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Doug Thompson

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  1. Hmmm. Sounds to me like he's past the "big rocks" stage. Leave the building you're in and run down the valley. You'll find another entryway.
  2. Finishing many of the missions would be impossible without force jump. So that one's indisputable. Same thing goes for force pull and push. As for the other "involuntary" powers, I like force speed. Now, as for the ones you can choose to develop. I'd have to go with force heal. I don't get the popularity of force grip. I prefer mind trick. Here's an example of why. There are enemies and an automated gun sentry around the corner. With fully developed mind trick, you convert an enemy in the room into an ally -- and the gun mount starts shooting him. Walk up to the gun mount and blow it up with a saber toss. Mind trick is particularly effective on "flying" troopers and other heavily armored ones armed with disruptor guns. At more advanced levels, force absorb renders most dark jedi virtually powerless.
  3. A LOT of people got stuck here their first time out. Go to the panel to the left, as advised. Hit the "use" button and listen to the saboteurs. Then keep hitting the "use" button. This will show you the location and surroundings of each of the four bombs, besides allowing the door to open.
  4. There are issues, it seems, with higher-end machines. That's not a problem at our house. I did have a little "skipping" once. Defragmented the hard drive and it flowed smoothly thereafter.
  5. Tavion was tougher in Outcast, and more interesting. I, too, ploughed through the game for the first time on Padawan. (Waits for snickering to die down.) I thought I was just incredibly lucky with both Tavion and Ragnos, or "Ragnovion," as it's called on another forum. Then I went through again, and discovered that it wasn't just incredible luck. At least on Jedi level, the "bosses" are not all that difficult.
  6. The best place to use a sniper rifle is outdoors on Hoth. Believe it or not. Charging in with your saber blazing is effective enough and a lot quicker, but I prefer to never give a sucker a fighting chance. The crosshairs turn red when you sweep in front of you and cross an enemy. Sometimes, you see nothing but snowy fog when you zoom in. However, if you take a few steps closer and try again, the trooper looms into view at near-maximum magnification. You can see him. He can't see you. One quick head shot and he's done. You still have to use other methods on other targets, but most of the troopers outdoors have no chance. When your shot draws fire on Hoth, move sideways a little. They can't see you. I can't prove it, but I believe that moving around without a fired-up lightsaber in your hand makes you harder to see on Hoth.
  7. I always carry a sniper rifle. A big part of the reason is for the telescope. I've scoped out the situation many times before wading in, even without firing a shot . Also, sniping is great for taking out "regular" opponents who would be shooting at me during a saber fight with a dark jedi. Force sense is comparatively short-ranged, but can be useful in locating opponents to gun down. I started out using a saber all the time, but changed. On the tram level, for instance, the lowly pistol is excellent. For some reason, a charged-up pistol doesn't seem to suffer as much from "shaking" as the sniper rifle. I've used the pistol to provoke dark jedi into leaving some good position they're in and attacking me, for removing mines. blowing up explosive crates, etc. Saber throws can do a lot of that, though, and don't require ammo. I carry an electro-magnetic pulse gun until I pick up a concussion rifle. They're just the thing for assassin droids and some other robots. Better to have one and not need it than need it and not have it. I'd use those weapons much more if it wasn't for the effectiveness of mind-trick on "super troopers." I mind trick them, pull them closer with force pull if necessary and chop them to bits with the saber. I hardly ever used grenades in Outcast. Now the combination of force sense and grenades has proved to be pretty potent. For instance, suppose I'm on top of a crate and can "sense" three storm troopers below me. I'll pull out a grenade, use instant-detonate and blast them all before they have a chance to move. The best place to use a sniper rifle, though, is outdoors on Hoth. Believe it or not. Charging in with your saber blazing is effective enough and a lot quicker on Hoth, but I prefer to never give a sucker a fighting chance. The crosshairs turn red when you sweep in front of you and cross an enemy. Sometimes, you see nothing but snowy fog when you zoom in. However, if you take a few steps closer and try again, the trooper looms into view at near-maximum magnification. You can see him. He can't see you. One quick head shot and he's done. You still have to use other methods on other targets, but most of the troopers outdoors have no chance. When your shot draws fire on Hoth, move sideways a little. They can't see you. I can't prove it, but I believe that moving around without a fired-up lightsaber in your hand makes you harder to see on Hoth. The old blaster rifle is still pretty good for taking out small attack droids, and nothing beats the alt-fire repeater for reaching trip mines in hard-to-reach places. Just about the only weapon I never used much in either Outcast or Academy is the trip mine. I rarely use the flechette, either, but even that's pretty handy in the level where you're escaping and it's one of the first weapons you get. I used the wookie bowcaster all the time on Outcast, but never use it now.
  8. Sorry, dude, but Qaz already had that idea in detail on the "Chilling Thought."
  9. I'm not following you here. The purpose of the new weapons is not to even things out. "Oh, you have more skill than me. You should be handicapped with a weapon that's harder to use." Dual sabers and saber-staffs should be more deadly than regular sabers if you know how to handle them, otherwise there's no reason to move up to them. Apparently, the big argument against the dual sabers is that it takes no skill to use them. Well, that will change. People are figuring out how to take down button-mashers and have come up with countermoves.
  10. I agree with the thread's starting statement. This is one area where Jedi Outcast has Jedi Academy beat hands-down. The bartender in Outcast had more character than any of the villians in Academy. You know you're in trouble when the maiin villian has been dead for 50 centuries. There were opportunities. For instance, why not confront the Hutt crimelord who has the prisoners who he feeds to the rancor? Then there's the slease who makes the assassin droids. The only glimpse of this type of characterization is in the mission where you're taken prisoner by the reincarnation of Charles Laughton. In the droid recovery mission, where you're supposed to learn some "negotiation" skills, you wind up wiping out a whole settlement. On a related note, the game series has to find a new enemy. The remnant's getting stale, frankly.
  11. I agree. It should be harder to win with a single saber. Many people who play multi-player say that it is not, but I think that will change as people get more practice with the new options. As I've said before, you can't kill two opponents in the same instant with a single saber, no matter how good you are.
  12. Like others, I disagree. No character can be that irritating by accident. My complaint is that the voice talent and writing worked TOO well. It was perfect. I could live with the annoyance if Rosh would cover my back. Right from the get-go, he provoked the howlers and endangered me as much as anything with that pistol. Then he sends me along into a fight with two storm toopers that turns into a dark jedi ambush, and never fires a shot. What, did he empty his clip against the howlers? Then I go on alone and he isn't even around when I get knocked unconscious. And what's up with that? Why didn't the three dark jedi kill me instead of leaving me lying there? Rosh was on the dark side payroll from the get-go. If there's a sequel, I still won't trust him.
  13. I always play Jaden as a guy. Perhaps, when the game's played with Jaden as a gal, there's some Freudian attraction-rejection stuff going on. Rosh: "Well, light-side girls don't like me. Maybe I should talk a walk on the dark side. Hey, Tavion, Lulla. Wait up."
  14. Jaden did argue with Kyle before they left, pointing out that Rosh's distress call was obviously a trap. It's quite plausible that somebody can say to himself, "OK. I'll go along. I could be wrong." Then get really mad when she discovers that she was right all along and should have known. Besides, the dark side people are pushing Jaden's buttons. They know which buttons to push. Until the very end I thought Rosh was a dark side plant, somebody sent to push and pull Jaden to the dark side. I'm still not convinced he isn't. That would have explained why Rosh buddied up and sent Jaden alone to the temple in the openiing scenes and -- most importantly -- why Tavion didn't kill Jaden, as she easily could have done, at that temple where Jaden saw her using the scepter. Tavion knocks Jaden out and leaves Jaden there, unconscious, while Rosh is conveniently missing? C'mon.
  15. You cannot stab two opponents at the same instant with a single saber, no matter how good you are. That's something that even a lowly single-player like me can say. The first time I played the level where the mutant rancor was running around, I ran between two dark jedi and killed them both with one thrust with each arm. It barely slowed me down. Dual sabers are "noob" weapons, some people say. I don't believe it for a minute. I got lucky with that double stab, but somebody with some skill could do that every chance he got. That's just one example of the potential here.
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