKA dedicated server downloaded from fileplanet on a Windows 2003 Server. Server is a Duel AMD 2000 MP box with absolutely nothing on it but JA. 1 gig of ram. Average CPU use is around 2% with 2 servers running (1 full, 1 just starting), problem does persist with other server shut down. Servers are assigned to diffrent IP addresses. Only services running right now are required to run windows + an FTP Server (Disabling it does not help/fix the problem) The hitch warnings occur randomly during the matches (Power Duel and Duel servers) and can last up to 2-3 seconds, on another server setup by a professional company I had the same exact problem but it was much worse (Then again that server was a bit more active as far as CPU/resource allocation goes) (Config - only thing removed was the PW section) set g_gametype 4 seta sv_maxclients "14" seta g_inactivity 0 seta sv_maxRate 10000 set g_allowvote 0 set timelimit 7 set capturelimit 20 set g_autoMapCycle 1 seta sv_privateClients "2" seta sv_reconnectlimit "3" seta g_dismember "100" seta g_maxForcerank "7" seta g_allowvote "0" seta g_saberLocking "1" seta d_saberkicktweak 0 seta g_debugmelee 1 seta g_weaponDisable "524279" seta g_forcePowerDisable "163837" seta g_saberDamageScale "0.9" seta duel_fraglimit "10" seta g_tracesaberfirst "1" seta g_forceregentime 200 seta g_duelweapondisable 65535 seta g_friendlyfire 1 map mp/duel7 ================= TIA
  5. The ports are open, i've tried rerouting the ports as well as half a dozen other things.
  6. The ports are open, i've tried rerouting the ports as well as half a dozen other things.
  7. Just an FYI Raven may want to rethink the policy on this particular error. I have the retail version and am behind a Linksys BEFSR81 router, this particular router has had problems with certain games (Counter-Strike in particular) when it comes to hosting servers. It's fully up to date as far as firmware is concerned, but I get this CL_ParsePacketEntities error even when i'm on the same class-C as the dedicated server, and the dedicated server is downloaded from gamespy. And before anyone screams Warez, I host a server on another connection that is retail only and is in my sig if you want to verify =P
  8. Just an FYI Raven may want to rethink the policy on this particular error. I have the retail version and am behind a Linksys BEFSR81 router, this particular router has had problems with certain games (Counter-Strike in particular) when it comes to hosting servers. It's fully up to date as far as firmware is concerned, but I get this CL_ParsePacketEntities error even when i'm on the same class-C as the dedicated server, and the dedicated server is downloaded from gamespy. And before anyone screams Warez, I host a server on another connection that is retail only and is in my sig if you want to verify =P
  9. Just an FYI the *internal* servers are not leaked beta servers, for the most part. My server is listed as *internal* but is using the JA Dedicated Server that you can download off fileplanet. (Aug 06, 815104 bytes)
  10. Anybody here know the command to kick a player via rcon via the connection number in the rcon status window? Seems that the rcon command won't accept kicking the player by name if they have a lot of colors in it for some reason.
  11. If you turn on the saber realism cvar you will get the sabers you desire. I just finished playing on a power duel server with it enabled and there were a lot of one shot kills that were not katas and just regular attacks. Single saber heavy stance is especially powerful in this mode. Edit: g_saberDamageScale is the cvar.
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